The Fir Island Pirates
The southern archipelligo takes its name from the dominant trees of the area. Being one of the few species that survived the geographic upheaval of the Fall, they now cover most of the Islands.
Those few who lives so far south who survived did so by becoming the only thing they could: fishermen. Fishing villages dot the coasts and in the past 100 years, a modicum of trade has sprung up. On the whole, these villages while self-sufficient are very poor and backward compared to the empires of Subartha and the Paalen League. They have, however, produced one remarkable group known throughout the island chain: the Fir Island Pirates have recently made a name for themselves around the sailing world.
They are a relatively small band of cutthroats, but they have proven effective. Indeed, they might be one of the biggest blocks between the fragile truce that lies between Subartha and the League. Neither empire wishes to expend the resources necessary to remove them, and both believe the pirates to be the other’s responsibility.
The most daring pirate captain, Giovanni Puccini, has raided ships and towns as far north as southern League cities, and as far inland as Subartha. Unlike may of his crew and fellow captains, Puccini only wishes for “his” villages of the Fir Islands to become wealthy and support a comfortable life for his “subjects”. To do so, he takes cargos bound for some destinations back to one particular village hoping they will use their newfound riches to grow and forge a real nation. True, much of the haul is divided among his eager crew, and his cabin holds some priceless works of art, some of them pre-Fall.
When he attacks, he hoists his flag, a field of green with crossed silver rapier and main gauche, and hopefully the merchant captain yields his cargo bloodlessly. This has become somewhat easier in the past few seasons as he slew many captains in duels who would not yield without a fight. His success is part because of his skill, and also to the fact that he wields a rapier that makes him appear to move faster than humanly possible. His crew and many of the inhabitants of the Fir Islands are not as hateful of magic as the rest of the world; magic helps them become rich men.
As a user of magic, Giovanni is known to the small enclave that resides on one of the islands. He sometimes is in their employ, and they enjoy a fair flow of information about the outside world for their diviners to use. This enclave is run by diviners, searching for the lost monolith and is coincidently one which has more than a few human wizards, trained from the local populace, and as such possess the human spirit of action. They are perhaps the best informed and most active enclaves. While not employing spies in all of civilization, they are beginning to do so. They soon hope to gain knowledge of the monoliths resting place.
This union of pirate braggadocio and wizardly curiosity has created a group of sailors whose names are at the top of the empire’s hit list.
The southern archipelligo takes its name from the dominant trees of the area. Being one of the few species that survived the geographic upheaval of the Fall, they now cover most of the Islands.
Those few who lives so far south who survived did so by becoming the only thing they could: fishermen. Fishing villages dot the coasts and in the past 100 years, a modicum of trade has sprung up. On the whole, these villages while self-sufficient are very poor and backward compared to the empires of Subartha and the Paalen League. They have, however, produced one remarkable group known throughout the island chain: the Fir Island Pirates have recently made a name for themselves around the sailing world.
They are a relatively small band of cutthroats, but they have proven effective. Indeed, they might be one of the biggest blocks between the fragile truce that lies between Subartha and the League. Neither empire wishes to expend the resources necessary to remove them, and both believe the pirates to be the other’s responsibility.
The most daring pirate captain, Giovanni Puccini, has raided ships and towns as far north as southern League cities, and as far inland as Subartha. Unlike may of his crew and fellow captains, Puccini only wishes for “his” villages of the Fir Islands to become wealthy and support a comfortable life for his “subjects”. To do so, he takes cargos bound for some destinations back to one particular village hoping they will use their newfound riches to grow and forge a real nation. True, much of the haul is divided among his eager crew, and his cabin holds some priceless works of art, some of them pre-Fall.
When he attacks, he hoists his flag, a field of green with crossed silver rapier and main gauche, and hopefully the merchant captain yields his cargo bloodlessly. This has become somewhat easier in the past few seasons as he slew many captains in duels who would not yield without a fight. His success is part because of his skill, and also to the fact that he wields a rapier that makes him appear to move faster than humanly possible. His crew and many of the inhabitants of the Fir Islands are not as hateful of magic as the rest of the world; magic helps them become rich men.
As a user of magic, Giovanni is known to the small enclave that resides on one of the islands. He sometimes is in their employ, and they enjoy a fair flow of information about the outside world for their diviners to use. This enclave is run by diviners, searching for the lost monolith and is coincidently one which has more than a few human wizards, trained from the local populace, and as such possess the human spirit of action. They are perhaps the best informed and most active enclaves. While not employing spies in all of civilization, they are beginning to do so. They soon hope to gain knowledge of the monoliths resting place.
This union of pirate braggadocio and wizardly curiosity has created a group of sailors whose names are at the top of the empire’s hit list.
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