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Welcome back Ralts!


Frukathka said:
Yes, total price. No weapons. All materials.
How much just for the biological covering?

Another question related to this:
Is there a program that could be loaded the the droids onboard computer that could throw off detection devices, so as to 'appear' as a biological being rather than a droid?
When you have the time to post this info, please do. I'd like to see it.
 
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Frukathka said:
Welcome back Ralts!



When you have the time to post this info, please do. I'd like to see it.
Well, we can do that one of two ways...


I can cover it in the andriod/robot/DAS creation document, or I can strip it out and post it here.

.-)
 

I'm all for a downloadable document. Can't wait to have the info!
Just out of curiousity: does any of the inspiration from your game come from Mongoose's OGL Cyberpunk?
 

Frukathka said:
I'm all for a downloadable document. Can't wait to have the info!
Just out of curiousity: does any of the inspiration from your game come from Mongoose's OGL Cyberpunk?
No, I haven't even seen the OGL Cyberpunk rules.

Most of it comes from the countless Sci-Fi/Sci-Fact books I've read over the decades, odd musings over tech, and a lot of theoretical papers I've read. Combine that with some movies and TV shows that have had good premises but dropped the ball, and you can come up with some good stuff out of that mix.

The biggest inspiration, however, comes from the fact that I am sick to [censored] death of humans always being portrayed as the weakest species out there.

I figured it was high time to have a gaming world when the humans kick butt, take names, adapt, overcome and are viewed with fear and awe.
 

The Energy Conversion Module says to see the Ranged Weapons Table for a weapon's restriction rating but when I look at that table I don't see any ratings listed. Could you tell us what the ratings are supposed to be?
 

Buddha the DM said:
The Energy Conversion Module says to see the Ranged Weapons Table for a weapon's restriction rating but when I look at that table I don't see any ratings listed. Could you tell us what the ratings are supposed to be?
Another thing to add.

I need to add some clarifications too.

Oh crap, more to do.

Cygnus Battle Rifle
Rifle, Heavy
Size: L
RoF: SA
Range: 120
Mag: 30
APV: 3
Damage: 2d8
Crit: 20/x2
Weight: 5
Cost: 22
Mods: 10/5

OK, there's the base of the Cygnus Battle Rifle...
Let's add the following mods...
Internal: Gyrojet, Burst Fire (3 rounds), Force Field Synchronization, HUD-link, Hyper Velocity, Autofire Module, Onboard Computer System, Targeting Computer, Improved Variable Ammunition, MedComp Sensor.
External: Alternate Weapon (Grenade Launcher), Alternate Weapon (Flame thrower), Robotic Targeting Assistance, Scope, Video, Intergrated Equipment (Flashlight)

Now, let's check it out with our modifications...

Rifle, Heavy
Size: L
RoF: SA, Burst, Automatic
Range: 240
Mag: 23
APV: 7
Damage: 5d8
Crit: 20/x3
Weight: 5

Not a massive superweapon, but a decent weapon all the same. Yeah, it's expensive, buy hey...
Armor needs additional work. I need to finish the chassis and armor, as well as add forcefields...
 

Here ya go. Both are unfinished, and have taken more work than I thought they would

The first is the Gravis Hellship. I haven't gotten to the prisoner containment facilities yet. It has a modest population of 150 prisoners and 50 screws and other personell. It's got a docking bay, ships there, catwalks for firing positions, etc.

The second was initially intended to be a fighter, but instead, I bumped it up to EXTREMELY light destroyer, or maybe just even a lightly armed in frieghter.


The third was first intended to be a heavy frieghter, but I made it a bit too large. Unlike most of the other ones I have produced, the Rough Rider has no onboard weaponry (with the cargo bays and the best crew quarters, it would have bumped it signifigantly in both size and cost to add weapons) or targeting systems. However, enterprising PC's could arm the vessel.

It only has a second level to add, along with the rear section of the ship.


So, shall I do a d20 Future statblock, or shall I do it according to my rough construction guide?
 

Attachments


Another weapons related query.. Does the Power Pack modification have the payload that is provides to a weapon affected by the weapon's discharge type? (ie. Will a Heavy Graviton Rifle reduced the payload from 250 to 125?)
 

Buddha the DM said:
Another weapons related query.. Does the Power Pack modification have the payload that is provides to a weapon affected by the weapon's discharge type? (ie. Will a Heavy Graviton Rifle reduced the payload from 250 to 125?)
Crap, I forgot what a dedicated/non-dedicated power pack does.

Good question, though.
 

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