[Oct] What's up in your campaign?

Wow, where to start?

Well, the evil wizard Lazzaro Benicci, who the party believes is a necromancer (but isn't, he's a conjurer) has absconded with Fiorenza's sister Gianetta after tricking Gianetta into marrying him (Fiorenza is the party's bard). The PCs took a week off to scribe some scrolls, then sailed aboard a merchant cog to Benicci's last known destination, the Arbonnesse township of Bretta, on the river Onduse.

Arriving in Bretta, the party discovered that Lazzaro and Gianetta did indeed pass through the township, and afterward stayed with the local lord at his keep before moving on, presumably to one of Lazzaro's estates. They also heard that the local pagan communities were being menaced by ogres, and decided that dealing with the ogres would be a fine way to get in the lord's good graces. This would hopefully sway him into granting them an audience and information on Lazzaro's destination.

So. Off they went into the woods, but instead of finding ogres, they discovered a warband of gnolls sacking a pagan thorpe. In a tense battle, the gnolls were slain and the pagans rescued, but not before the valiant henchman Stefano died upon a gnoll's axe. This was not the end for Stefano, though; he rose from the dead spontaneously, speaking of visions of a heavenly lady urging him to return, and did so as a paladin.


Speaking with the pagans, they discovered that a local druid of some significance named Beow had gone missing a fortnight ago, and the gnolls and ogres had begun to raid the outlying human lands in his absence. Hm.

After seeing to the pagans' needs they set off back to Bretta, where they met with the local reeve in an effort to gain audience from the lord. Warning the reeve of the druid's disappearance, they returned to the Riven Rood inn and waited for a summons from the lord.

It didn't come. Instead, the reeve arrived and claimed that the lord wanted the PCs to clear out the ogres before he granted them an audience. Annoyed, the PCs picked up from the reeve's manner that he was holding some information back. Fearghus, the faen (spryte) druid, cast charm person on the reeve and got him talking. In point of fact, the lord was hoping they'd all die fighting ogres and then he wouldn't have to talk to the party at all. Curious. Why didn't he want to talk to them? Fearghus asked the reeve. Because, the man replied conspiratorally, once I mentioned that you were looking for Lazzaro Benicci my lord became quite agitated.

Bothered by the lord's behavior, the party set off into the woods anyway in hopes of stopping the ogres from ruining more lives, and they resolved to visit the grove of Beow the druid in hopes of discovering why he'd disappeared. When they arrived at his grove, they discovered it to be blackened, twisted, and blighted. Discovering the druid's cohort, a 1st-level ranger awakened dire wolf named Cadwr, the party learned that some group that wielded "black fire" had abducted the druid, with the help of Beow's former apprentice Skoewth, who had apparently become a blighter of the natural world rather than a defender.

The party convinced Cadwr to lead them to the ogres, who were apparently busily spending their days raiding the local barrow-tombs of ancient pagan kings. We left off with the group ready to send in the rogue to scout the ogres' lair, wary of the ogres' leader, who is apparently a spirit shaman powerful enough to call lightning.

That was the abbreviated version of what's been going on. Hey, you asked. ;)
 

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After three years of running weekly, my Rokugan game is about ready to wrap up. The PC's are all close to 20th level, so a couple more big fights and one more adventure and it will be time to drop the curtain on the game.

And for the first time in three years, a chance to play.:)
 

In my longterm FR campaign, the PCs (11th/12th level) just picked up a hook that led them to ruins of Orogoth in the High Moor.

My players: don't read.

In Orogoth, a band of powerful yuan-ti have managed to dispose of the Old One, a dracolich, and are now clashing with the Cult of the Dragon. Cultists have managed to find the Old One's real phylactery and have blackmailed him into working with them in the future in exchange for a new body. However, the party has already (unknowingly) disposed of the cultist who was working on digging up a draconic corpse from Fields of the Dead, and destroyed the body. The Old One's children are gone, sent on a rage via a ritual performed by the Cultists. Both the yuan-ti and the cultists want to plunder Orogoth, but they have to dispose of the other group to do so. I plan for the PCs to briefly ally with the yuan-ti, and find and destroy the phylactery.
 
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In my Tuesday game, our party has saved the world! Now we need to save our city from a horde of orcs. We're trying to kill their general - a minotaur death knight. Infiltrating their army encampment to get close to him. Sure that'll go well. :uhoh:

On Saturday I started a new campaign. The PCs are a collection of knights. They're rescuing a small town from the clutches of hobgoblins. Running the place will be the focus of the game. Got off to a good start, did the introductory stuff and they had their first run in with the hobgoblins.
 

at the moment

...at the moment we are standing in front of a pit fiend. We are negotiating, but how this will turn out remains to be seen, since our group has both a paladin of helm and a cleric of helm. We are all unbuffed and lvl15 average.
 

haven't played for a long time...
i have my adventure ready and waiting but the players just don't show up too frenquetly (sp?). i hope we'll resume our weekly session from next week on. :(
 

Too many campaigns, too little time...

