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has Axel posted up his character yet? I like to know Alex's height next to other characters :/

Do you just have something about being taller than other people? :erm: I'm noticing a lot of pointless questions related to height. :p


By the way, this:
One could feel his content smugness through his gas as if he was giving off some kind of demented monologue.
gave me a good laugh. I'm pretty sure you meant "gaze", but it was funny nonetheless. Call me juvenile if you wish, but the idea of this supposedly-composed brat contentedly farting at his superior officer before beginning a random tirade is rather amusing.
 

Yesh, my grammar stinks:blush:
P.S. I fixed it with fire! >_<

Addon: also, Alex is replacing Martomum, so in essence they are more like equals now and with Alexander being a noble and being Martomum's replacement it's arguable he now out ranks Martomum. :/

Also: I'm a bit of an artist, so I know about perspective and scale (he is actually a lil shorter then me, but we are near enough in height that my general prospective is the same as his.) and knowing if he has to bend his head way down, or up, as the case may be, is useful for roleplaying.

Dose he need to bend down to comfortably shack hands with someone? are those 'tall and impractical steps' sized just right for him, is the bed too short?
Hight dos alot of things, and in the normal time frame of fantasy almost every thing is made one off: if you go to a house: the furniture will be sized to the occupant(s) (ever wonder why really old houses tend to have low ceilings? People have been getter taller.) and the details add up. as an RPer, I would be remise to not know Alexander's approximate size next to another PC/Major character.

P.S: Originally, back when he was going to be a clockwork knight, he was going to be very short, but his corent incarnation is a bit of an imposing figure who invokes a lot of presence when he enters a room and is hard to miss; thus his stature was adjusted to mach.
also, one of my general RP character rules is: don't make them standard height. Mine are general very short or very tall.
Below are two characters, I went strait from using one to the other

Zuak is over nine feet tall, he is a 'large' half-Wyvern who is remarkably able to vanish into any wooded area and likes eating gnomes (they crunch like chicken)

Drake (a name I recycle a bit to much...) is a three foot one dragon-kin mage who is very very shiny: he is about as hard to miss in day light as a rampaging ogre. he likes eating spiders: he also thinks every giant spider somehow knows he ate their tinny kin and tends to over nuke them in fear, alot :D
 
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red ink time for Axel's character...

Alden Jahl (Al, or AJ to his friends)
CN, Human Male, Rogue

Str: 11
Dex: 14
Con: 10
Int: 14
Wis: 10
Cha: 18

Languages: Common, Halfling, Elvish

Skill Points: 52

Appraise: +6 = +4 [ranks] +2 [Int]
Balance: +2 = +0 [ranks] +2 [Dex]
Bluff: +8 = +4 [ranks] +4 [Cha]
Climb: +0 = +0 [ranks] +0 [Str]
Concentration: +0 = +0 [ranks] +0 [Con]
Craft: +2 = +0 [ranks] +2 [Int]
Diplomacy: +8 = +4 [ranks] +4 [Cha]
Disable Device: +4 = +2 [ranks] +2 [Int]
Disguise: +10 = +4 [ranks] +2 [deceitful feat] +4 [Cha]
Escape Artist: +2 = +0 [ranks] +2 [Dex]
Forgery: +8 = +4 [ranks] +2 [deceitful feat] +2 [Int]
Gather Information: +4 = +0 [ranks] +4 [Cha]
Heal: +0 = +0 [ranks] +0 [Wis]
Hide: +4 = +2 [ranks] +2 [Dex]
Intimidate: +0 = +0 [ranks] +0 [Str] ???
Jump: +0 = +0 [ranks] +0 [Str]
Knowledge (local): +4 = +2 [ranks] +2 [Int]
Knowledge (nobility and royalty) (cc): +4 = +2 [ranks] +2 [Int]
Listen: +3 = +3 [ranks] +0 [Wis]
Move Silently: +4 = +2 [ranks] +2 [Dex]
Open Lock: +4 = +2 [ranks] +2 [Dex]
Perform: +0 = +0 [ranks] +0 [Wis]is based on CHA (+4)
Ride: +2 = +0 [ranks] +2 [Dex]
Search: +6 = +4 [ranks] +2 [Int]
Sense Motive: +4 = +4 [ranks] +0 [Wis]
Sleight of Hand: +6 = +4 [ranks] +2 [Dex]
Spot: +3 = +3 [ranks] +0 [Wis]
Survival: +0 = +0 [ranks] +0 [Wis]
Swim: +0 = +0 [ranks] +0 [Str]
Use Rope: +2 = +0 [ranks] +2 [Dex]

Skill Tricks:
Assume quirk [interaction]: Eliminates familiarity spot bonuses when in disguise. I know nothing about skill tricks do you have something I can read on them?

