Quartz
Hero
When I was GMing, I never had a problem with destroying players' magic items. A good turnover keeps things interesting. The issue of the 'favourite weapon, enhanced over the campaign' is a good one, but if it's simply had the magic stripped from it, the item is still a weapon and can be re-enchanted; if totally destroyed, well, that's a well-known plot-hook, isn't it?
But it's important that the players understand this and are happy with it.
But it's important that the players understand this and are happy with it.