Rylee Fallon
Non-Comm [Army Macro/ Ranger Micro]
Age: 28
Gender: Female
Height: 5'6"
Weight: 132 lbs
Eyes: Blue
Hair: Short Blonde
Skin: lightly tanned
Nationality: Irish
Current Residence: Somewhere in the Catskill Mountains
Current Work: Survivalist
Religion: Formerly Catholic
Allegiance: None
Action Dice: 3 (d4)
Inspiration: 7 [2 Wis + 5 Level]
Education: 7 [2 Wis + 5 Level]
Experience: 11,000 xps [Need 15,000 for 6th]
STR: 14 +2
DEX: 14 +2
CON: 16 +3
INT: 16 +3
WIS: 14 +2
CHA: 10 +0
Hit Dice: 12 + 1d10 + 3d10 + 15
Vitality: 57 Wounds: 16
Defense (Armor): 14 [10 + 2 Dex + 2 Natural + 0 Armor]
Defense (Class): 19 [10 + 2 Dex + 2 Natural + 5 Class]
Initiative: +7 [2 Dex + 5 Class]
BAB: +3
Melee: +5
Ranged: +5
Speed: 30’
FORT: +8 [5 Base + 3 Con]
REFL: +6 [4 Base + 2 Dex]
WILL: +6 [4 Base + 2 Wis]
Save Conditionals: +2 vs. environmental hazards
Attacks-Weapons:
Rifle 1 +5, 1dX (20)
Rifle 2 +5, 1dX (20)
Attack conditionals: +1 Att/+1 Dmg w/in one range increment, +2 Dmg from a readied action, +2 att vs. opponents with partial cover.
Class / Specialty Abilities:
‘Army’ Macro: +1 Damage +1/4 lvls as a result of a readied action
‘Ranger’ Micro: +1 Class Bonus +1/4 lvls to Move Silently and Survival
Accurate (Soldier Core): When spending an action die on Attacks, Str or Con checks, use 2 dice instead of just one.
Direction Sense (Explorer): +2 Class bonus +1/4 Explorer lvls to Navigate.
Stalker (Scout): +1 skill point per Scout lvl for Survival only.
Rough Living (Scout): +2 Natural Armor bonus to AC (+4 at 11th), +2 to environmental saves.
Feats:
Armor Proficiency (light, medium, heavy)
Weapon Group Proficiency (Hurled, Melee, Handgun, Rifle, Tactical)
Combat Instincts (Army Core): If foe misses melee attack by >5, make immediate return melee attack as a free action.
Point Blank Shot: (Soldier Bonus feat) +1 to attack and damage within one range increment
World Traveler: (Explorer Bonus feat) +2 to Culture, Language and First Aid checks and critical range for those skills is now 19-20.
Outdoorsman: (Scout Bonus feat) +2 to Survival and Handle Animal checks and critical range for those skills is now 19-20.
Track: (Scout feat) As PHB
Precise Shot: (Character 1st) As PHB
Sharp Shooting: (Character 3rd) +2 to hit vs. opponents benefiting from partial cover.
Skills (Total Bonus [# of Ranks + Modifiers] Crit Range):
Craft:
- Pharmaceuticals +6 [3 Ranks]
Hide +10 [8 Ranks]
Knowledge:
- Current Events +5 [2 Ranks]
- Earth and Life Sciences +7 [4 Ranks]
- Tactics +7 [4 Ranks]
Listen +10 [8 Ranks]
Move Silently +11 [7 Ranks + 2 Class]
Navigate +11 [6 Ranks + 2 Feat]
Spot +10 [8 Ranks]
Survival:
- Mountains +8 [4 Ranks +2 Class +2 Feat] (Crit 19-20)
- Forests +8 [4 Ranks +2 Class +2 Feat] (Crit 19-20)
Treat Injury (first aid): +8 [4 Ranks +2 Class] (Crit 19-20)
Languages: English (Native), Gaelic (Native), + one more (Fluent)
Equipment:
Winchester 94
Pathfinder
First aid kit
Multipurpose tool
Backpack: Standard
Binoculars: Standard
Compass
Flashlight: Standard
Tactical Map
Mesh vest
Rope
Sleeping bag
Trail rations
50 .444 shells
50 .22 bullets
Stargate Standard Bundle:
Standard fatigues (3 sets in your choice of terrain colors), combat boots, caps, load bearing harnesses, magnetic compasses, canteens, flashlight, 5 days MRE’s, tactical deployment vest, tactical radio, and FN P90 with a standard sling and 60 rounds of ammo, and a weatherproof seabag.
Survival Bundle:
The survival gear includes a climbing kit with tools, survival kit, binoculars, 100 ft rope, 5 glow sticks, survival knife, Standard side arm (Berretta 92F)
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