Meanwhile, in the Underdark...
10/28/369 O.L.G., Noon, the Underdark beneath Dyshim
The chill breeze has accompanied Aristoclese, Nara and Erazmuz for miles. The small boat they are in sides quickly along, carried by the current. Aristoclese, as the only one without darkvision, sits in the middle of the boat; Erazmuz mains the tiller while Nara keeps a wary eye out for their quarry.
It has been a long chase, Aristoclese muses to himself. He and his adventuring party had been hired to retrieve a family heirloom, and their chase had led them deep into the bowels of the earth. But now he’s the last member of the group left alive. The ring he had been hired to retrieve had been stolen by a doppelganger named Rimmer, who has changed his role from hunted to hunter and back again on several occasions. When the party and the doppelganger’s forces met in the deep halfling city, Aristoclese’s party had been cut to ribbons, and only the timely intervention of a pair of the deep halflings managed to save Aristoclese himself. Ari himself is a male, small even for a halfling, skinny even. A mop of shaggy black hair shows under his patchwork leather wide-brimmed hat. He wears hide armor and skins, which are also patchwork. The effect is a kind of regulated chaos such as tree roots or a river bed. He carries a spear, but mostly as a walking stick. His mount/companion is a boar named "Greased Lightening", or "Greaser". It takes all the strength Ari can muster to strap up the exotic riding saddle. He eats a bowl of cooked grains with bits of meat and veggies for each of his three meals, augmented by truffles dug up by Greaser. He sometimes munches on halfling-style trail mix of nuts, roots and dried fruits. He is friendly and good natured with a rustic accent, but has no problem
unleashing the power of nature upon them as needs it.
The other two, Erazmuz and Nara, were proving themselves formidable companions. Erazmuz seemed very versatile; he was even able to perform minor acts of healing, though he claimed to sneer at gods. Nara was a prophet, and she was full of healing. And of course, all three of them shared halfling blood.
Erasmuz is a deep halfling, so he is even shorter than most of the halflings (2'2" 35 lbs.) His clothing can be described as both refined and rugged. He looks like he is an experienced explorer – he has everything put away precisely in his packs so that he can find it quickly. He shaves his head daily, excepting a black goatee that he trims meticulously. He is on the older side, nearly middle-aged for a halfling, and he has some creepy habits, like standing too close to other people and unsolicited physical contact. When traveling, he rides along on a lizard. Nara, like Erazmuz, is a Deep Halfling. Nara is 2'4 1/4" weighing in at 38.46lbs. Nara is fair skinned bordering on pale, has sky blue eyes (though she does not, at this point, even know what the sky is, much less its color), and has big spiky silver hair. Nara's attire, while not fancy or extravagant, suggests that this is someone that should be followed because she is a leader even if she dresses somewhat provocatively.
The loss of halfling life inflicted by the doppelganger’s attacks- for it turned out to be a powerful wizard with a penchant for lightning bolts- so infuriated the two that they joined Ari in his hunt for vengeance (and the ring). They have been just a step behind their target for days. Now his boat comes into view, pulled up onto a narrow underground shore.
Our heroes put ashore as well. Carefully, they leave the boats and advance up the beach, to where they can see a cave entrance. His throat thick, his heart pounding with grief for his friends, Ari follows behind Erazmuz as he leads the way in.
Almost immediately the passage splits. Our heroes move to the left, caution slowing them down a little. As they move forward, there is a skittering sound and a bunch of giant beetles rush out, intending to feast on the party’s flesh. Erazmuz squawks like a frightened chicken as the beetles scuttle up on him and one bites a chunk of his leg out!
“Hey, buddy, that’s not cool!” Erazmuz exclaims, and manifests force screen. Then, reluctantly, he stands his ground, pulling out his rapier. In response, the beetle sprays him with an acrid, wet vapor that burns his flesh. Ari is busy summoning, and as soon as his dire ape appears, it rips into one of the beetles with deadly force. He immediately follows this up by starting another summons. Meanwhile, his boar (which the others keep having trouble not calling ‘Bacon’) gores and slays one, and in moments it is done, as Nara pounds the last one with her morningstar.
