D&D 5E (2024) NPCs, and the poverty of the core books


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Adventurers doesn't mean PCs.
The PCs are adventurers, but not the only ones in the setting; and it's reasonable to expect or even demand that those NPC adventurers are using the same game mechanics etc. as the PCs are.

Never mind that an NPC adventurer one minute can become a PC adventurer the next; I've seen this happen on more than one occasion where an NPC adventurer joins a party and a player then or later takes that character on as a PC.
 


If you start pulling on the consistency thread, you'll find proponents willing to do away with just about any PC exceptionalism.
As a strong opponent of PC exceptionalism, I agree with this statement. No PC is, IMO, capable of things beyond what any NPC can do. They simply aren't different creatures based on whether or not they're attached to a player.
 


Because I really think people are debating the extremes, I'm just going to repeat this from previously and then let it be.

"Building NPCs like PCs is too cumbersome, bloats the stat block, and is too much work.

However, NPCs of similar type to PCs should resemble PCs in basic nature, i.e. the framework.

Certainly, special NPCs should deviate, and PCs should not be guaranteed to be able to duplicate all unique powers."
 

Were I a player and found the spell in the looted spellbook worked differently than the same spell we'd just had cast at us, I'd raise one hell of a stink.

You've got to do that write-up process before the spell ever enters play, be it from an opposition NPC casting it or the PCs finding it in a treasure hoard. Once the spell enters play you're stuck with it as is.
Change those "You've's" to "I'ves" so it's spoken from your perspective and you're good to go. :) Cause I know I certainly would never bother or care about any of this stuff, LOL!
 


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