You know... it's possible to do a lot of that stuff well, or at least in an entertaining fashion (okay, maybe not the hour-long genealogy recital...).
I hear you - I actually don't mind voices and some social interaction as a contrast to hardcore dungeoneering (and readily admit either can get out of hand). Needless to say, the key is to find a group that has the mix you like.
I do think TD raises a good point though - roleplaying isn't just theatrical improv storytelling.
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