[Oct] What's up in your campaign?


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the party has just seen their first cannon. It fires a ball about 25 feet across and is immobile. It guards a long, round passageway into a dwarven hold.

They have also been told to return home, some 45 days early form their quest as it appears a war is about to start.
 

My DL campaign is almost at it's end. The players have just recruited a Minotaur force to aid in the war against the Githyanki. Their next plan is to aid in the battle to destroy the invading force before jumping into the Astral to find the Lich-Queen.
 

In the d20 Modern game I run, the PCs are just learning that the world is not as mundane as they thought it was. They just had their first fully supernatural experience, dreamwalking. It's fun to see what two 6th level modern PCs can do to the Sunless Citadel. Next up is Hong Kong circa 1876.

The game I play in is, strangely enough, also in the Sunless Citadel. My half elven bard (one part Elan [Order of the Stick] and one part Kiki [Sluggy Freelance] ) is currently pursuing anything shiny enough to catch his attention.

-tdr-
 

The dragonlance game I'm playing in will keep going. We started end of winter this year and it seems to be going strong. I'm enjoying playing a White Robe abjurer.

The party has been tramping about collecting artifacts in a three piece set designed by Hiddukel to bring ruin upon those who use them. We've been trying not to use them, but you know how that goes :\ .

The end goal in mind is to end the threat these things pose to Northern Ergoth and then get that empire to help our little group of mostly Solamnic characters to liberate Solamnia from the Knights of Neraka. We'll see if that ever happens...
 

My AU-rules based game just got back together again after not playing for a couple months. The players had cleaned out a reef infested with deep ones and hybrids, and are tracking a mysterious book that disappeared from the scene. They found the guy that took it in a pirate town and had to sneak around and get him. It was fun. One of the players lost an eye to a staj, and got it replaced with an eye that he doesn't know is Chaositech :]
 
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Only PbP games:

In our Return to the Temple of Elemental Evil game we're just heading through the Crater Ridge Mines after clearing out the Earth Temple. We're about halfway towards the Air Temple, hoping that the interior route is a safer one than a full scale assualt on the Air Temple entrance. So far we've been 'dead' wrong. Currently my rogue/cleric is using 'change self' to try and convince a troll to be nice...

For City of the Spider Queen we've just defeated the Maurezhi. My halfling fighter failed a will save against fear and spent most of the fight running around like a baby. The greataxe wielding fighter finally brought it down along with a good critical from my recovered halfling. We are now fighting the drow sentries, and our druid used three summoned lions to keep some nasty looking spider cornered, and the drow have retreated down some hole followed by another lion.

In the game I'm running, the party has returned to base after a visit to the Swamp Druids to gather information related to seemingly random earthquakes in the waterways. They're planning on heading into the depths of the ocean to see if they can track down the culprit sahuagin who kidnapped and apparantly killed two women from a coastal village. They're in for a lot of suprises! :)

Pinotage
 

After locating and freeing an ancient and powerful blade from a labyrinth beneath a broken and forgotten city, the PCs found themselves confronted by one of the most powerful minions of a dark and mysterious Lich Lord, who demanded that they give the recently acquired blade to him.

The agent, incidentally, was physically indistinguishable from a member of the party. Speculation abounds, but the general consensus is that he is actually a pseudo-twin created by a Wish made earlier in the game.

In exchange for the blade, the agent offered the the PCs (and thereby to their rebel Queen) the service of the Lichlord, as well as his phylactery as a sort of insurance on the deal.

After some intense negotiations and some inter-party strife, it was decided that they would accept the deal. The agent returned to the home of their rebellion, with both the agent and phylactery in tow.

They presented their deal to the queen, and learned that the agent is in fact in love with the queen (who is not only paralyzed from the waist down, but also pregnant with the child of the party member the agent resembles). She accepted the basic deal, but stipulated that further negotiations would be necessary before any agreement could be finalized.

After the preliminary negotiation and revelation, the PCs took care of some basic character maintenence, including preparing to commission some new equipment, and a keep.

That night, the PCs were attacked by shapeshifting assassins, and confronted by a new character (apparently a magic user) who confused the party member for the agent of the Lichlord with the same likeness. One of the PCs is already dead, and there are still several assassins to take care of. Only time will tell how many PCs will escape the battle alive!

(the above leaves out a lot of detail, and even more context - but it at least approximates the current situation rather well. I'd go on about what's happening next, but almost all of my players frequent these boards. They're a great group to play with, and the game has matured a great deal thanks to their efforts)
 

In the Iron Kingdoms (as a PC):
We saved the world by defeating a necromancer-artificer and freeing the trapped elven gods. Hooray!
500 years from now, the elven gods will be 100% A-OK, ready to restore the world to its proper balance. Hooray!
In the ensuing 500 years, all non-draconic life will perish. Except for the remaining ten necromancer-artificers, all of whom are significantly more powerful than the one we just bagged.
Er...
Not so hooray.
Right now, we have no clear plan except to return to Khador to challenge the next one in line.

In the Kingdom of Ivalice (as the DM):
The campaign is finally almost ready to begin; the first adventures are ready, the world conversion to 3.5 is complete, the NPCs are statted. It's about time to scratch the DMing itch again! :D
Five years after the end of the Lion War, the tenuous peace established by King Delita Hyral I hangs by a thread, threatened on all sides by foes foreign and domestic.
The Technocracy of Romanda is developing a construct army based on plans smuggled from Goug Machine City, the Murond Glabados Church is regaining its hold over the hearts of the populace, the disenfranchised nobles of Gallionne are scheming against their common-born conspiritor-king, the parliamentary dictatorship of Valencia is sending its elite Riskbreakers to unbalance the country, hordes of monsters roam unchecked in the shattered Duchy of Limberry, and a stash of valuable - and dangerous - grimoires has been unearthed from the ruins of Orbonne Monastery.
As new recruits to the king's secret police force, the Black Sheep Knights, the PCs will have their hands full.
 

In my ongoing FR/KT/AQ/PS/SJ multiverse campaign, the characters are trying to figure out how they're going to exit the top level of the Palace of the Silver Princess, since the Ubues won't let them leave through their lair (the way the characters came in).

Teaches them to shoot first and ask questions later - since some creatures become a little less cooperative and a little more beligerent when that happens...
 

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