Examining the split in the passage, our heroes find that the left branch leads to a dead-end chamber with a raised portcullis leading into it. It appears that the beetles live in the chamber and the portcullis was raised, presumably by the halflings’ prey, to release the bugs and slow the party down.
The right-hand passage is blocked off by a portcullis. A lever in the wall beyond it tantalizes our heroes; one can only assume that it controls the mechanism blocking them from following Rimmer. The halflings, small as they are, cannot move past the portcullis without raising the lever.
Erazmus uses a wand he has to summon forth a dwarven bard on the other side of the portcullis, and then asks him to raise the lever. After some negotiation- for the wand compels the bard only to listen to the tales of the summoner- the dwarf complies, and with the sound of hidden chains groaning, the barrier rises, allowing our heroes passage.
Hurrying forward, the halflings spill into a room where they see Rimmer the doppelganger and his bodyguard of four bugbears! Instantly battle is joined- as close as they are to victory, our heroes will brook no delay! Though Rimmer opens up with a lightning bolt, Nara has already warded our heroes against electricity, and the blast does little to them. Then, immediately, she manages to blind Rimmer with a spell, and the doppelganger gasps and starts to retreat, stumbling up a stairway to the back of the chamber. The bugbears fall quickly to the summoned beasts of Nara and Ari while Erazmuz wards himself with a sanctuary spell ripped from the bosom of the gods and sets off in pursuit of the doppelganger. In less than a minute, the little ur-priest has pounced, and soon their enemy lies dead at the party’s feet.
The ring that Ari has been pursuing for so many weeks is in his hands at last! Grinning, he turns to his friends. “Let’s check out the rest of this place and then go back to my patron to get paid.”
“That’s in the upper world, isn’t it?” asks Nara.
“Yep.”
“I’ve never seen it before,” she says nervously.
“Hey, relax, buddy, put your feet up!” exhorts Erazmuz. “It’s worth a trip up there, we’ll get paid!”
The doppelganger’s escape route turns out to end on a shelf on the edge of a chasm. Light filters down faintly from above, and a narrow trail leads upwards for several hundred feet. Looking up, Ari grins. “That looks like it leads to the surface to me!” he exclaims. “We can avoid a good week of traveling back and then through the kuo-toan caverns if we just go up here.”
The three halflings ascend and find themselves in a thick jungle. Neither Nara nor Erazmuz have ever even heard of such a thing before; though they have seen fungus forests, the bright greens and vivid browns of the jungle are new and exotic to them. Moisture drips from the canopy, and the smells are rich and mysterious. Our heroes make camp and rest, more than glad to have a chance to rest after their long climb.
***
10/29/369 O.L.G., 830 a.m., Sriti’s Jungle
Arthur On-Tap stumbles through the bushes, seeking a good place to void his bladder. His head pounds. He could really use a drink to take the edge off, but he seems to have misplaced his camp. He is a little concerned about that, but more concerned by the lack of contact from Sandy, Beau and Lundey.
Splash! Hey, he’s found a creek. Sighing gratefully, he answer’s nature’s call, then glances downstream.
Halflings?
He shakes his head and rubs his eyes to be sure. Yes, those are halflings, all right, just stirring from a night’s sleep. Three of them, in fact.
“HEY!” he calls, staggering and waving to them.
From within one of the bedrolls, a bleary-eyed, shaven-headed face pops out. “What’s up, buddy?” it calls in a high-pitched voice.
“You’re halflings!” exclaims Arthur, stating the obvious with aplomb.
“Yeah? So are you,” replies the bald little fellow.
Soon the three have introduced themselves, and Arthur follows suit, suspiciously refraining from offering to share his remaining liquor at this point. He explains that he has a group of more halflings around here somewhere, he’s just lost them for the moment. The deep halflings have some interest in meeting more of their surface kin, and Ari is all too aware of the potential dangers of the jungle. “Safety in numbers” seems a good philosophy to adopt, so they follow Arthur as he staggers around trying to find his friends.
Soon the four of them emerge into a clearing. Not far away, Arthur spots the serpent folks’ cave. He frowns.
”Hey, hold on a second,” he slurs. “Maybe you can help me with something....”
Next Time: Arthur and the underworld halflings make a desperate rescue attempt!