Like it or not they are factors that should have been given weight before putting 5es weirdly skewed damage and excessive energy resistance into placeSee nothing in what you say there sounds prefereable to me.
Like it or not they are factors that should have been given weight before putting 5es weirdly skewed damage and excessive energy resistance into placeSee nothing in what you say there sounds prefereable to me.
I'm not really sure what you're arguing. I don't really think that Great Weapon Fighter is a worse problem than Power Attack was in 3E. I think it's basically the same problem. I don't think it really mitigates it if there were other alternative builds. Builds are the problem - characters built to do one thing until the player gets bored of it (which usually doesn't take very long).Like it or not they are factors that should have been given weight before putting 5es weirdly skewed damage and excessive energy resistance into place
When they changed the math to extra attacks & removed the power attack tohit penalty they made evry attack the first attack but kept pretending the dpr tightrope between reliable many attacks playing the odds vrs fewer attacks that pack a big punch was the same. Look at eldritch blast being 1/2/3/4x (1d10+cha) force vrs every other cantrip as a simple example & consider that +1/+2/+3 or +dice weapons also multiply their impact with each attack. If your still not getting it, descent into avernus really puts a spotlight on it where +x melee weapons are really common & nearly every creature has magic resist along with significant energy resists start to finish... pay attention to the real damage output of casters vrs everyone else to see just how bad it gets.I'm not really sure what you're arguing. I don't really think that Great Weapon Fighter is a worse problem than Power Attack was in 3E. I think it's basically the same problem. I don't think it really mitigates it if there were other alternative builds. Builds are the problem - characters built to do one thing until the player gets bored of it (which usually doesn't take very long).
Ok good point.When they changed the math to extra attacks & removed the power attack tohit penalty they made evry attack the first attack but kept pretending the dpr tightrope between reliable many attacks playing the odds vrs fewer attacks that pack a big punch was the same.Look at eldritch blast being 1/2/3/4x (1d10+cha) force vrs every other cantrip as a simple example & consider that +1/+2/+3 or +dice weapons also multiply their impact with each attack
Conceptually, this doesn't bother me. If a spear and shield work, so should a staff and spear. It shouldn't do the same damage, though. Spears are underpowered.
We've covered this before elsewhere, but the problem is that there isn't quite enough granularity. The weapons should be: truncheon/club, cane/bat/staff, quarterstaff, and greatclub. The trouble is that club is d4, mace is d6, quarterstaff is d6/d8, and greatclub is d8. Club is already unplayable compared to dagger, and greatclub being limited to d8 is very restrictive. Simply put there's not really a tremendously good reason for simple weapons to be worse than martial ones. Like I'm ready to discard that notion. I'd rather say that certain classes just get more interesting benefits from weapons.
Yeah, but Dexterity-to-hit and Strength-to-damage leads to the trap of monks and rogues who can't deal meaningful damage, and trap options are bad.Dex to hit (fo certain weapons) and strength for damage worked fine, really. There were reasons for everyone to have a little dex as it was in 3e, too.
Dex to hit and to damage without anything like a feat tax is nuts, given everything else dex does.
Yeah, but Dexterity-to-hit and Strength-to-damage leads to the trap of monks and rogues who can't deal meaningful damage, and trap options are bad.
That a longbow only needs dex to use. Traditional longbows took so much strength that it deformed the skeletons of trained archers, draw weights of 150 pounds or more were common.
That if you can get your AC high enough that someone needs a natural 20 to hit, they either crit you or miss. Bugs the hell out of me.
My issue is still the class system and being able to go Barbarian to Wizard with no training
Can't we just have "armor/no armor" and let the class decide what our AC is supposed to be?
Same with weapons... Do we really need to know that greataxe is d12, but maul is 2d6? Just assign a damage dice based on the class, let the players decide what their weapons looks like.
You can't improve life skills without getting better at combat or finding magic items. Want to blacksmith? You need to level to improve your proficiency, feats, or ASI. You can't just blacksmith and get better.
While it might be fair to require a feat tax to allow focusing on just one stat, feats aren't part of the core game in 5E, so they can't use that as a solution. And without that, it would be a trap.
The Banishment spell. The CHA save is weird enough, although we could probably start an entire thread on which saving throws make more sense for what, but what bugs me is the character being incapacitated. Why? They're already removed from the encounter, why can't they take any actions where they are? Buff, heal, explore, ready an action? Nope, you just lose your turn because that's fun. Sure I could come up with a narrative reason, but it just makes for boring gameplay.
It’s hard to believe that anyone wiyldIt hurts my brain to think that the designers honestly think a 40 hour work week is the norm not just throughout the world, but throughout history.
Makes sense to me. If you aren’t moving quietly how on earth would you be hidden?The whole "invisible but not hidden" deal is something I can’t quite wrap my head around.
I take the Eberron take on PC options. Most people, even those who resemble PCs such as NPC wizards or druids, don’t have PC levels and do not have the breadth of choices that PCs do.I've almost considered requiring those who can take the prestidigitation cantrip to take it. Sure, being able to throw acid in your opponents' faces at will is nice, but in the real world prestidigitation would be much more valued. After a long day of adventuring being able to clean yourself (or others), warm your (or others') food, cool drinks, make the food tastier. The impact on morale would be huge.
I use surprise as written and never have this problem you describe. What am I missing?You cannot get a Surprise Round any more, but an Assassin's class features effectively require one (because all the slowpokes can get a crack at you or clog your escape routes).
Because you’re invisible?Makes sense to me. If you aren’t moving quietly how on earth would you be hidden?

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.