I'm a writer, or, more formally, non-technical designer. Storylines and dialogue and extremely complex ways to break epic storylines down to:
1. I'll be happy to get your magic acorn back.
2. I'll get the acorn, but it won't come cheap.
3. I'm selling your acorn to the necromancer instead!
I did some work on Dragon Age, and now I'm happily at work on "Unannounced Project", which is a very popular software title these days.
I occasionally mention it on the blog. Not often, because I don't want to be called into the office to explain why I accidentally let slip the big twist at the end of Mass Effect, but every once in awhile.
Oh, and apparently if I wanted to be a Beta Toolset tester, I just had to ask our Live Team guys, which is pretty cool.
1. I'll be happy to get your magic acorn back.
2. I'll get the acorn, but it won't come cheap.
3. I'm selling your acorn to the necromancer instead!
I did some work on Dragon Age, and now I'm happily at work on "Unannounced Project", which is a very popular software title these days.
I occasionally mention it on the blog. Not often, because I don't want to be called into the office to explain why I accidentally let slip the big twist at the end of Mass Effect, but every once in awhile.
Oh, and apparently if I wanted to be a Beta Toolset tester, I just had to ask our Live Team guys, which is pretty cool.