[Level 1] Deadly Defence PHB2)
[Human] Lucky start (Comp. Scoundrel) - please list what this feat does
[House rule] Deceitful (+2 disguise / +2 forgery)

Traveler’s Outfit 1gp 0 lb (worn) first set if clothes is free...
Leather armour 10gp 15 lb (worn)
Short sword 10gp 2 lb (worn in scabbard on belt)
Dagger 2gp 1 lb (concealed in boot)
Light crossbow 35gp 4 lb
+20 bolts 2gp 2 lb
Backpack w/ concealed flap 3gp 2 lb (worn)
Water skin 1gp 4 lb (in backpack)
Bedroll 1sp 5 lb (in backpack)
Flint and Steel 1gp (in backpack)
Thieves tools 30gp 1lb (in concealed flap)

have total gp spent 94.1 leftover should be 30.9 (and I see this character diesn;t have a horse, opps on my part)

I have taken and set you up a better character sheet for you to copy paste will put it in next post. You are missing alot of stuff that while yes can be assumed but is better if it is listed and ready.

HM
 

Just quote this post and copy everyhing below the line and then paste it into a post in the RG and fill in your details of course...

HM

___________________________________________________

[sblock=Alden Jahl]
[sblock=Game Info]
Race: Human
Class: Rogue
Level: 1
Experience: 0
Alignment: Chaotic Neutral
Languages: Common, Elven - Nandirly, Halfling
Deity: ??
[/sblock]
[sblock=Abilities]
STR: 11 +0
DEX: 14 +2
CON: 10 +0
INT: 14 +2
WIS: 10 +0
CHA: 18 +4
[/sblock]
[sblock=Combat]
HP: 6 = [1d6=6] + 0 (CON) + 0 (Misc)
AC: 14 = 10 + 2 (armor) + 0 (shield) + 2 (DEX) + 0 (Misc)
AC Touch: 12 = 10 + 2 (DEX)
AC Flatfooted: 12 = 10 + 2 (armor) + 0 (shield)
INIT: +2 = +2 (DEX)
BAB: +0 = +0 (Rogue)
Fort: +0 = +0 (base) + 0 (CON)
Reflex: +4 = +2 (base) + 2 (DEX)
Will: +0 = +0 (base) + 0 (WIS)
Speed: 30'
Damage Reduction: none
Spell Resistance: none
[/sblock]
[sblock=Weapon Stats]
Short Sword(melee): +0 = +0 (BAB) + 0 (STR)/DMG:1d6(P),CRIT:19-20x2
Dagger(melee): +0 = +0 (BAB) + 0 (STR)/DMG:1d4(PorS),CRIT:19-20x2
Dagger(range): +2 = +0 (BAB) + 2 (DEX)/DMG:1d4(PorS),CRIT:19-20x2,RANGE: 10'
Light Crossbow(range): +2 = +0 (BAB) + 2 (DEX)/DMG:1d8(P),CRIT:19-20x2,RANGE: 80'
[/sblock]
[sblock=Racial Traits]
Size - Meduim
Speed - 30'
1 extra feat at first LvL
+4 skill points at first LvL, +1 skill point every LvL after first
Bonus Languages: Any
Favored Class: Any
[/sblock]
[sblock=Class Features]
Sneak Attack: 1d6
Trapfinding
[/sblock]
[sblock=Feats & Tricks]
Prof. with all simple and hand crossbow, rapier, sap, short sword, short bow (rogue)
Armor Prof. - Light (rogue)
Deadly Defence (LvL1)
Lucky start (human)
Deceitful (houserule)

Skill Tricks:
Assume quirk [interaction]: Eliminates familiarity spot bonuses when in disguise.
[/sblock]
[sblock=Skills]
Skill Ranks: 52 = [10 (class) + 2 (INT)] x 4 (LvL1) + 4 (human)
Max Ranks: 4/2 ACP: +0

