Off to War (always recruiting) OCC Year 2:


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Experience March 1st - March 15th

Code:
Player                            XP
Zerith                           305
jackslate45                      300
ghostcat                         650
Dragonwriter                     500
Aldern Foxglove                  550
Fangor the Fierce                365

No LVL ups but it won't be long for a lot of you.

Great game everyone keep up the great RP and play.

HM
 

Combat is over and I have a new houserule I need to think on before I continue please no posting in the IC till I do a little clean up post. Thanks

HM
 


No it doesn't (although seeing the group deal out some dmg... hmm...)

I am looking up right now why when someone attacks into a grapple they don't have to randomize their target. And why if two people are grappled shocking grasp, vampiric touch, and the like don't effect all combatants.

Worst is I don't what the effect would be on Jareth if he accidentally killed Cedric.

HM
 

I am looking up right now why when someone attacks into a grapple they don't have to randomize their target. And why if two people are grappled shocking grasp, vampiric touch, and the like don't effect all combatants.

Likely because in melee, you're able to guide where you are aiming and there is a chance to correct/re-direct a strike as it goes. Ranged combat does randomly select the target, because you can't change an arrow/bolt/bullet's trajectory.
As for the spells, "It's magic" seems to work for the designers. :p

You won't actually find an explanation for these things in the rules, HM, because if the designers tried to explain why all these things worked as they did, it would be thousands of pages, rather than 300. :p

And please don't add another HR, especially one that would do more damage than good. After all, realism has its limits in a game world inhabited by wizards able to undo gravity. ;)

Worst is I don't what the effect would be on Jareth if he accidentally killed Cedric.

HM

Good question... Not sure I want it answered.
 

Me either, but it would fit in (if D&D used normal laws of physics).

Oh the HR wouldn't be to bad I suppose. Just state that any spell that effects one member of a grapple effects them all. Sometimes it would be useful sometimes not.

Useful - a mob tries to hang Malaroc three of them grab the man and start to carry him towards the gallows. With one spell Jareth knocks them all out and Malaroc has enough HP to survive.

Un-useful - the same mob tries to hang an NPC who you know won't take the shock, so you have to find another way to stop them.

In D&D you can explain away anything, perhaps the spell is more centered the remaining energy doesn't effect the other person in the grapple but they do feel a slight tingle. Or it causes a release as soon as the creature is hurt and wails about.

All that is not what worries me as it will be limited and used limitedly, What concerns me is the effect on Jareth. Here I have a good way to write off a PC whose player is no longer about and have some character development happen. But do I want this kind of development?

Jareth has had a lot effect him in a very short week (maybe only what 5 days since being tied up and accused of treason) and I'm not so sure more is needed. Had this been any other player's character I wouldn't be thinking this and would have HRed and played through.

Right then. I'm not going to because it wouldn't be fair unless I could do it for everyone. When a change would really only effect one player than that change is no good. I'm sure the next battle will give me an opportunity (should have never rolled for those first to attacks but how did I know they would both miss only need a 4 or better to hit :erm:).

"I'll get you yet Cedric. And your little crow too. ehhehehehehe!"


HM
 

So how does treasure distribution work in this game? I checked the rules and could not find anything about it, but with the level spread and the relatively slow acquisition of wealth thus far I am guessing most folk are going to be interested in the item or possibly items we get and I'm not sure what a fair system for division would look like.
 

Thank you, HM.

As to your question, AfG, we haven't had any real treasure distribution. A few coins here and there, but no actual full-on treasures. All our "special stuff" has been specifically given to us. For instance, Jareth's +1 Spiked Chain. He didn't go to some wizard or cleric in camp and pay for an enchantment. No, he retrieved it from the corpse of the man who saved Jareth's life.
Similarly, his Cloak of Elvenkind was handed to him by Lady Rizella Valorn (though he doesn't use, believing it to not be his to use).

Personally, I'm of a mind that magic items should go to whomever can make best use of them. And if no one in the group can/will use them, they should be sold and give everyone involved an even share of the profits. (Of course, this is concerning items we find, like the boots you pulled out of the chest; items like the Cloak, of specific and sentimental nature, do not fall in the "sell it" category.)
 


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