Nova Wars Baby!

Roudi said:
So what you're saying is, there should be no excuse for the PCs to NOT have a ship? I like that. I like that a lot.
Unless the GM particularly is against the PC's owning a ship, then no. There's lots of ways to get a ship, and that even passes over easy crap like inheritance.

I like the Psi Corps too. Is Nova Wars geared to the craptastic d20M psionics system? Or maybe using the DW2 psionics? Or something else?
I'm kind of leaving it up to individual GM's.
 

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Ship classes.

There are multiple "classes" of ships in the Nova Wars Universe.

With the ability to "mine" gas giants and the plethora of minerals available in an asteriod belt, not to mention what high tech engineering can do, the problem is not with the raw materials cost, but rather the cost to manufacture them.

But, there are different classes.

Private Craft, excluding cargo vessels, rarely exceed the 500 foot length, varying from as small as 15m long, 10m wide, 5m thick to as large as 150m long and 50m wide. Private craft, for the most part, have limited shielding, light weaponry, low missile tubes, and only thrusters and moderate FTL drives. However, they usually weigh less than 250 tonnes.

Frieghters: These things can be the size of a normal picket boat (50m long, 10m wide, 4m thick) to larger than a Superheavy Devestator. A frieghter is usually lightly armored, lightly if at all weaponed, with weak sidewalls and limited shielding. They handle like pregnant whales and are sluggish as far as speed goes.

Light military ships: With decent armor, high power weaponry, hard thrust drives and thrusters, moderate sidewalls, well tubed, light military ships are larger than most private craft, requiring crew of anywhere from 2 men to 140.

"Ships of the Line": These are your big boys. Up to 10km long, 5km wide and 3km thick, with sidewalls able to brunt a supernova, shields to deflect a comet and weapons to destroy a planet, these ships are massive and crew in the thousands rather than the hundreds.

Any questions?
 

Very cool stuff Ralts. The Equipment List looks awsome even without the armor and addons- I really like the weapon template system that you have set up.

But just to give you something to answer, what's the largest military ship in service within the Terran Empire?
 

Zuoken said:
But just to give you something to answer, what's the largest military ship in service within the Terran Empire?
The Ghengis Khan Class Superdreadnaught.

This ship class is massive, and only 14 have been built to date. Each one takes about 7 1/2 years to build at the Jovian ship yards.

Hullclass: XXX
Drives: 6 Class AAA Ion Engines
FTL Capability: 4 Class AAA Hyperdrive Engines with Shunt Capability
Environmental: 240,000
Crew: 60,000
Launch Bays: 8
Combat Launch Bays: 22
Max FTL Speed: 140C
Shields: Class X Magnetic Force Shields, 4 Class V Graviton Shields
Sidewalls: Class X
Offensive Weapony:
  • Temporal Resonance Cannon
  • 2 Gravity Flux Inverters
  • 4 Vesuvius Anti-Matter Particle Acceleration Cannons
  • 12 C++ Cannons
  • 22 Shiva Missile Launchers
  • 12 Missile Pods
  • 78 Quad-Graviton Cannons
  • 48 Phased N-Space Mag-Lances
Defensive Equipment:
  • 125 Hymdall Countermissiles
  • 148 Stryker Point Defense Lasers
  • Double Layered Magnetic Force Shields
  • 4 variable angle Graviton Shields

A Ghengis Khan is roughly 38 km long, 14 km wide and 9 km thick. It is a graceful, curving construct whose eye-pleasing shape belies it's deadliness.

They are known to carry a division of Terran Marines, as well as Planetary Assault class cyborgs, 44 Fast Attack Craft, 20 assault shuttles.


There you go, the largest, and the flagship of the fleets.
 

Warlord Ralts said:
The Ghengis Khan Class Superdreadnaught.


A Ghengis Khan is roughly 38 km long, 14 km wide and 9 km thick. It is a graceful, curving construct whose eye-pleasing shape belies it's deadliness.

Thats bigger than the area I usally map for a starting D&D game.

I love reading this thread. So many great ideas.
 

That's certainly a behemoth that you have cooked up there Ralts; the Conquerer himself would be proud.

Just as another question, the Forced Evolution Races that you mentioned a while back, are they similar to moreaus at all? I've been toying around with a few ideas, among them an entirely genejack/FFE/cyborg penal combat unit as a PC party.

Tying in with that idea, would the Terran Marine Corps even consider using a Hellworld as a secret training base? I was thinking, harsh conditions, ample ruins, maybe even mutated wildlife that would provide a good starter for a campaign during the training of that said combat unit.
 

Given the nature of the Terran Confederacy, I don't think any operations undertaken on distant worlds have to be classified as "secret." The only reason to keep any secrets in the Confederacy is to ensure that information does not get passed along to enemy species. The citizens know what must be done; you won't hear them complaining of immoral tactics or unethical warfare when it's their lives the Confederacy is out there protecting.
 


Zuoken said:
TJust as another question, the Forced Evolution Races that you mentioned a while back, are they similar to moreaus at all? I've been toying around with a few ideas, among them an entirely genejack/FFE/cyborg penal combat unit as a PC party.
FE's are basically moreaus.

Tying in with that idea, would the Terran Marine Corps even consider using a Hellworld as a secret training base? I was thinking, harsh conditions, ample ruins, maybe even mutated wildlife that would provide a good starter for a campaign during the training of that said combat unit.
It wouldn't be secret. There's more than one Hellworld that has a TMC base on it, for practice of brutal conditions in a high threat environment. Between the world itself and the prisoners trying to escape, it provides good training.

And what Roudi said basically holds true.
 


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