Nova Wars Baby!


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Wow

Long time no see welcome back old man good luck to adjusting. Looking forward to the complete rules PDF and more of your ramblings on the nova wars universe. :cool: :) :D
 
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Warlord Ralts said:
I'm back.

I'm a civilian again. Isn't that funny?

Oh well...

I'll have to rummage through the archival DVD's and find the documents, but I know I started doing a "Nova Wars Comprehensive PDF" and a "d20 Future Construction Manual" and they're in one of the 20 DVD's I used to back up my hard drives.

So while I was gone, work did not stop...

umm, YES!!!!
The prodigal writer has returned!!!!

Slingbld~
 


HORNET CLASS DROPSHIP
One of the earliest series of military “dropships” put into mass production, the Hornet class dropship is still found in many planetary defense forces, as well as corporate militaries and some of the more wealthy and larger mercenary armies. The Hornet class dropship was produced first by the Cygnus Corporation at it’s Terra-Lunar facilities, and the later 2 versions were manufactured at the Sirius VII orbital factories.
A tried and true military orbital to ground insertion vehicle, the Hornet class dropship is a rarity in the fact that it actually works under combat conditions, and works well enough that decades went by without any major changes beyond software to the craft. Despite it’s age, the Hornet is still a good enough vehicle that it is still in use by special operations troops around the known galaxy.

<Crassius XXIII>Oh, great, the Hornet. I hate these pigs. The wallow in atmosphere, and are craptacular in vacuum. It was the best move the Confederacy made when they scrapped these junk-heaps.
<LazerBoyz Metal Pig>Who was your pilot? These things are great. Since they’ve been dropped into L-Point Yards, my Boyz and me have been boosting them and using them for smash and grabs all over the planet.
<Jack-of-1-Trade>Could be worse. If given a choice, I’d take a Hornet over a Blackhawk any day. Of course, it was dropships like these and their pilots that convinced me that the guys on my side were trying to kill me too.
<Solar-Wind-Surfer>”Still in use by SOT’s?” Who are they kidding? What moron would use a Hornet when they could use a Vastek 850? Poor EM shielding made these things stick out like sore thumbs on scanners, and often resulted in 5-10 missiles impacting one. And it was WORSE if you tried to use your ECM!
<Hard-drop>Really? I never had that problem.
<Bloodthorn-Brigade-Wrench-Monkey>You were being sabotaged, Surfer. Check your ECM to see if the wavelength oscillator was being disabled.



Standard PL 6 Design Specs:
Hornet Mk I
The Mark I was initial production run, and surprisingly enough, was unchanged from drawing board to implementation in the Terra-Sol military. Designed to be able to be dropped from a capitol ship to a planet’s surface rapidly, deploy it’s onboard troops, and stay around to provide heavy cover, as well as withdraw those soldiers if necessary, the Hornet had to be able to survive planetary defense batteries, aerial combatants, and assaults while holding position near disembarked troops.
In it’s first mass deployment during the Mars Rebellion, the Hornet exceeded all expectations (which were few from pilots and drop-troops who would be using the vehicle) and design specifications, not only successfully landing over 70% of the assaulting troops, but providing rapid maneuvering and withdraw for ground-side forces, as well as reinforcement from orbiting ships and fire support missions.
This led to the Hornet being the backbone of “small” dropship class vessels, and the most commonly available dropship to both planetary governments and corporations. Civilian models, to be used on high threat worlds, were also sold, with the weaponry dismounted (with the exception of the point defense weaponry) and replaced with scientific equipment or civilian authorized weapons.


<Artifical-Hero>We rode these version in when we assaulted the Io colony. State of the art then, still good now. We at the Artificial Systems bought all of them we could lay our hands on.
<Mutant-Monkey>*You* rode them in? I thought you artificials were forced to reboot or something?
<Artificial-Hero>Well, my core personality, nine versions ago, rather.
<Riod-Hopper>I managed to get one from a Mars Plantetary Defense League auction. I’ve been using it 20 years, and I have to say, what you can’t outfight, you sure as Croque can survive long enough to outrun.



Type: Ultralight
Size: Gargantuan (-4 size)
Subtype: Military Dropship
Tactical Speed: 3,500 (7 squares)
Defense: 11
Length: 45 feet
Flat Footed Defense: 9
Weight: 80 tons
Autopilot Defense: None
Targeting System Bonus: +1
Hardness: 30
Crew: 4 (trained)
Hit Dice: 20d20 (400 hp)
Passenger Capacity: 20
Initiative Modifier: +8
Cargo Capacity: None
Pilot Class Bonus: +3
Grapple Modifier: +12
Pilot’s Dex Modifier: +2
Base Purchase DC: 50
Gunners Attack Bonus: +3
Restriction: Mil (+3)
A Hornet Class Dropship requires a Trained or better crew, and standard pilot is considered to have the Improved Initiative feat. The pilot must possess a Vehicle Neural Jack
Attack:
2 sets of 2 Fire Linked Gauss Guns +3 (12d12, 78 hp)
2 Short Range Missile Launchers +3 (4d12)
Attack of Opportunity:
Point Defense System + 1 (1d12x10)
Engines: Fusion Torch
Armor: Vanadium Armor
Defense Systems: Chaff Launcher, Improved Damage Control System, Decoy Drone Launcher, Magnetic Field or Stealth Field, Point Defense System, Radiation Shielding
Sensors: Class III Sensor Array, Targeting System
Communications: Radio Transceiver, Internal Communication
Weapons: 2 sets of 2 fire-linked Gauss Guns with Semi and Fully Automatic Capability (12d12, 78 hp) with variable link.
2 Short Range Missile Launchers (usually carrying KE submunition missiles 4d12) Each launcher fires one missile at a time, but contains 3 additional missions on a “rotator” reloading system.
Grappling System: Grapplers

Standard PL 7 Design Specs:
Hornet Mark II
The Mark II was produced over 4 decades after the Mark I had been in standard service. It’s initial overhaul consisted of replacing the armor and engines. The weapons systems remained unchanged, although the sensors and targeting systems were replaced.
Software developed during the Second Artificial War by the Artificial Systems were sold to the Confederacy, which installed it on the new version of the Hornet. In return, the Artificial Systems received a sizable amount of funds to rebuild their badly damaged factories and mining complexes.
The Cygnus Corporation lost the bid to create the Mark II’s, and instead it went to the Venus government, who produced hundreds of thousands of these vessels in the upcoming years, providing the Confederate Marine Corps with enough ships to fight the Biological Artificial Wars.

