- The Battle Mage's Artillery exploit only mentions a "vital attack". Is that MAG-based? Is evoke the right skill to add to the attack roll?
- The Druid's Elemental Druid exploit only mentions a "ranged attack". Is that MAG- or DEX-based? Is evoke the right skill to add to the attack roll? Or should you rather add throwing? Or nature?
- The Fire Mage's Firebolt exploit attack requires a "ranged attack (using your MAG attribute)". Is evoke the right skill to add to the attack roll?
- The Ice Mage's Freezing Breath exploit gives you a cone-shaped ranged MAG attack. Is evoke the right skill to add to the attack roll?
- The description of the Illusionist's Illusory Attack does not mention whether it is MAG- or CHA-based or whatever, nor does it mention whether it would be better to add illude or bluffing, nor what the range is supposed to be. Can you target anything in your line of sight? Or is the range just 30'?
Is Leadership supposed to be a skill or an exploit or both? In 1.1 it was a skill, but in this draft it's referred to as a skill and an exploit in different places.
While that is a deliberate choice, I think I’ll just make the decision for people and put the skill in there, as so many people keep asking. I prefer leaving it open ended, but it seems I’m alone in that!
(p. 200 in draft06)Animate. Cost 2 MP per die. [...] The cost is 1 MP for each die in the creature’s maximum dice pool.