Doug McCrae
Legend
From Vol 3 The Underworld & Wilderness Adventures pg 12-14.
Thoughts?
Thoughts?
REF: Steps down to the east.
CAL: We're going down.
REF: 10', 20', 30' — a 10' square landing — steps down to the north and curving down southeast.
CAL: Take those to the southeast.
REF: 10', and the steps curve more to the south; 20'. Steps end, and you are
on a 10' wide passage which runs east, southeast, and west. There is a
door to your left across the passage on a northwest wall.
CAL: Listen at the door — three of us.
REF: (After rolling three dice) You hear nothing. (At this time a check for
wandering monsters is also made.)
CAL: Ignore the door and proceed along the corridor southeastwards.
REF: 10', 20', 30', 40', 50'. "Four way": Northwest, northeast, south and
southwest — the south passage is 20' wide.
CAL: Go south.
REF: 10'-70': passage continues, doors east and west.
CAL: Listen at the east door.
REF: (After appropriate check) You hear shuffling.
CAL: Two of us (specifying which two) will throw our weight against the door
to open it. All will be ready for combat.
REF: (After rolling two dice: ) The door opens! You can't be surprised, but
the monsters — you see half-a-dozen gnolls — can be (Here a check for
surprise is made, melee conducted, and so on.)
CAL: Okay, what does the room look like — we're examining the walls, ceiling,
floor, and contents of the room itself.
REF: (After checking to see if dwarves and/or elves are in the party: ) The
room is a truncated pyramid. The east wall is the truncated part, directly
opposite the door you entered. It is 10' long with another door in it.
The walls connecting it to the west wall, the place you entered, are each
about 35' long. The west wall, which is where you entered is 30' long
with a door in the middle of the wall. The elf has noted that there seems
to be a hollow spot near the east end of the southeast wall. The floor
and ceiling seem to have nothing unusual. The room contains the bodies
of the gnolls, a pile of refuse in the north corner of the west wall, and
two trunks along the wall opposite the one which sounds hollow.
CAL: The elf will check out the hollow sound, one of us will sort through the
refuse, each trunk will be opened by one of us, and the remaining two
(naming exactly who this is) will each guard a door, listening to get an
advance warning if anything approaches.
REF: Another check on the hollow sound reveals a secret door which opens
onto a flight of stairs down to the south. The refuse is nothing but
sticks, bones, offal and old clothes. One chest is empty; the other had a
poison needle on the lock. (Here a check to see if the character opening
it makes his saving throw for poison.) The chest with the poison needle
is full of copper pieces — appears to be about 2,000 of them.
CAL: Empty out all of the copper pieces and check the trunk for secret drawers
or a false bottom, and do the same with the empty one. Also, do
there seem to be any old boots or cloaks among the old clothes in the
rubbish pile?
REF: (Cursing the thoroughness of the Caller!) The seemingly empty trunk has
a false bottom ... in it you have found an onyx case with a jeweled
necklace therein. The case appears to be worth about 1,000, and the
necklace 5,000 Gold Pieces. Amidst the litter the searcher has located a
pair of old boots, but there is nothing like a cloak there
CAL: The boots will be tried on now to see if they allow silent movement —
we can use a set of Elven Boots! I will secure the case and necklace in
my back pack, while the others will, by turn, fill their packs with coppers.
REF: This will require; four turns. (He checks for monsters wandering in, and
on the forth try one is indicated. However, as there was a listener at the
door it is approaching, he also checks to see if it is detected, allowing a
good probability that it will be heard.) As you complete your loading
the dwarf at the west door detects heavy footsteps approaching. The
boots, by the way, are Elven-type . . .
CAL: EXCELLENT! Our Magic-User will cast a HOLD PORTAL on the west
door while the elf opens the secret one. We will then all beat a hasty retreat
down the stairs to the south. Onward, friends, to more and bigger
loot!