Nurn, After the Fall

I read your doc. file you sent me the other day already, and just thought I'd say that I dug your "Wilderness" nation. Those druids are very cool. The culture of slave taking along with their embedded hierarchy is done very nicely.

I also liked the enclaves idea, especially 'the human spirit in action' that characterizes your Pirates of the Fir Islands and their local enclave.

Keep it up,
C.I.D.
 

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mmmm, Feedback

So Felix asks for feedback....

Heh.. after reading Cyronax's post, I guess I cannot launch into my "Where are all the overpowered Barbarian Ranger Forsaker twinks" rant... ahh well, I guess I need to stay constructive then!!!

Overall, I want to first say I like it. Well thought out, good background for low magic, good background for minimizing elves, good background for very limited divine magic and a little less limiting arcane magic.

Gnolls and goblins as highlighted races are interesting. I am guessing that you brought these out because they will be base player selectable races.

Now, the words or warning/critique.

As someone who has create a no divine magic setting, just make sure you dediate enough thought to the overall affects. I found that the setting worked better by providing alternate healing methods. While your prevalence of druids provides healing in one method, you have drawn pretty clear battle lines.

For example, with your militant druids maintaining the bulk of the healing magic remaining accessable, they would have less problem stagings a victorious assault against the civilized lands. Why has this not happened?


Overall, I hope you decide to run this and I also hope its on a night/day I can come join in. I would enjoy playing in this world!!!

In fact, I think I will name my Gnoll Barbarian Ranger Forsaker... ummmm, KonstantIne... or maybe Konstanteeeen, hrm.....



:D
 

Bill:

The lack of divine magic has been bothering me; not that I've DMed anything before, but I haven't played a total lack of clerical healing either. I think perhaps the clerics are still around, while they won't cast spells in the open, and they represent the world in some fashon: they become "civillized" druids. I.e., all clerics must have at least one elemental domain. That should give the PCs some access to healing without having to resort to druidic magic.

As for why the druids haven't attacked, it should be noted that while the size of their empire is comprable, the druid forces number much less than the armies of Subartha, or the navy of the League. I might not have highlighted it as much, but an economy built on hunting and gathering (which a pre-agricultural society must be) cannot grow beyond a certain point without overstepping the carrying capacity of the environment. And the druids keep a close watch on the environment. What this means is they are viscous and effective within their land, but they project their power outside of it ineffectively.

Also, don't forget that Oakleaf and similar-minded druids represent one part of the power structure. I guess the bad guys are more fun to write up.:)

Oh, and I don't allow Forsakers; what a broken class.;) :D


Cy:

Word.
 

Felix said:
I might not have highlighted it as much, but an economy built on hunting and gathering (which a pre-agricultural society must be) cannot grow beyond a certain point without overstepping the carrying capacity of the environment. And the druids keep a close watch on the environment. What this means is they are viscous and effective within their land, but they project their power outside of it ineffectively.

What a pathetic understanding of economics you seem to have. Druids, being nature's children, will intuitevely know where all the best veins of precious metals are. Therefore they should also be the greatest bankers in the world. Low level spells like soften earth to mud and/or stone shape would easily facilitate their rise to sustainable development.

You scoff, with your pedantic and bigoted white beard oh' DM god,
at the notion of 'up by the bootstrings' success story. The druids can reach a satisfactory level of sustainable development, and I must ad, if you've read your 2e World Builder's Guidebook: 'full employment' is a level benefit once said nation's current ruler reaches 15th level. Therefore if you run the numbers, they'll have at least a 1d4+2% annual GDP growth.

You peon!
C.I.D.

[I write like a foreigner who knows English from CNN] :o
 
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