Yeah, it isn't like the Wizard adds spells known to his spell book, or the Cleric has access to every Divine magic spells in that level to shove into that slot day-to-day or anything ...
Seriously, spell slots are the single most powerful and flexible commodities in Dungeons and Dragons over the last three decades.
Yeah, I mean all those non-caster players killed themselves decades ago out of boredom.
The Wizard gets new options every level, and more slots to fill. The Rogue and the Fighter get a new "spell" every 3 levels.
In the former, you get a broken Quadratic Caster who makes non-casters his wand-caddies wondering if they haven't stumbled into a cleverly disguised game of Ars Magica.
In the latter you get three daily attacks, three encounter / daily utility spells, and 3 encounter spells - of which only maybe the last 2 dailies and 1 encounter do appreciable damage for your level.
- Marty Lund
In 4e all classes also got class features and pps and eds.
All of a clerics spells are eaten up healing, they won't have enough slots for anything else.
The Orisons as they currently are are useless and miss the point of at wills.
Wizards don't get new stuff every level except a new spell slot (stuff like hit dice doesn't count, all classes get that stuff).
There is a middle ground between broken and boring, this is solidly in boring.
Also its not just Wizards and Clerics that don't get enough stuff, Fighters and Rogues don't either.
Its like all the flavour got sucked out of this packet. Wizards get a tiny bit more for a high,price. No Sorceror or Warlock either.
I could live with fewer slots if there was something as cool in exchange, but there isn't.
There is literally nothing to get excited about in the packet.
Do you really think this packet is going to cut it? Only 40 percent like the packet, that's the worst numbers for any of the packets yet, by far.
They actually have verious verisons of the playtest packet, they should admit this one was a mistake and release one of the other versions.