Now this Sucks

Dr Simon said:
I think you were playing Dungeon Crawl Classics #3 'The Haunted Tower' is what I think.

Your right about it being DCC3, but its called "The Mysterious Tower" and my players went through it just fine and had a lot of fun.
 

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English are good, son.

So is punctuation.

And I don't really know what it is we're supposed to comment on, but like several have said already, I will gladly say that splitting up in a dungeon (a Dungeon Crawl Classic no less) is suicide and the samurai was lucky to survive.

Not to mention that splitting up the party screws things up out of game, and the DM has to keep switching from party to party.

What I wonder is, why did the samurai go down by himself without telling anyone else? Isn't D&D supposed to be played as a team?

But it actually sounds like a fun time, and some quick thinking on the samurai's part to get out of that tight spot.
 
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Fair enough. But I'm still going with Ninja-Necromancer. Actually, could be a fun build to try out, one of these days.

Splitting up a group is never a smart idea. EVER. As my current group is finding out:

They split up (in a boss fight, no less!) and started tackling each combat task individually. So far, every PC has almost been killed. They've used up all of their expendable resources. And they're not even halfway through the fight.

When you split up, you wind up using a lot more resources than planned. How many healing potions did you samurai burn?
 

Wik said:
Am I the only one who wants to play a Ninja Necromancer now? I'd call him NecroLarry.
I'd call him the Ninjamancer!

Actually, no one would call him anything, because they'd never see him. You'd just be wondering where the hell all these zombies are coming from, and the Ninjamancer is hiding in the shadows, animating dead and laughing at you from beneath his ninjamancer mask.
 

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