The Langolans
In the mountains north of the Wide Sea and east of the Wilderness live a society of mountain folk. Upon a time they were the survivors of the destruction of Lochnarch, a now ruined metropolis. They became simple hill people, nomads, hunting for their sustenance and happy to be separated from the civilized world. After the Fall, they found themselves completely cut off from the other human lands. A sea had sprung up between Langol and the southern city states, and their only contact was the savage folk of the Wilderness. Eager to resist druidic dominance, the Langolans reverted to a barbaric state of evolution. A ruthless people now, even the Wilderness Border Guard is content to merely keep tabs on their movement and avoid any direct conflict with them.
Hill folk and hunters they became after the Fall, savage barbarians they are now. They are singular in that they have retained their tolerance of magic. Their God of the Mountain, Thuul, is central to their lives. His priests demand strength from his followers, acumen in war and the destruction of invaders. <<While not really a god, Thuul’s priests worship the earth, and like a druid, it provides them with divine power. In game terms, the priests are experts, adepts, or rangers.>>
As it so happens, an enclave exists not far from the Langolan tribes. The head illusionist has the job of appearing to Thullyari (priests of Thuul) in their dreams. In this way, the enclave has managed a bit of control over Langolan movement and disposition towards those who would threaten the enclave.
<<All Langolans gain the Feral template from Savage Species. Their favored class is Barbarian, and all Langolans have climb, jump and balance as class skills. Their ECL is +1.>>
Barak, a Langolan War Party Leader
STR: 24 DEX: 15 CON: 16 INT: 8 WIS: 14 CHA: 14
Barbarian 8, ECL 9 BAB: 8/3 HP: 8d12+24
44 Skill points (Intimidate, Balance, Climb, Jump)
Feats/Abilities: Iron Will, Weapon Focus (claw), Multigrab, Greater Multigrab, Improved Grab, Pounce, Rake, Darkvision 90’, Rage 3/day, Uncanny Dodge (Dex, Flanking), Fast Heal 4
Du’lal, a Langolan Shaman
STR: 20 DEX: 14 CON: 12 INT: 11 WIS: 16 CHA: 10
Ranger 5, ECL 6 BAB: 5 HP: 5d12+5
32 Skill points (Survival, Mv Sil, Hide, Listen, Know: Rel)