Hi there!
Geron Raveneye said:
I don´t know who of those who do remember the OD&D Immortals also own the D&Dg or ELH..or both...but if some do, could you give me an impression here?
An impossible task given that the ELH is not yet finished and D&Dg is only officially released today.
Geron Raveneye said:
I´m still hosting games on Mystara, and one of the groups has characters in the upper double digits, and I´m wondering what I´d better use to simulate the ascension into immortality? The Epic Level Handbook, or the Deities & Demigods approach? As far as I gathered, the D&Dg contains rules for making gods out of PCs...
Any suggestions?
Technically neither book outlines (mechanically) Divine Ascension.
My own suggestion would be that, of the two, the Epic Level Rulebook would be better for you - the Immortal class in OD&D seem to suit Epic progression; even though the examples in Wrath of the Immortals were all 'deities', their power was not derived from worship.
Hi Dahak!
Geron Raveneye said:
I've been contemplating introducing the concept into my occasional (currently rare...) Mystara game. Currently my thought is to have each of the Paths result in granting the PC Quasi-Deity status (Divine Rank 0), and introduce a series of five (or ten) level prestige classes that cover the different Immortal Ranks (Temporal, Celestial, etc). Initiate would have a Prestige requirement of DR 0. The character's DR increases at certain levels along the way with a fifth (or tenth) level Heirarch having a DR of 20.
I think you could create a comparative much more easily.
eg.
Initiate = 'Chosen of'
Temporal = Divine Rank 0 (Hero/Quasi-deity)
Celestial = DR 1-5 (Demigod)
Empyreal = DR 6-10 (Lesser God)
Eternal = DR 11-15 (Intermediate God)
Hierarch = DR 16-20* (Greater God)
*36th-level Immortal = Divine Rank 19 (see Odin in D&Dg)
However, this only shows the 'what' - not the 'how'.
The trick is coming up with a believable mechanic for progression which (as some of you may or may not know) I already have!
