The Shadow
Hero
Okay, now I get you. (I wasn't at all clear what the 'this' was in your post, or who it was that was doing the optimizing!)This is the point, that the structure of the game is to provoke dramatic situations and react to them, while my impulse would be to avoid them, or attempt to minimize their impact. It is a game calibrated to produce a specific kind of result that doesn't rely on all players striving to "win" in the way that so called "gamist" games so. There's a different bargain at the table and a different set of assumptions in the magical circle about behavior and decision making.
Yep, it's an entirely different approach. As a Fate player, you kind of want bad things to happen to your character. And you and the GM share responsibility for the world in a way which is very alien to more traditional kinds of RPG. Here's a memorable example that actually happened in our game:
GM: "Okay, you guys have just personally angered the Demon God/dess of Forbidden Delights. S/he lays a curse on you to act out your inhibited desires. Roll Will."
Me: "Yeesh, not with that roll!" (And it was near the end of the session, so I was flat out of Fate points.)
GM: "Feel free to self-Compel."
Me: "Hmm. Well, Shade is all about planning a job carefully and professionally. How about I pull a heist solo with no prep at all - just for the thrill of the thing?"
GM: "I dunno... It doesn't seem bad enough..."
Me: "I'll rob the Mayor's private vault!" (Thereby establishing that she had one! It had never come up before.)
GM: "Oh my GOD!! Here, take two Fate points, you'll need them!"
We proceeded to off-the-cuff do the heist, which was incredibly tense. My character (Shade) came within a hair's-breadth of capture multiple times. He escaped by the skin of his teeth with both money and vital information, and yes, I had to spend both of those Fate points to pull it off. (And before anyone asks, yes, failure and capture were very much on the table.) It was extremely satisfying!
It's the only game I've encountered in which you open a safe and the GM asks, "Okay, you succeeded with style - do you want there be a LOT of money in there, or a satisfying amount and also some juicy papers?" (We go for the juicy papers every single time!)