Two (the Champion and Demon Knight) are bruisers that take on a party in melee combat. You can swap the Champion's Str and Dex, give him some good projectile feats and you'll have an extremely mean Archer character that can also do melee.Gundark said:What are they like?
See Selganor's post.Do they go to CR 20 like the dread sorcerer?
Yes. Yes they do. Champions are scary (and almost make the Beastary worthwhile by themselves) no matter their specialty or race. Demon Knights are scary because of a) magic weapons, b) tons of DR, c) some effective and appropriate powers. Also, they can look like anything you want them to, making them even more deadly. Demonic Minions can be cake or death, depending upon how the GM (you) plays them. It's like dealing with an Imp in D&D, it is either easy or deadly depending upon how it's run.Do they actually present a challenge to a party? Let me know.
ken-ichi said:One thing that I have not been able to determine is that the book states that you can make a Champion out of any race.
I can't tell if you are supposed to add all bonuses like the BAB, saves, HD, and CRs together, and add the race's racial modifiers to ability scores to the Champion stats.
You add the Champion like a template, not the race. That's why there is the table of ability score modifiers for monsterous Champions. But yes, add it all together (including the Champion's CR and the base creature's CR) to get the final results. Then watch your players cry as you destroy the entire party with one CR-appropriate creature.*Pbartender said:Yep... you add it on top, like a template.
ValhallaGH said:You add the Champion like a template, not the race.
ValhallaGH said:Champions are scary (and almost make the Beastary worthwhile by themselves) no matter their specialty or race. Demon Knights are scary because of a) magic weapons, b) tons of DR, c) some effective and appropriate powers. Also, they can look like anything you want them to, making them even more deadly. Demonic Minions can be cake or death, depending upon how the GM (you) plays them. It's like dealing with an Imp in D&D, it is either easy or deadly depending upon how it's run.
Champions yes, though you may want to increase their will saves to allow them to avoid the "instant kills" such as Hold Person and similar effects.Gundark said:I'm thinking of using them in non-Iron Heroes D&D (iron kingdoms, WoW rpg, etc) are they still a challenge?
ValhallaGH said:For a really memorable encounter, let them keep their IH feats, such as Vorpal Hurricane or Cleave 5. } >