Nuclear weapons of D&D Rules


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Rust.

Dragon.

Two words that when used together in a sentence (such as: Roll a DC 40 Ref vs the Rust Dragon's BW...) put the fear into players everywhere. Dragon + Item destruction is just... mean spirited!
 

One of the 2 PC's I'm currently running is a tripper/disarmer with a magical whip. He is no more effective in combat than any other PC and, in fact, the PC has been ridiculed as useless. Of course, its really because I'm rolling inordinately lousy on my attack rolls.

When he actually hits, he has only failed to trip or disarm a couple of times each. THEN the frontline fighters LOVE him!

As for polymorph, we haven't had any problems.
 

kigmatzomat said:
IMC I've got a grappler monk who is quite effective (he has successfully grappled a corpse gatherer and a huge dragon). The rest of the party don't get involved in grapples by choice as often by they will use it to nerf casters or create opportunities for the rogues if they aren't otherwise being effective.

just to chime in , you cant grapple two or more size bigger than you and succeed.
you can break one, but not win one (medium vs. huge no can do)
 

Honestly, polymorph has never come up in my game. I have no idea why. Monsters don't get it too often, so, as a DM, I haven't bothered with it, and my party has had zero interest in any of the shapechanging stuff. To the point where the party wizard took transmutation as an opposed school for his evoker.

Maybe this was a nuke that I never knew about.
 

I've seen regular use of grapple, disarm and trip. I've seen sunder but rarely from the player side. The cry of 'horray, I've sundered the +5 longsword! Now we've won, let's loot the body... oh.. um... sorry guys' always disuades me from sunder.

Bull rush and overrun, I understand but I don't think I've ever seen used. I guess I've never considered them that effective. Similarly I understand but have never seen Feint used, although I don't know why - I appreciate how effective that can be.

I've never played at high enough level for Mage's Disjunction to be an issue.

Others: Polymorph/Wild Shape I've not seen used in a while, I don't know that I know anyone that's tried keeping up with how it works since it seems to change every 5 mins.

There's a lot of spells I've never seen used more because of their ineffectiveness than anything else. I'm going to create an NPC wizard with a malicious use of Greater Mage Hand and Hold Portal one of these days. When I think of it.
 

Y'know, just reading about all this sundering "hate" makes me want to try a 3.X take on a 1Ed barbarian...

Remember how they "hated and distrusted" mages and arcane magic?

Feral Orc or 1/2 Orc + Feats(INA + Power Attack + Sunder + Extra Rage) + Barbarian/PsiWar classes..."Enlarge" power as a mage slaying, item breaking machine
 

Arashi Ravenblade said:
And a game isnt worth playing if the PC's always win.
You know, that's like saying a story/book/film isn't worth listening to/reading/watching if you know the heroes are going to win. Maybe you don't enjoy it, but plenty of others do.
 

My house rule quick-fix on Mord's Disjunction was pretty straightforeward:

Mord's can permanantly disenchant a magic item ... but it requires the caster to pay the same exp cost that the item took to create.

If you don't pay the piper, the affected item is just disrupted for a time ala normal dispelling.
 

FireLance said:
You know, that's like saying a story/book/film isn't worth listening to/reading/watching if you know the heroes are going to win. Maybe you don't enjoy it, but plenty of others do.
Wow. That's just...I mean...why would you...

Better yet, I'll start a new thread.
 

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