I think that The 1/2 Orc Wizard or sorcerer is a good Idea. It kind of shows the strong determination of the race to strive to be the best. and having played a 1/2 Orc Mage, He was a great combat thinker. He laso didn't care about what others thought of him and that opened him up for using magic in uncommon ways (he was Chaotic Good) He is Josiah A'Hallow
Josiah A' Hallow, M Half-Orc Wizard10 CR 10; Size:M Type Humanoid; HD
(10d4)+13; hp 43; Init +1 (+1 Dex, +0 Misc); Spd Walk 30'; AC 14 (flatfooted
13, touch 11), Club +2 (Shock) +9 0'/B (1d6+4 20/x2 Primary M +1d6 electric
damage) or Club +2 (Shock/Thrown) +8 10'/B (1d6+4 20/x2 Primary M +1d6
electric damage) or ; SA: Orc Blood,Summon Familiar; Vision: Darkvision
(60'),Normal AL: NG; Sv: Fort +8, Ref +6, Will +9; Str 14, Dex 12, Con 12,
Int 18, Wis 10, Cha 8
Skills and Feats: Concentration +9, Knowledge (Arcana) +17, Knowledge (The
Planes) +17, Profession (Astrologer) +8, Scry +17, Spellcraft +17;
Endurance,Eschew Materials,Extend Spell,Great Fortitude,Improved
Familiar,Scribe Scroll,Toughness (1x),
Possessions: 1 Vest of Resistance +2, 1 Club +2 (Shock), 1 Amulet
of Natural Armor +3, 1 Glove of Storing, 1 Wand (Charm Person), 1 Wand
(Light), 2 Tanglefoot Bag, 1 Waterskin, 20 Tindertwig, 4 Rations
(Trail/Per Day), 10 Paper (Sheet), 2 Pen (Ink), 1 Ink (1 Oz. Vial), 1
Rope (Silk/50 Ft.), 1 Bag of Holding (Type 1), 2 Scroll (Haste), 2 Potion
(Cure Moderate Wounds), 3 Potion (Cure Light Wounds), 1 Potion (Cure
Serious Wounds),
Spells: Wizard: (4 /5 /5 /4 /4 /2 ) 0-Acid Splash, Arcane Mark,
Chill/Warmth, Clean, Dancing Lights, Daze, Detect Magic, Detect Poison,
Devlin's Barb, Disrupt Undead, Distort Shadow, Distraction, Dowsing,
Electric Jolt, Enchanting Flavor, Enumerate, Flare, Ghost Sound,
Horizikaul's Cough, Launch Bolt, Light, Mage Hand, Mending, Mental Alarm,
Minor Ward, Open/Close, Prestidigitation, Quick Sober, Ray of Frost, Read
Magic, Repair Minor Damage, Resistance, Silent Portal, Sneeze, Spark, Steal
Sleep, Tongue of Angels, Tongue of Fiends 1-Identify, Jump, Mage Armor,
Magic Missile, Reduce, Shield, Shocking Grasp, Sleep 2-Bull's Strength,
Cat's Grace, Shatter, Web 3-Dispel Magic, Fireball, Ice Burst, Wind Wall
4-Charm Monster, Cold Orb, Polymorph Other, Scrying 5-Cone of Cold,
Mordenkainen's Faithful Hound, Permanency, Teleport
Zommin, M Pseudodragon Dragon2 CR 1; Size:T Type Dragon; HD (2d12)+2; hp
20; Init +0 (+0 Dex, +0 Misc); Spd Walk 15', Fly 60'; AC 23 (flatfooted 23,
touch 17), Bite (Natural/Secondary) +2 0'/BPS (1 20/x2 Neither T ) or Sting
(Natural/Primary) +7 0'/P (1d3 20/x2 Neither T ) or ; SA: +4 to Hide in
forest or overgrown areas,Empathic Link,Immunities(Ex),Improved
Evasion,Poison(Ex),See Invisibility(Ex),Share Spells,Speak with animals of
its type,Speak with master,Telepathy(Su),Touch; Vision: Darkvision
(60'),Normal AL: NG; Sv: Fort +6, Ref +5, Will +10; Str 10, Dex 10, Con 12,
Int 10, Wis 12, Cha 10
Skills and Feats: Hide +17, Listen +5, Spot +4, Concentration +9, Knowledge
(Arcana) +13, Knowledge (The Planes) +13, Profession (Astrologer) +9, Scry
+13, Spellcraft +13;
Possessions: 1 Bite (Natural/Secondary), 1 Sting (Natural/Primary)