The Shadow
Hero
So, 'drama' = 'angst'? Or at most 'romance'? Somebody go tell Shakespeare, he's got it all wrong! (To be sure, angst and romance have their place in drama - Hamlet and the comedies come to mind - but that's not the whole of it by a long shot.)Drama doesn't figure much in our games, this is true; mostly because none of us are really interested in all the angst etc. that comes with that territory But it does often arise in one way: romances etc. between PCs or between PCs and NPCs.
You state these things as if they're laws of nature, but they aren't. At most they are true for your game. Which is fine, but I'd appreciate you not assuming they must be true for every game.But story does. And the PCs are first and foremost the protagonists. BUT: here's the difference: the PCs are the protagonists not in themselves, but as the party they comprise; and the story that figures prominently is the story of the party as a whole.
Again, where does this idea come from that 'your character will not die meaninglessly' equates to 'total plot immunity'? It just ain't so. Nobody I've ever heard of plays a Teflon character to whom nothing bad can happen.If your goal is to emulate the experience of being characters like these in their fictional universes, IMO you cannot give them total plot immunity.
And yes, I can keep my play of the character separate from my knowledge that he's not going to die, just like plenty of gamers can keep it separate from their knowledge of his hit point total. It's not difficult in the slightest.
So the only reason you don't include sudden death by aneurysm in your game is because players would complain too much? I think you surely must be joking here, because I can't see why anyone would ever play in one of your games if that's your attitude.Indeed, and I agree. But the howls of player-side protest that'd come if anyone tried to put something like this in...yeah, if done here you'd hear 'em down there in Australia!