Imaro
Legend
It's very weird they made levels one and two the simple levels for new players but also the most brutally hard levels. And they don't last long either way.
Very wishy washy design.
I don't think it is. I actually don't think most new players have a problem with the lower levels being hard, it's kind of implicit that if there are 20 levels that the lowest levels will be the hardest... I also think it's good to set the expectation that death is a viable outcome early on in the game (less attachment to a character, less time to create a character, more likely to want to switch to a different character, levels go by quickly and are easily skipped if preferred, etc.) as opposed to it being a sudden surprise at mid or high level.
IMO wishy washy design would have been not making the outcome of death apparent at lower levels so that careful play wasn't fostered and if it did happen at mid to high level it becomes more of a gotcha to new players... or making you super resilient at lower levels with the game becoming more deadly as you level up.