Nova Wars Baby!

Caleveran Biological Combat Armor

The Caleveran System's primary star underwent a sudden and unforseen supernova in 2638, causing the orbiting white dwarf star next to the yellow star to explode also, completely destroying the 17 planets within the system. The world was completely destroyed, and Confederate investigation has since concluded that the star suffered a deep core failure somehow, that while extremely rare, was completely natural.

This supernova was a devestating blow to Bloodthorne Industries biological warfare R&D division, as it had extensive facilities upon the 8th planet. The system had been under heavy corporate guard, and the supernova only killed an estimated 22,000 biologicals and 120,000 synthetic life forms.

Recently, however, Bloodthorne Industries has begun to entertain the notion that the supernova was arranged somehow, as several suits of biological combat armor matching late stage prototypes developed in Caleveran has surfaced. They have begun quietly hiring professionals to instigate where these suits are coming from, as every single one is in the hands of mercenaries, pirates, bandits and the like.

Other corporations are supporting BI out of a sense of fear that if it was done to a weapons corporation as strong as BI, it could be done to them.

CBCA
  • Type: Biological Combat Armor
  • Defense Bonus: +10
  • DR 10/viral/nanite
  • HD 25d10 (250 hp)
  • Speed Modifier: Doubles wearer's speed
  • Life Support: Total, 120 hours
  • Sensors: Thermographic out to 500m
  • Defensive Systems: Reflex enhancement, camoflauge system

The CBCA makes the wearer look like an upright walking, 4 limbed beetle. The armor completely masks IR and magnetic signature. It is environmental sealed

It provides the following stat bonuses:
STR: +8
DEX: +4


(Sorry for the sketchy outline, I'm slightly distracted)

OK, here's how I build these suits.

Use the abberation or construct rules for creature construction. Make it one size larger than the pilot. Add in special qualities and abilities. Give the pilot the appropriate slam/claw attacks.

That's pretty much it. It's not that hard, and if you can create a creature, you can create a suit of bio-armor.

For purchase DC, multiply the HD by the rough CR of the creature.

Pretty easy, huh?
 

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CONFEDERATE MEDICAL TECHNOLOGY

In the long, violent history of the Terran Human, medicine often lagged behind weaponry, and the case is still the same today. However, with the solving of the human genome in the late 20th Century, the steady progesssion of nanotech and cybernetics, as well as surgical techniques, has provided both battlefield and civilian medical technologies that would seem miraculous to the Pre-Obelisk medical professionals of Terran-Sol.

Quik-Shot
This restores 1d6 hp the round after injected, as small short life nanites repair tissue damage in the area of the injection. The Quik-Shot must be injected into the area of the wound, or it does not repair anything, as the nanites have a 5 second lifespan.
Purchase DC: 15 per dose

Fixit
Fixit is a heavier shot, containing a lot more nanites, and they fix 3d6 points of damage the first round, and 1 hp of damage per round for 10 rounds.
Purchase DC: 17 per dose

Jumpstart
This gadjet, the size of a cigarette pack, is placed against someone's chest, and jumpstarts the heart, keeping it beating as nanite fibers enter the brainstem and refire the brain. The jumpstart pack can only be used once, and is disposable.

This device can restore life to someone who has dropped to -11 to -20 hp or has been killed by toxins, massive damage or death blows.
Purchase DC: 20 per device



Oops, Hammerheads are here. Time to play Nova Wars...
 

DEAD WORLDS

The Terran Human is known for aggressiveness, territoriality and xenophobia. A Terran Human does not TRULY like anything but another Terran Human, and even then, they like very few of thier own race. Studies in Terran Human psychology has shown that a Terran Human will gleefully attack other members of it's own race with none of the feelings of guilt or revulsion shown by other races. Combine that with the Terran Human mentality of "Us or Them" and "If you aren't with us, you are against us. If you are against us, you are dead." and you have a race easily programmed for mass extermination.

This has lead to the phenomena known as Dead Worlds.

Dead Worlds are planets that, at one time, possessed a viable ecosphere and had a sizeable population of technologically advanced beings. War or natural disaster or disease has destroyed the biosphere, the civilization, and left behind nothing but high-tech ruins and anarchy.

While other races would race to the aid of the planet, the Terran Confederacy believes in the old Terran thought of: "You made your nest, now sleep in it." which basically means that if you do something that affects yourself, you must deal with the consequences.

While the Terran Confederacy will come to the aid of a planet that has undergone a natural disaster, if two nationstates go to war with one another and totally obliterate the environment and destroy thier civilization, the Confederacy could not care less.

The inhabitants are responsible for fixing the problem.

These Dead Worlds are left alone, with the TC military pulled off planet, or even out of system, major and minor corporations restricted from accessing the planet, and the planet is placed off limit for a period of 500 years.

While small groups of adventurers are permitted to both explore and salvage parts of the Dead World, any major operations will be met by TCN retribution.
 

Welcom back Ralts!

Hey, are you going to revisit the weapons and armour stuff you were doing a few weeks back? A couple of us had a few questions, and if it's possible, it would be great to see what you thought of them.

Cheers mate.
 

Welcom back Ralts!

All is quiet as the grand sage enters the room. It has been a long time since many have seen him. They all await his great words of knowledge upon this universe known as the nova wars. :) :)

RALTS IS BACK ALL HAIL RALTS

We’re not worthy We’re not worthy We’re not worthy :)

I would like to know if in the nova wars, is time travel Possible or not. and i Agree with Olive i would like know how the weapon armor doc is coming along. Thanks for returning and i hope everything is going good for you now. Hay if you are looking for some quick space ship plans check out the thread i started let me know what you think.
______________________________________________________

Imagination will often carry us to worlds that never were. But without it we go nowhere.
Carl Sagan
 

OK, first things first...

Ask away about the weapons document. I'll be working on it again starting Monday, along with the starship construction document.

I saw the thread, dwayne, good stuff in there.

I realize I made a mistake in the weapons document, and mixed up ammunition with propulsion types for projectile weapons, and left a few energy types out. I can't remember, did the final version contain my power armor construction rules or not?

Anyway, I'm back for awhile, I'll know more Monday.


--Ralts
 

Buddha the DM said:
The weapons & armor file is great. I have a few questions/comments though.

(1) How would you handle a weapon that has the properties of 2 Energy Conversion modules?

(2) I noticed that you left out Particle Beams from the Energy Conversion table. Was there a reason for this?

(3) Are there any energy types that you haven't put on the above mentioned table? For example what energy property would a disruptor rifle?

I tried asking the above questions back in Post #179 of this thread.
 

Here are my questions:

Olive said:
One little thing: The energy weapons should specify what damage type they do (fire, cold, concussion etc).

EDIT: Hey, also, maybe the type of ammo for each gun should be expanded upon. It's a wee it unclear at the moment.

Ralts said:
I can't remember, did the final version contain my power armor construction rules or not?

Doesn't look like it. No prices either, for armour. I think you called it ver. 0.2
 


As a true desciple of the Great Warlord I start a prayer to Ralts Master of this great realm. Please! Please! Dont let this Great work fail.
 

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