That's a decent compromise. You hit more often, in theory, though for slightly less damage, and occasionally hit twice for more damage.
Though one could also simply restrict TWF to light weapons (so they max at 1d6). So no longsword + dagger, but otherwise weapons function as statted. Two daggers, or two shortswords, or double weapons are still viable.
Yes, but what IS a light weapon? Is it just a non-heavy weapon? I read the equipment guide, and AFAICT it looks like there is no "light" weapon category or official designation. For example, in the finesse weapon section, it suggests they are "lighter"...but why are not basic weapons also potentially very light? or very heavy (a club).
Does not compute.
So even if someone were insane enough to try dual wielding with the rules as-is, you'd be still confused as to what to put in your offhand. Why did they remove the specialty for TWF? They said from the start that people would be allowed to specialize in a fighting style via a "specialty"...but no, they removed it entirely.
FAIL
Also, they didn't fix the weapon weights. (a throwing axe is ONE POUND, not SEVEN...jeeeeeeeez)
FAIL
And finally, bastard swords are the two-handers for halflings, and serve no purpose for most melee types, since they cannot be used one-handed!!! this is completely ludicrous. By definition, they were designed to be used with one or two hands. It's in the name, for x sake. Why would any fighter with the use of both hands chose a bastard sword over a greatsword? Ever...?
I'm losing faith in 5e guys. This is very much full of fail.
I played an AD&D evoker until 14th level, and as fun as researching spells was or getting a couple new slots, it was quite dull and little to look forward to. I had 49hp and retired the character out of frustration. If 5e is relegating casters back to "you cast spells and that's it", with nothing else to look forward to than maybe 10 spells per day at level 10, whyyyyy play this game? It seems ludicrously boring. I'm going to suggest to my gamer friends that things are looking bad for 5e.
I guess Wotc read all the accolades about the fighter CS dice options like Parry being fun and so on...and some Dilbert pointy-haired boss said : "they enjoy that, and it got overwhelmingly good reviews, so let's remove it!!!"
throw us a frikken bone here. Maybe design by committee is bad, but vetting by crowd sourcing can at least tell you if you're going in the right direction. Take heed Wotc, this is looking terrible! Glaring flaws are not being fixed, and stuff that worked well and was fun is now boringly lame.
Not interested in a wizard class that only gets an extra spell slot or two to look forward to each level.