The solution here - as far as RPG design is concerned - is fairly well known. Scenes are only framed, and/or dice are only rolled, when something significant is at stake.
An alternative approach can be this: the probability of death is low, perhaps for practical purposes nil, provided that sufficiently clever decisions are made about how to use player-side resources. 4e D&D combat can approximate this. The interest, then, is not in finding out whether or not we die but making those decisions, as a group, that will keep us alive.