Nova Wars Baby!

marcoasalazarm said:
With all the stuff you're dealing out.... man, I could be going over my own stuff for hours and never find anything as good.

But then again, I'm not going for THIS much originality.

A stupid question: what kind of D20 are you using?

He's using D20 Future NOT D20 Mecha (bad Warlord). Though his work is easy to convert over. Actually it really doesn't need conversion (unless you need MP costs for some odd reason). Just use and enjoy
 
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I know, I've been gone awhile, but I'm finally back and back in the groove.

I've had a couple of people help hammer out some stuff, and the Armor, Vehicles, Robots & Weapons book is almost complete.

Number One: It won't be pay. It'll be posted right here, with additional expansions printed in Modernized! the magazine.

Number Two: I've managed to hammer out most of the major bugs, but it'll always be a work in progress as I fix things and adjust things.

Number Three: It will be free.

Number Four: I added vehicles and Robots using the same system, so it all nicely interlocks. I'll add starships later.

Number Five: It'll be free.

Number Six: Preliminary playtesting shows that expanding the weapons table out lets people design thier own starship, vehicle and mecha weaponry.

Number Seven: Did I mention it'll be free.

Additionally, I've been working on the workup for Confederate Marines, the Human Occupied Space map, the Confederate Scout Corps, the Confederate Medical Corps, the heavy duty cybernetics rules (YEAH! Full conversion cyborgs! 20m tall death machines!), energy field rules, and some other fun stuff.

So, start watching this space!
 


Confederate Psion Corps

With human genetic modification, mutation from harsh environments, pollutions and deliberate release of mutagenic weapons, as well as genetic drift due to cosmic rays, psionic powers (formerly called ESP and laughed at by everyone) have been classified and catagorized.

Like any type of power, the military is interested, since weaponry is it's business.

In the Confederacy, psionic powers are recognised, and while registration is required, it is no different than registering bionic parts, concealed weapons, vehicle ownership, or job status. There is no prejudice attatched to possessing psionic powers, indeed, many employers prefer them. Cybernetics have come into being to combat, enhance or emulate psionic powers.

The Psion Corps was developed in 2400 TR (Terran Reckoning) to offset suspected psionic abilities. Based on research developed by the Pre-Obelisk nations of Russia, America, Great Britian and Germany, the Psion Corps not only managed to prove the existance of psionic abilities, but enhance and train them in individuals.

Since then, the Psion Corps has grown to over a million members, enfolding gene-jacks, mutants and surgically enhanced psions, as well as alien races that are naturally psionic. Psions are paid well, and monthly, and offered lucrative contracts in regards to exploration and colonization.

Prerequisites for membership: One or more psionic abilities or mentally influencing mutations.
Benifits for membership: Starting pay of 5000 Cr a month, room and board, full medical.
 

OK, apparently I left the BIG document on the computer in WA state (I'm still not completely moved. That's the problem when you OWN a house, you feel no pressure to move everything at once) and so the document is incomplete.

Specifically, in the armor, endoskeleton, fuel, chassis, locomotion area.

So, I'll start rebuilding it. I hate doing that, since during the initial creation there are always surges of innovativeness that are destroyed during second rebuilds.

But, that's not why you're here, is it?

There is a plethora of data here, and I think it might be time to put up a new thread. Now, for those of you interested, YES, d20 Past and d20 Apacolypse will be worked into it. Think about it. In the 300 years since Humanity has left the Bag colonies have fallen on hard times, collapsed in some places, and destroyed one another in others.

See, that's the beauty of the Nova Wars Universe, it's HUGE! It doesn't fully revolve on the war between the G'Tak Empire and the Terran Confederacy, nor is it always at peace. You have exploration, raiders, mercy missions, trade routes, piracy, etc.

But for now, let us talk about how first level PC's could be granted a ship. After all, NOBODY wants to play second fiddle to some jumped up NPC while your PC scrubs the deck.

The Confederate Navy: With the gear up for war, the need for further exploration, the need for pirate interdiction, and finally, the need to show that there is a substantial stick that the 900 lb gorrilla carries, the navy not only needs Super Cruisers, Super Devestators, Heavy Carriers and the other "Ships of the Line", they also need small craft. Light Attack Craft and transports are still a valid need. So the CNF needs crews. If all the PC's take "Alliegence: Confederate Navy" the GM can put them on "Extended Duty", and a 10 year "Extended Duty" would be a 40th of a PC's lifespan. COmbine that with a Soulchip implant, guarenteed medical, then the PC's are actually good to go.

Naval Missions: Rescue, usually long range, with the PC's answerable to nobody else.
Pirate destruction, this can include boarding missions or even landing on a planet to destroy a pirate base.
Finding out what happened to a ship of the line that has disappeared.
The Confederate Navy is notoriously wooried more about results than they are how it was done. This is not the hidebound and regulation paralyzed of Ancient Terra wet-navy's, but rather a mixture.

Marine Corps Missions: Whoo boy. This is everything from Planetary Assault to guarding a ground convoy. The TMC is HUGE, roughly 3% of all Terrans are in the TMC, and roughly 20% have served in the TMC.

Explorer Corps: The Explorer Corps will give the PC's a ship if the following crew positions can be filled: Pilot, Medical, Astrogation, Weapons, Survey. That's it. The PC's ship will be held against the bonuses they will recieve for discovering new hyperspace routes, new solar systems, finding a lost colony, etc.

Medical Corps: As strange as it sounds, the Medical Corps follows the same prerequisites as the Explorer Corps, except most missions revolve around emergency response. The ship will have extensive medical refit bays, heavily armed/armorered shuttles, and the PC's will be compensated for lives saved and hazardous duty pay.

Trade Association: Most Terrans are happily "Dirt Siders" and the need for Trade is still sure. The Trade Association is willing to give a crew a ship and take only 10% of the profits from cargo until the ship is paid of, +30% of course. The Trade Association will also lend up to 90% of the cost of a cargo, placing the PC's themselves as collateral on the loan.

Bounty Hunter Guild: In return for 20% of paid bounties, the PC's can be given a light, fast ship with a prisoner bay on it, weapons, power armor, navigational programs. Once 150% of the cost is paid off, all of it is possessed by the PC's.

Property Auction: The Confederacy auctions off thousands of decommissioned ships each month, and 10% of them are not allowed to be big upon by corporations, a private citizen only auction. A TCN Frigate (Massing 340,000 MT, 3,000 feet long, 1200 feet wide, 500 feet thick, with only the weapons removed, shielding, sidewalls, sensors intact) once sold for a measly 145 credits.




Any questions?
 
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So what you're saying is, there should be no excuse for the PCs to NOT have a ship? I like that. I like that a lot.

I like the Psi Corps too. Is Nova Wars geared to the craptastic d20M psionics system? Or maybe using the DW2 psionics? Or something else?
 

Warlord Ralts said:
Property Auction: The Confederacy auctions off thousands of decommissioned ships each month, and 10% of them are not allowed to be big upon by corporations, a private citizen only auction. A TCN Frigate (Massing 340,000 MT, 3,000 feet long, 1200 feet wide, 500 feet thick, with only the weapons removed, shielding, sidewalls, sensors intact) once sold for a measly 145 credits.


Yoink beam activated.

This one's going in my D20 Future campaign after I flesh it out a bit.
 

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