Code:
[U]Total   Skill            Ability  Rank Misc Misc  ACP  Stat[/U]
+6  =   Appraise            +2    +4    +0   +0   --    INT
+2  =   Balance             +2    +0    +0   +0   +0    DEX      
+8  =   Bluff               +4    +4    +0   +0   --    CHA
+0  =   Climb               +0    +0    +0   +0   +0    STR
+0  = ()Concentration       +0    +0    +0   +0   --    CON
+2  =   Craft:              +2    +0    +0   +0   --    INT
+2  =   Decipher Script^    +2    +0    +0   +0   --    INT
+8  =   Diplomacy           +4    +4    +0   +0   --    CHA
+4  =   Disable Device^     +2    +2    +0   +0   --    DEX
+10 =   Disguise            +4    +4    +2   +0   --    CHA
+2  =   Escape Artist       +2    +0    +0   +0   +0    DEX
+8  =   Forgery             +2    +4    +2   +0   --    INT
+4  =   Gather Information  +4    +0    +0   +0   --    CHA
+4  = ()Handle Animal^      +4    +0    +0   +0   --    CHA
+0  = ()Heal                +0    +0    +0   +0   --    WIS
+4  =   Hide                +2    +2    +0   +0   +0    DEX
+4  =   Intimidate          +4    +0    +0   +0   --    CHA
+0  =   Jump                +0    +0    +0   +0   +0    STR
+2  = ()Knowledge:Arcana^   +2    +0    +0   +0   --    INT
+2  = ()Knowledge:Arch&Engn^+2    +0    +0   +0   --    INT
+2  = ()Knowledge:Dungeons^ +2    +0    +0   +0   --    INT
+2  = ()Knowledge:Geography^+2    +0    +0   +0   --    INT
+2  = ()Knowledge:History^  +2    +0    +0   +0   --    INT
+4  =   Knowledge:Local^    +2    +2    +0   +0   --    INT
+2  = ()Knowledge:Nature^   +2    +0    +0   +0   --    INT
+4  = ()Knowledge:Nobility^ +2    +2    +0   +0   --    INT
+2  = ()Knowledge:Religion^ +2    +0    +0   +0   --    INT
+2  = ()Knowledge:Planes^   +2    +0    +0   +0   --    INT
+3  =   Listen              +0    +3    +0   +0   --    INT
+4  =   Move Silently       +2    +2    +0   +0   --    DEX
+4  =   Open Locks^         +2    +2    +0   +0   --    DEX
+4  =   Perform             +4    +0    +0   +0   --    CHA
+0  =   Profession^         +0    +0    +0   +0   --    WIS
+2  = ()Ride                +2    +0    +0   +0   --    DEX
+4  =   Sense Motive        +0    +4    +0   +0   --    WIS
+6  =   Sleight of Hand^    +2    +4    +0   +0   +0    DEX
n/a = ()Speak Language^     n/a   +0    n/a  n/a  n/a   n/a
+2  = ()Spellcraft^         +2    +0    +0   +0   --    INT
+3  =   Spot                +0    +3    +0   +0   --    WIS
+0  = ()Survival            +0    +0    +0   +0   --    WIS
+0  =   Swim                +0    +0    +0   +0   +0*   STR
+2  =   Tumble^             +2    +0    +0   +0   +0    DEX
+4  =   Use Magic Device^   +4    +0    +0   +0   --    CHA
+2  =   Use Rope            +2    +0    +0   +0   --    DEX
() = class skill
^ = trained only
* = double ACP
[/sblock]
[sblock=Equipment]
Code:
[U]Item(location)                  Cost   Weight[/U]
Traveler's Outfit(worn)         free     0lb
Leather armour(worn)            10gp    15lb
Short sword                     10gp     2lb 
(worn in scabbard on belt)
Dagger(concealed in boot)        2gp     1lb
Light crossbow                  35gp     4lb
-bolts (20)                      2gp     2lb
Backpack w/concealed flap(worn)  3gp     2lb
Water skin(in backpack)          1gp     4lb
Bedroll(in backpack)             1sp     5lb
FlintandSteel(in backpack)       1gp     ---
Thieves tools                   30lb     1lb
(in concealed flap)

Treasure: 30gp, 9sp, 0cp Gems:

Total weight carried: 19 (light)

Carrying Capacity:
Light: 00-33lbs
Medium: 34-66lbs
Heavy: 67-100lbs
Lift Over Head: 100lbs
Lift Off Ground: 200lbs
Push/Drag: 500lbs
[/sblock]
[sblock=Details]
Size:
Gender:
Age:
Height:
Weight:
Hair Color:
Eye Color:
Skin Color:

Apperance:

Demeanor:
[/sblock]
[sblock=Background]
...[/sblock]
[sblock=Adventure Log]
None yet[/sblock]
[sblock=Level Ups]
N/A only first level[/sblock] [/sblock]
 
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