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[OCC] Stargate SG-1 – Confrontation – OCC Thread

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I adressed the issue of Jeremiah's luggage in my post. Hadn't thought of it earlier...

I went through the rest of the evening in pretty big strokes, but I think I covered all of the important things. Important to Leonard, that is... It's by no means complete, just a sketch to give people an impression of how Leonard (tries to) handle the situation. I partly assumed that Durant was away for most of the initial 'settling in', otherwise Leonard would have been more on his toes, and a bit less informal.

Fanog
 

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Part one of the in-character thread is complete. Please do not post any more in that thread. Part two will be started this afternoon. Hope you enjoyed the first part and are finally ready to start into part two.

Keia
 





Here is the gear issued by the quartermaster. I included it here so as to not clutter up the IC thread with game notes. We can r/p the discussions with the quartermaster if requested by any player.

The gear issued included standard fatigues (3 sets in your choice of terrain colors), combat boots, caps, load bearing harnesses, magnetic compasses, canteens, flashlight, 5 days MRE’s, tactical deployment vest, tactical radio, and FN P90 with a standard sling and 60 rounds of ammo, and a weatherproof seabag. The survival gear includes a climbing kit with tools, survival kit, binoculars, 100 ft rope, 5 glow sticks, and a survival knife. Non-military personnel will not be issues a FN P90, but will be issued a standard side arm (Berretta 92F). Any personal gear (unmarked) may be traded out for the items provided.

Keia
 

Keia,
I have a few questions on the group gear. Will we be able to get ammo for personal weapons. Several of the group have special weapons they may like in addition to what was issued, but I am sure they would also like to restock ammo.

Also, will we have communications gear that we can use between the team once we go through the Gate. Not back to Earth, but amongst ourselves.

And I got to check out the Stargate RPG at GenCon a bit, very cool!! If my local game store ever picks it up I will snag a copy!

Nuke
 

Re: Personal weapon ammo. No, as a rule they won't issue personal weapon ammo. Now if you had a good supplies officer you may be able to get some, but the would be through r/p.

Re: Communication. 'Tactical radios' - military radios that have a range increment of about 2,000 ft, I believe, which means the maximum range for communication is about 20,000 ft, or about 4 miles. Battery life is around 6 hours (more than the 2 hours suggested by the book).

Keia
 

Waiting on Durant and Ilianov to return to others . . . or more to the point, waiting for nuke261 and Kid A to post ;)

Also waiting somewhat on KitanaVorr's decision on which games she's going to play in. Here character and skills are integral to the storyline. I think I can shift some things around to make them work, but I'd rather not.

Keia

ps. good characterization so far in the kitchen/breakfast. Good Job to all. Keep it up!
 
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