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Oddest class combination in a party?

Koewn said:
Fighter 1/Wizard 1/Cleric 3/Rogue 2/Human Paragon 1, a party all unto himself, eventually taking some Mystic Theurge.

Is this character good at doing anything besides making saving throws? I'd really like to know.
 

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In the past, I've run a great many single-class campaigns (all Fighter and all Rogue campaigns come immediately to mind). Apparently, this kind of thing is met with a collective "WTF?!?!" here, as it's supposed to be impossible. To which I say "Go read Odysseus or Robin Hood" ;)
 


I've posted about this party in a similar thread before, but we started the Age of Worms with:

Cleric (of Heironeous)
Favored Soul (of Corellon Larethian)
Monk
3 Bards

The bards started diversifying into other classes after first level, but it was kinda scary for a while...
 

The oddest combination I have had was in my current campaign. At the start we had 5 3rd level characters that all had at least 1 level of caster. Also, even though they were only 3rd level only 1 PC was not multiclassed.

Cleric 2/Ranger 1
Sorcerer 3
Fighter 2/Sorcerer 1
Fighter 2/Wizard 1
Sorcerer 3 or Barbarian 2/Rogue 1 (bit of a special case)

After 3 sessions the Fighter 2/Wizard 1 player dropped out and was replaced with a Cleric 3 so all characters still cast. The Cleric 3 player has now been replaced with a Rogue/Ranger.

Olaf the Stout
 

We had a party with a Str based monk, a Str based fighter, a Str based paladin and a Str based archer ranger.

All the combat types used 2H weapons with power attack.

We had miserable magical capability but sure put melee enemies down quickly!
 

VirgilCaine said:
Is this character good at doing anything besides making saving throws? I'd really like to know.

I forgot to say the Wizard class was specialized Enchanter.

Yea, he does good. He pals around with a single-class Rogue cohort, and they work together.

It wouldn't work in all campaigns, but there's some things going for him that help out:

1) We spend a lot of time talking, when it's not a "OK, let's go kill the big boss" session. We've been playing long enough (not just this campaign length, just playing over our lifetimes) that it's moved from "let's collect stuff and XP" to "let's collect power and land", and that gets the Diplomacy running.

2) I'm a big fan of minions, so his low caster levels will always be effective against the 1-3 HD crowds, and he'll have plenty of self buffing available.

3) The dude's uncanny when it comes to making rolls when it counts. This is the guy who throws down three 20's in a row to overcome a previous DM's deathtraps.

He'd sent me a thing a while ago about his planned progression, and here's what he'd look like at 18th:

Wizard(Enchanter) 3/Cleric 3/Rogue 5/Fighter 2/Mystic Theurge 2/Human Paragon 3.

The Paragon caster levels would go towards Wiz. His caster levels would be Arcane 7 (11 with Practiced Spellcaster) and Divine 5. He put all his ability increases in Charisma.

BAB of +12, Fort 9, Rflx 7, Will 13.

We'll see how it ends up.


Koewn
 

All fighters. That was cool. Knights of the Round Table style and everyone had his own favorite weapon.

Later (after level4) some multiclassing was allowed ... and I think one was a ranger and another one a barbarian from the start.

It was amazing how good it worked, the offensive power and the "hit me harder" mentality of the fighters was just too good for many encounters... healing was done afterwards with a lot of beer and wenches.
 


The group of Japanese players had the following:

Human Cleric of Kord/Barbarian
Human Fighter/Barbarian that looked like Sakura from Street Fighter, along with her combat yo-yo's
Halfling Thief/Barbarian named Minnie.
Human Wizard
Human Cleric
Human Rogue

They said that barbarians were very popular because they do not exist in Japanese culture, much like the samurai and ninja to Euro culture.
 

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