Doug McCrae
Legend
There's some discussion of that towards the end of Reynard's thread, For The Love of Dungeons. I'm not too keen on that type of thing myself, but I guess it's fine in moderation.... I miss the imagined physicality of old D&D. Shake every vase! Prod every hole with a wooden hole-prodding pole! Disarm the trapped chest by examining the lock closely, but not too closely, lest an Eye-Biter jump out and bite you in the eye (death in 1d3 rounds unless in can be stopped from reaching your cerebral cortex -- heh!).
Even Gary Gygax seemed to get sick of his players getting too 'pole happy' at times. Course, he himself was to blame by getting too trap happy.
Imo roleplaying doesn't handle physicality very well, not as well as it handles speech (its greatest strength). That sort of thing is done better by pictures than words, perhaps the reason those old tournament modules, such as Tomb of Horrors, have extensive picture booklets. It's just down to the fact that roleplaying is a verbal/aural medium.
It works ok for fights but when it gets to stuff like the precise physical dimensions of a room, the layout of the furnishings, the workings of a trap, that kind of really intricate stuff, it tends to break, imo. It's like when I read a really detailed description of the physical layout of something in a novel, I think - this would've been better as a picture. Words are the wrong medium for this.
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