On Planescape, the PCs have managed to get into an Abyssal prison-fortress to retrieve vital information, narrowly eluding the colossal worm-monster which lurks around it. They are going to find no less than two opposing factions in the fortress, scrambling to wipe out each other and/or get out. Highlights include having a commune with nature spell hijacked by the layer's lord with horrible results, and releasing 150 manes to hopefully distract the worm.

On Warcraft, the PCs have killed a necromancer in a submerged night elf city, and are about to collect the bounty. They will then have to sail to a far away land to prevent the necromancer's boss from recovering a powerful artefact. There were a bunch of cool scenes, but they are all overshadowed by the monumental, suicidal recklessness of the dwarf rifleman who, after collapsing the temple stairs during the fight with the necromancer, blowing up the temple while getting out, suicidally trying to recover his armor at all costs, having to be subdued by the rest of the party, mortaly insulting two other party members, trying to drown, finally got himself silently killed by another PC.

On Forgotten Realms, we are playing CotSQ. We are about to
storm the defiled temple of Lolth to kill a high priestess of Kiaransalee
. My personal highlights include
disguising the whole part as drows and subsequently bluffing my way through the entire city
.

On Ravenloft, we are basically screwed. Our three main enemies are an evil cleric (don't know where he is, far too powerful anyway), an evil mage (higher level than us, can scry/buff/teleport on us, we currently have no way to prevent this), and a shadow dragon (has an army of wraiths and is about to attack one of the last living cities in the domain). They are allied, though luckily they don't seem able to coordinate too much. I hope that we can play when there are all of us, so we can put together a real plan. My personal highlights include attempting to grapple the evil flying mage to hopefully cause both of us to plummet to our death, and using a pokeba... eer, bracelet of friendship, to summon the party mage to cone of cold her before she teleported away. Both actions were rather useless, but at least I didn't die.

On Lodoss, we just started with a party entirely composed of paladins and clerics (including multiclasses and one deva). The party is collectively ungodly powerful (as in "routinely kill creatures 3 CRs above us", "killed a monster 6 CRs above us who also had surprise, with no casualties" powerful), and the roleplaying is real fun. While investigating the interruption of supplies from a miners city, we've found evidence of heavy involvement by dark cultists. The Crusade is ready to confront teh evil. My personal highlights involve casting globe of invisibility, thus allowing the entire party to buff and heal our warrior-priest through the roof while staying safely unseen.

On Star Wars, we've just got out of a nasty, nasty fight with two dark jedi and several tough mercenaries and battle droids. They were attacking a senator we were hired to protect; we currently have no idea of their motives. My personal highlights involve single-handedly killing one of the dark jedi, but taking one dark side point in the process. Bloody stupid fear power, giving unpreventable dark side points. Now that I've got half my wisdom in dark side points I think I've got to start wearing black and listening to the Cure.

Well, as I said - too many campaigns, too little time.
 

In the world of Eberron, the Sharn-based mercenary company known as the Seven Shields had fallen on hard times. Down to their last few hundred gold due to an embezzling leader (recently deceased due to an acid bath in a wax museum), the Seven Shields now work for a Bugbear of means, one Jorgan Ruush, who asked them to seek out a set of platinum Goblin Lore Discs for his collection. In the process, they uncovered a plot by a mysterious Warforged warrior to use the information in the discs to obtain an artifact known as Khaaram's Fire, with which he can do Very Bad Things. Now, gainfully employed by Jorgan, they seek not only the Warforged and the Khaaram's Fire, but the treasures that Jorgan seeks to add to his collection of Ghaal'dar history, and to better showcase the former glory of the Goblin people.

Recently, on a Lightning Rail ride, the PC's stopped TWO assassination attempts (first on an ambassador, and then on THEM), and recaptured an escaped Gorgon, "Old Blue", for House Cannith's Lharvion Jubilee in Sharn. They got their next train ride refunded. :)
 
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In the Known World, County Margrave.

The party has spent almost 2 months awaiting an invasion by the Forces of Chaos. Led by a Hill Giant.

They are stationed at Outpost Xavier. One of 26 such outposts around the Keep on the Borderlands.

They discovered the hidden tomb of Zelligar and Rogahn... Quasqueton.

and from there have been instructed to recon the nearby Caves of Chaos. The Giant's Army is believed to be mustering in the Caves. Four trips near and into the Caves have pretty much confirmed the trouble.
 

In my campaign I'm in the middle of a "political" Planescape adventure. One of the PCs has found out that he's in an arranged marriage to a nice girl who may also be an important fiend. Last game was a six-way negotiation/standoff between the PCs, the fiendish cohort of a powerful demonologist, a group of angels, a group of shapechanging devils who wants the PC to get married, a group of devils who don't want the PC to get married, and a group of solidified nightmares who are willing to sell their services to the highest bidder. We ended at the beginning of a six-way battle, as the discussion broke down.
 

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