TwoSix
Bad DM
No.Except aren't the game mechanics there to abstract and reflect that universe as best they can? Isn't that their job?
No.Except aren't the game mechanics there to abstract and reflect that universe as best they can? Isn't that their job?
Depends on the table, obviously. For me they very much are. I'll die on that hill.
There are three ways I explain the differences:I don't expect PCs and NPCs to all have identical abilities, but I do expect PC classes to have some reflection in the game world. Like, if a PC is a Cleric of Sune, then I expect there to be NPC clerics of Sune, and whatever differences in their abilities exist should have some kind of explanation.
PC defences don't keep up with offence.
If you meet Offence CR, they are too squishy
If you meet Deence CR, they are too wimpy
Except aren't the game mechanics there to abstract and reflect that universe as best they can? Isn't that their job?
If so, then if in-universe there's no difference that should be reflected by there being no game-mechanical difference.
It's not a contradiction. I'm saying that in-universe there's no difference; the difference only exists in the game mechanics.
In universe there's no such thing as a spell called Arcane Burst, it's just an abstraction that this the Archmage did (or failed to do on a miss) that much damage with their magic that round.
I don't even like Arcane Burst for its blandness but the concept of isn't the problem, it's the execution.
Too squishy or wimpy for what? Who cares about CR, it is meaningless nonsense anyway, and as monster creation rules do not even exist in 5.5. there are no benchmarks to meet. Just represent the creature consistently.
Right. The purpose of combat stats of a NPC archmage is to answer what would happen were the PCs to fight an archmage. PC-like NPC stats will answer that just fine.
I don't even know how to respond to this. We have rules so that the game is 'fair' (for whatever difficulty the players and DM agree to) and it's not just a playground game of 'nuh-uh, my monster is totally immune to your spell!'This seems pretty nonsensical to me and leads to gameplay where the rules cease to be connected to the fiction, in which case I don't understand why we even have these rules.
A satisfying encounter. PCs are built with three conceits in mind:Too squishy or wimpy for what? Who cares about CR, it is meaningless nonsense anyway, and as monster creation rules do not even exist in 5.5. there are no benchmarks to meet. Just represent the creature consistently.