Victim
First Post
Flexor the Mighty! said:I think it's good, not mindblowing or anything but good. I think it handles D&D well, but since it requires a new, thick as hell, rulebook to play beyond 20th level I think they could have maybe done some things different to remove that problem. I've been talking to some people about d20 star wars and most of them when asked why they like it better than the d6 version is balance. Well some games need more than just balance, like SW. From what I'm being told you can't even replicate what the Jedi do in the movies with the current rules, and level limits cause major NPC's to have stripped down abilities to make them fit withing the classes. I don't want to see most games go d20, I like variety and don't like the thought of most publishers putting out new d20 based editions of their games and abandoning the old systems. That hasn't happened with COC so there is hope. So while I have some gripes about how it handles certain aspects of D&D I think it's a strong system for fantasy gaming.
Hmm, I had written something, but it seems to have disappeared while I was typing.
If a Star Wars game portrayed the Jedi the way they are in the movies (super powerful), then who wouldn't want to play one? A Jedi could out fight pretty much anyone, is probably an incredible pilot, has tons of skills, and is probably in a position of influence and prestige. The Jedi knights are so powerful that they're the Republic doesn't even a Peacekeeper type army. A Jedi could replace just about anyone else. The movies usually show a Jedi facing off against the main villain while others deal with the lackeys. Is that situation a good foundation for a game?
I think no. Who wants to be another character's lackey?