Edgewood said:
Agreed, 3e has problems, just as time will show that 4e has problems, etc, etc, ad infiniteum. But I feel that the change to 4e has a different motivation. it follows the business model that WotC always follows; the idea that as soon as the line begins to show a slump in sales it brings out a new edition (which is not a bad thing mind you, they have to make money). I feel that when 3e came out, it was to revitalize a dying and neglected product, correct the mistakes that TSR made, and of course, the driving force of all business, to make money. The release of 4e, IMO seems to be driven by the latter reason only. Judging from the amount of people in these forums and on others I frequent who refuse to make the switch, I don't see 3e as neither suffering from being a dying and neglected game nor having so many mistakes that required correcting. Did 2e have enough wrong with it to justify a new edition to 3e? Does 3e have enough wrong with it to justify a new edition to 4e? I think that the reasons for the changes have different motivations. To me, the change from 2e to 3e was needed to jump start the hobby. the change from 3e to 4e....well I think it's just to jump start WotC's bottom line.
There is enough "wrong" with 3E to warrant trying out different game systems. If the different game system is 4E D&D, well, why not that.
Off course there is also enough "right" with 3E to stick with it.
The major motivation for WotC, regardless of 3E or 4E was to make money with it. There can be no doubt about that.
The motivations of the designers, in both cases, was to make a good game, possibly the best they could do with the resources they had. I think they succeeded at both.
But that doesn't change the fact that my group looks at 4E, and sees the further stream-lining and simplification (some might say "dumbing down") of 4 and _LOVES_ it. And whenever we play 3E, and whenever one of the 3E artifacts come up, we always think about how that won't be a problem in 4e anymore. Off course, we haven't seen the problems of 4e yet (well, except that the below mentioned DM had trouble finding good feats for his Cleric

). If 5E comes around, we might feel similar. But that's the nature of edition changes, I suppose...
In fact, we're running the Savage Tides campaign currently, and the DM is seriously considering switching it to 4E. I am not sure it will happen, since conversions are a lot of work, but the promise of easier and faster play at the game table might be very much worth it.
So, ultimiately, we'll go with 4E.