PG 15
1. Note your starting attributes (each attribute starts at 3, except for MAGIC and REPUTATION...
This is inconsistent with the new errata that says REP starts at 3 now.
PG 22 Races & Attributes paragraph 2: Also mentions that REP starts at 0 which is inconsistent with new errata.
Pg 30/31 Exploits.
Choose one of the listed exploits or select a universal exploit.
Once you have exhausted all of the listed exploits through repetition of a career, you may select a universal exploit instead...
Seems inconsistent even though they are right next to each other (I know new players may be confused).
PG 32 Farmhand: Secret of plants.
It's more a gripe about finding things than it being an incorrect item. Having never run or played in an OLD campaign I am not as familiar with the system specific wordings. "You know the secret of plants." Is really hard to figure out initially, a quick search finds it 5 times in that exact phrase, none which actually explains it. Luckily the mistletoe item and a summoning blurb mention it and helped me look at the Secrets section which lists out the common secrets. Could the be a way to maybe amend any of the you gain secret of X exploits with a word like magic? Just as a way of pushing the search faster. A complaint from my playgroup using NEW/2000AD is that things don't index/reference well for new players and are often hard to locate and clarify. Perhaps just capitalizing Secret would be that push, implying it's a proper name and has a location in the appendix and a section head in the magic chapter. This is actually done in the Wizard's Apprentice on PG33 "Choose one magical secret". That phrase alone makes it immediately apparent where a reader needs to look.
PG 43: Oath of Healing.
You swear never use poison, or to do harm outside of combat.
Just missing a simple
to.
PG 43/44: Herb.
Throughout the Herbalist career there is inconsistent mentioning of a herb vs an herb. Both are correct, Brittish vs American English; however, consistency is king.
PG 44: Icy Skin + Cold Immunity.
More of a rules question than anything, If you took Chilling Touch>Icy Skin>Cold Immunity would you have 3d6 fire vulnerability? As opposed to Cold Immunity>Chilling Touch>Icy Skin which would give you only 1d6 fire vulnerability as written. "if you didn't already have it" is the key phrase in question. Would your vulnerability increase to 2d6 "if you didn't already have 2d6 vulnerability (fire)"?
PG 44: Illusory Attack: What is the range of the ranged attack option? I only ask because I know someone will want to know how far this will work, or how far a range increment will be for penalties. Otherwise, with no range listed it could be assumed that sight is needed for an illusion to attack someone (also brings blind into play) but this isn't stated.
PG 45: Inquisitor
Inquisitor magic is subtle, with few sensory cues, but intimidating:
Colon used in place of a period.
PG 47: Criminal Careers.
More a style gripe than anything else. I do not have a better place to fit this currently. It does not belong sandwiched between Loremaster and Mage. I did a double take on this blurb about criminal careers because I had to wonder if Mage or Loremaster were criminal. If I were making a criminal and never looked at this very specific page I would never know that I had the chance to be a prisoner at all. By contrast Ninja rules are with the ninja, Animal Companion rules are with the druid etc.
PG 49: Corpse Visage.
Does this override the 3 minimum of stats? I assume yes as written and that's how I would rule as a DM. Just wanted clarification.
PG 50: Fierce Reputation.
Your reputation is now so fierce that you can inflict tha Afraid condition on all targets within 30' with a REP vs. MENTAL DEFENSE attack.
Spelling error: tha
I will do another 50 pages tomorrowish. If these are not the sort of critique sought please let me know and I won't continue to look over draft 06 in this manner.