<Artificial-Hero>These things are great. Sure, we kicked the butts off the squishies with them, but the money we made selling the software improvements more than made up for the few daisy-cutter nukes we took.
<Roid-Hopper>You guys are creepy, ya know that?
<Articial-Hero>Us? We don't ooze slime all over each other and anything we breed with. EW!
<Riod-Hopper>True. Ya got me there.


Type: Ultralight
Size: Gargantuan (-4 size)
Subtype: Military Dropship
Tactical Speed: 3,500 ft (7 squares)
Defense: 11
Length: 45 feet
Flat Footed Defense: 9
Weight: 80 tons
Autopilot Defense: None
Targeting System Bonus: By PL
Hardness: 40
Crew: 4 (trained)
Hit Dice: 20d20 (400 hp)
Passenger Capacity: 20
Initiative Modifier: +2
Cargo Capacity: None
Pilot Class Bonus:
Grapple Modifier: See below
Pilot’s Dex Modifier:
Base Purchase DC:
Gunners Attack Bonus: +4
Restriction: Mil (+3)
Attack: 2 sets of 2 Fire Linked Guass Guns +3 (12d12, 78 hp)
2 Short Range Missile Launchers +3 (4d12)
Attack of Opportunity: Point Defense System + 1 (1d12x10)
Engine: Particle Impulse Engine
Armor: Neutronite Armor
Defensive Systems: Chaff Launcher, Improved Damage Control System, Decoy Drone Launcher, Particle Field or Stealth Screen, Light Fortification, Radiation Shielding
Sensors: Class V Sensor Array, Improved Targeting System
Communications: Mass Tranciever Communications Aray
Weapons: 2 sets of 2 Fire linked Guss guns with semi-automatic and fully automatic capability, along with Creation Engine ammunition bays. (Full reload every 10 minutes, 10 reloads worth the compressed nanite gel)
2 Short Range Missile Launchers (usually carrying KE submunition missiles)
Grappling System: Tractor Beam

Standard PL 8 Design Specs:
Hornet Mark III
The Mark III was more than state of the art when it was produced initially. While upgraded technology could have allowed more advanced dropships to be created, the Confederate Marine Corps was more comfortable with merely using the upgraded technology to retrofit existing vehicles. The CMC chose 5,000 Hornet II’s to undergo service life extension program refitting, adding in the Buckball Impregnated Carbonite Armor to the hull rather than standard nuetronium, Kinetic Lances, and creation engine munitions bays.
Initial uses of these ships in combat against rebel forces on GJ-1061 showed that the advances in defensive technology and offensive technology allowed the Hornet to carry out it’s objective by delivering over 95% of the drop-troops to the dropsites, provide cover fire, and extract the wounded from planet while facing a well armed foe.

<Cybernetic-Solder>Aw man, I screwed up my registration!
<Artificial-Hero>HA HA!
<Riod-Hopper>Man, and I thought mine was bad.
<Bloodthorne-Brigade-Wrench-Monkey>Anyone besides us have any of these?
<Cybernetic-Solder>I love coming in on this. They say that you can't land one of these in atmosphere, but you can if you want to fry everything in the landing zone. Nothing like popping out of one of these into a RLZ and slicing down everyone in the way. ONE PERCENT, BABY!
<Bloodthorne-Brigade-Wrench-Monkey>Guess so. Any adults have one?
<Bloodthorne-Brigade-Wrench-Monkey><Guess not.


Type: Ultralight Size: Gargantuan (-4 size)
Subtype: Military Dropship Tactical Speed: 3,500 ft (7 squares)
Defense: 11 Length: 45 feet
Flat Footed Defense: 9 Weight: 80 tons
Autopilot Defense: None Targeting System Bonus:
Hardness: 50 Crew: 4
Hit Dice: 20d20 (400 hp) Passenger Capacity: 20
Initiative Modifier: Cargo Capacity: None
Pilot Class Bonus Grapple Modifier: +12
Pilot’s Dex Modifier Base Purchase DC:
Gunners Attack Bonus Restriction: Mil (+3)
Armor: BICA coating armor
Engine: Particle Impulse Engine
Defensive Systems: Chaff Launcher, Advanced Damage Control System, Decoy Drone Launcher, Tachyon Field or Cloaking Screen, Medium Fortification, Radiation Shielding
Sensor Systems: Class VII Sensor Array, Achilles Targeting Software
Mass Tranciever Communications Array
Weapons: 2 sets of 2 Fire Linked Kinetic Lances with semi-automatic and fully automatic capability
2 Short Range Missile Launchers (usually carrying KE submunition missiles and creation engine reload bays capable of full reloads every 15 minutes and 5 reloads of compressed nanite gel)
Grappling System: Tractor Beam
 
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With all the stuff you're dealing out.... man, I could be going over my own stuff for hours and never find anything as good.

But then again, I'm not going for THIS much originality.

A stupid question: what kind of D20 are you using?
 



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