They Delved Too Deep
Deep within the Bloody Fist, the dwarves have mined for decades. Iron, gold, silver; all of these have been brought forth from the bones of the mountain. As the finished out one vein, they would follow another. Deeper and deeper they followed the metals, digging out lower and lower levels of the mountain. As they descended into the roots of the Bloody Fist, they built elevator rooms to allow for easy transport of ore to the smelters above, and then laster smelters on the lower levels. Cunning dwarven craft allowed much to be taken from the mountain that other miners would have missed.
Then they delved too deep, and something became aware of the dwarves. A party of miners descended into a newly-discovered cavern and their wills were seized. Enslaved by some terrible entity, they lured other dwarves to a similar fate; and unbeknownst to the dwarves above a terrible chain of sacrifice began, as one by one they began feeding themselves to their new master. A small group at the edge of the master’s control served to lure others in.
Above, meanwhile, the dwarves were busy- distracted by the northern faction of the invasion fleet from Zacradose. After a brilliant battle, the forces of the Fist smashed the Zacradosians against the edge of the mountain. Dwarven war craft is very strong, much like their mining lore.
When finally the fact that something was terribly wrong in the mines below came to the attention of the dwarves above, they were weary and preparing for the arrival of the embassy from Sritivara. Alliance against outsiders attempting to control the dwarves’ home seemed like a good idea to Hilge.
And that’s about where our heroes entered the picture.
***
10/16/369 O.L.G., 11:30 a.m., the deep mines of the Bloody Fist
The marvels of the dwarven elevators, architecture and stone craft are not entirely lost on our heroes, but that’s nothing compared to how bad dwarven food is. Once they reach the deep levels of the mountain, they almost immediately encounter the miners that are used to lure others in. But our heroes are forewarned, and in a few battering moments, one miner is out cold and the other is a prisoner. Though he is fairly unresponsive, Federico does manage to suggest to the prisoner that he tell them all about the ‘new master’ that he mentions.
“Oh....” The dwarf shudders, then smiles happily. “He’s a... a mauve-skinned tentacled monster,” he says. His face contorts in horror for an instant, then snaps back into a smile.
Federico starts to shake.
“I wonder what that could be?” Sandy muses.
“I’ve heard a few tales,” Feddie whimpers. “They’re called mind flayers, and they eat your brains!!!”
“Damn it, everything wants to eat us!” exclaims Beau. “It just isn’t right!”
“Well, that’s probably the root of the dwarven problem then,” Ezeekiel remarks. “This thing can obviously control minds; let’s do what we can to protect against that.”
After some discussion, Hortense lays a magic circle against evil on both Jawbreaker and Ezeekiel. She tells them, “One of you stay in the front, one in the back; that way everyone stays close enough that they’re in the spell’s radius. As long as you are in the spell, you should be warded against direct mind control.”
Then they plunge forward. Deep have the dwarves delved, and deep have the halflings come. Soon, as they walk forward, they are ambushed by a pair of bizarre creatures. To all appearances, they are brains on legs. The little brain-dogs use mental powers to try to control our heroes, but the magic circles foil them. They prove as tough as iron when our heroes move to the attack, and then one of the brains blasts Beau and Jawbreaker with a psionic attack via id insinuation! Jawbreaker begins babbling about nothing, while Beau lurches over to Humphrey and hits him with a shocking grasp.
“Ow!” the druid cries, then blasts one of the brains with a flame strike. It finally dies. The other one finally falls to a perfect shot from Martini’s skilled archery. Then it’s simply a matter of restraining the confused folks for a few moments while they come back to themselves.
“What were those things?” wonders Sandy.
“I think they’re called intellect devourers,” Federico responds. Once again, bardic knowledge proves its worth.
The party moves deeper yet. Their mission is to recover as many of the dwarves alive as they can, and if possible destroy the entity behind it all. Soon they have a major catch, as they find a group of thralls sent to ambush them. One of them is a warrior of some kind, wearing armor, unlike the enthralled miners (who are dressed in doughty helmets and pads, but not actual armor). Our heroes fight with the flat of their blades, striking to knock their foes out rather than to kill.* Federico uses sleep to great effect. Even the warrior falls easily before brave Chief Jawbreaker.
When all is said and done, our heroes have seven dwarven prisoners that they have liberated and one unfortunate corpse. They laboriously return to the elevator with them, then head back up to the Bloody Fist’s upper levels, where Hilge is delighted at their results so far and dismayed by the news they bring. “A mind flayer!” she exclaims. “Damn, that’s bad news.” She looks grim, stroking her beard in thought.
Our heroes are tired. They decide to rest, since they’re safe up above, and prepare to descend again on the morrow.
Next Time: The mind flayer!
*This was Hortense’s first chance to use one of her prestige class abilities, which lets her strike for nonlethal damage without taking a penalty.