Updated Lt. Luther Donovan
Luther Donovan
Soldier 4 / Scout 1 / Sniper 1
Lieutenant [Navy Macro/ Para-Rescue Micro]
Age: 30
Gender: Male
Height: 5'10"
Weight: 195 lbs
Eyes: Green
Hair: Brown
Skin: lightly tanned
Nationality: American
Current Residence: Little Creek, Virginia
Current Work: Sniper/Medic for SEAL Team 2
Religion:
Allegiance: God and Country
Action Dice: 4 (d6)
Inspiration: 8 [2 Wis + 6 Level]
Education: 8 [2 Wis + 6 Level]
Experience: 15,000 xps [Need 21,000 for 7th]
STR: 14 +2
DEX: 18 +4
CON: 12 +1
INT: 14 +2
WIS: 15 +2
CHA: 10 +0
Hit Dice: 13 + 3d12 + 2d10 + 5
Vitality: 60 Wounds: 12
Damage Conditional: Reduce all physical damage received by one point per hit.
Defense (Armor): 14 [10 + 4 Dex + 0 Armor]
Defense (Class): 17 [10 + 4 Dex + 3 Class]
Initiative: +9 [4 Dex + 5 Class]
BAB: +5
Melee: +7
Ranged: +9
Speed: 30’
FORT: +5 [4 Base + 1 Con]
REFL: +8 [4 Base + 4 Dex]
WILL: +6 [4 Base + 2 Wis]
Save Conditionals: +2 vs. environmental hazards
Attacks-Weapons:
Rifle 1 +8, 1dX (20)
Rifle 2 +8, 1dX (20)
Attack conditionals: 2 Action Dice on Attacks, +1 Att/+1 Dmg w/in one range increment, No -4 penalty when shooting into melee, Aiming gives +2 to hit, not +1, Bracing gives +3 to hit, not +2, when taking an aim action – brace as a free action, Range increment is increased by 50%.
Class / Specialty Abilities:
Navy Macro: +1 Specialty bonus +1/4 lvls to Profession (Military) and Swim.
Para-Rescue Micro: +1 Specialty Bonus +1/4 lvls to First Aid and Spot.
Accurate (Soldier Core): When spending an action die on Attacks, Str or Con checks, use 2 dice instead of just one.
Damage Reduction (Soldier 2nd): Reduce all damage received by one point.
Armor Use (Soldier 4th): Defense bonus when wearing armor is increased by +1 and armor check penalty is reduced by 1.
Stalker (Scout): +1 skill point per Scout lvl for Survival only.
Precise (Sniper Core): when spending an action die on damage, two dice are used instead of one.
Reposition (Sniper): Gain the Run Feat
Feats:
Armor Proficiency (light, medium, heavy)
Weapon Group Proficiency (Hurled, Melee, Handgun, Rifle, Tactical)
Bandage (Para-rescue Micro): Whenever an action is spent to recover vitality, increase the amount per die by ½ first aid ranks. Also, when refreshing to recover wounds, recover 4 wounds not just 2.
Point Blank Shot: (Soldier Bonus feat) +1 to attack and damage within one range increment
Precise Shot: (Character 1st) As PHB
Marksman: (Character 3rd) Aiming gives +2 to hit, not +1, Bracing gives +3 to hit, not +2.
Perfect Stance: (Soldier Bonus 3rd) When aiming as a half-action, bracing is a free action.
Outdoorsman: (Scout Bonus feat) +2 to Survival and Handle Animal checks and critical range for those skills is now 19-20.
Far Shot: (Character 6th) Range increment is increased by 50%
Run: (Sniper 1st) Run become x5 rather than x4, jump distances increased 25%.
Skills (Total Bonus [# of Ranks + Modifiers] Crit Range):
Craft:
- Pharmaceuticals +6 [4 ranks]
First Aid +12 [8 ranks + 2 Class]
Handle Animal +2 [0 ranks + 2 feat] (Crit 19-20)
Hide +9 [5 Ranks]
Knowledge:
- Earth and Life Sciences +3 [1 rank]
- History +3 [1 ranks]
- Tactics +3 [1 ranks]
- Technology +3 [1 rank]
Listen +5 [3 ranks]
Move Silently +9 [5 ranks]
Profession (Military) +5 [1 rank + 2 Class]
Search +5 [3 ranks]
Sleight of Hand +6 [2 ranks]
Spot +12 [8 Ranks + 2 Class]
Survival +10 [6 ranks + 2 feat] (Crit 19-20)
- Jungle +7 [3 Ranks +2 Feat] (Crit 19-20)
- Urban +7 [3 Ranks +2 Feat] (Crit 19-20)
Swim +8 [4 ranks + 2 Class]
Tumble +6 [2 ranks]
Languages: English (Native), + one more (Native)
Equipment:
1 Fatigue Jacket 2lbs
2 Ghillie Suits (Forest and Desert) 5lbs
1 Casual Clothes 2lbs
1 Mesh Vest 7lbs
1 Duct Tape 1lb
5 Chemical Light Sticks 1lb
1 Leg Holster 1lb
25 Zip-Tie .5lbs
1 Standard range pack 2lbs
1 Bolt Cutters 5lbs
1 penlight .5
1 Search and Rescue Kit 7lbs
2 Fatigues (Forest, Desert,) 3lbs
1 H&K G3 SG/1 13lbs
5-10 Boxes of 7.62mm ammo
Stargate Standard Bundle:
Standard fatigues (3 sets in your choice of terrain colors), combat boots, caps, load bearing harnesses, magnetic compasses, canteens, flashlight, 5 days MRE’s, tactical deployment vest, tactical radio, and FN P90 with a standard sling and 60 rounds of ammo, and a weatherproof seabag.
Survival Bundle:
The survival gear includes a climbing kit with tools, survival kit, binoculars, 100 ft rope, 5 glow sticks, survival knife
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