that's what makes it fun what won't be fun for you is having 11 AC in an anti-magic zone ouch sure you don't want the studded leather?? LOL
Ok you are introduced IC and I am giving your character the red ink.
[sblock=Lurik, Clr/Wiz Lv.1(1/0)]
could just be sblock Lurik levels are listed elsewhere
Appearance: Lurik. You can tell right away that this guy doesn’t go out of his way to be friendly. Tall and thin, Lurik has a semi regal and unstoppable look to him, at least in that “Haughtier that thou” sort of way, with shoulder length hair, sideburns and a goatee, neatly trimmed and maintained. Mostly traveling bareheaded he dons a wide brimmed hat in rain or bright sun. For the most part Lurik views the world with a calm disinterest, except when there is something to learn or study that gains his interest, and he keeps his communications with companions to a minimum (maximum efficiency) and typically refers to himself in the third person and uses the noble ‘we’ instead of ‘I’ but somehow manages to do it simply as a statement of fact rather than a boast. While Lurik does see himself as better than everyone he meets he has no desire nor need for anyone else to agree with him on that point.
Can't wait to see you play him in the IC
Code:
[B]Name:[/B] Lurik
[B]Class:[/B] Cleric .5 / Wizard .5
[B]Race:[/B] Human
[B]Size:[/B] M
[B]Gender:[/B] M
[B]Age:[/B] 24
[B]Height:[/B] 5’11”
[B]Weight:[/B] 165lb
[B]Eyes:[/B] Piercing Blue
[B]Hair:[/B] Brown
[B]Skin:[/B] Light Tan
[B]Alignment:[/B] N (with a bit of a Lawful streak)
[B]Deity: [/B]Diety of Magic [COLOR=red]Will make a name if you wish to worship the deity or[/COLOR]
[COLOR=red]do you want to worship magic itself and your divine still comes from a deity [/COLOR]
[COLOR=red]you just worship his porfolio stronger is all your character your call[/COLOR]
[B]Str:[/B] 10 +0 (2p.) [B]Level:[/B] 1 [COLOR=red]should be .5/.5[/COLOR] [B]XP:[/B] 0
[B]Dex:[/B] 13 +1 (5p.) [B]BAB:[/B] +0 [B]HP:[/B] 11 (1d6+2+3)
[B]Con:[/B] 14 +2 (6p.) [B]Grapple:[/B] +0 [B]Dmg Red:[/B] 0/0
[B]Int:[/B] 16 +3 (10p.) [B]Speed:[/B] 30 [B]Spell Res:[/B] 0
[B]Wis:[/B] 16 +3 (10p.) [B]Init:[/B] +1 [B] Spell Save:[/B] 13+Lvl
[B]Cha:[/B] 10 +0 (02p.) [B]ACP:[/B] 0 [B]Spell Fail:[/B] 0%
[B]Base+Armor+Shld+Dex+DB+Nat+Misc=[COLOR=lime]Total[/COLOR][/B]
[B]Armor:[/B] 10 +0 +0 +1 +0 +0 +0 = [COLOR=lime]11[/COLOR]
[B]Touch:[/B] 11 [B]Flatfooted:[/B] 10
[B]Base Mod Misc Total[/B]
[B]Fort:[/B] 1 +2 +3
[B]Ref:[/B] 0 +1 +2 +3
[B]Will:[/B] 2 +3 +5
[COLOR=red]is the +2 from the weasel??[/COLOR]
[B]Weapon Attack Damage Critical Range[/B]
Longbow +1[COLOR=red](+2*)[/COLOR] 1d8 x3 100ft
Dagger +0 1d4 19/x2
Dagger(thrown) +1 [COLOR=red](+2*)[/COLOR] 1d4 19/x2 10ft
[COLOR=red]* target within 30 feet[/COLOR]
[B]Languages:[/B] Common, High Elven, Dwarven, Draconic.
[COLOR=red]better if you took elven also they bing more into magic than dwarves and their [/COLOR]
[COLOR=red]being only one dwarf the group may ever meet and he is hard to understand as [/COLOR]
[COLOR=red]it is.[/COLOR]
[B]Feats:[/B]
(Toughness)
Point Blank Shot
Precise shot
Magical Aptitude
[COLOR=red]need to list where the feats come from please example Toughness (HB exchage)[/COLOR]
[COLOR=red]Point Blank Shot (human bonus) etc. especially when you get the bonus when [/COLOR]
[COLOR=red]you hit 2nd lvl[/COLOR]
[B]Class Features:[/B]
Cleric Aura () [COLOR=red]No arua as you have a neutral alignment and worship a neutral [/COLOR]
[COLOR=red]diety/aspect[/COLOR]
Spontaneous Casting (healing)
[B]Skill Points:[/B] 32 [B]Max Ranks:[/B] 4/2
[B]Skills Ranks Mod Misc Total[/B]
Concentration *^ 4 +2 +2 +8
Decipher Script^ 2 +3 +0 +5
Heal* 2 +3 +0 +5
Know (arcana) *^ 4 +3 +0 +7
Know (history) *^ 4 +3 +0 +7
Know (the planes) *^ 4 +3 +0 +7
Know (religion) *^ 4 +3 +0 +7
Profession (scribe)*^ 4 +3 +0 +7
Spellcraft*^ 4 +3 +4 +11
[COLOR=red]looks like you listed your domain bonus but you don't get them just [/COLOR]
[COLOR=red]yet[/COLOR]
*Cleric
^Wizard
[COLOR=red]good job here thanks[/COLOR] :)
[B]Equipment: Cost Weight[/B]
Longbow 75gp 3lb
Arrows(20) 1gp 3lb
Dagger 2gp 1lb
Spellbook 15gp 3lb
Spell Comp pouch 5gp 2lb
Holy Symbol (w) 5gp --
Backpack 2gp 2lb
Bedroll 1sp 5lb
Waterskin 1gp 4lb
Beltpouch 1gp .5lb
Ink (1oz vial) 8gp --
Inkpen 1sp --
Scrollcase 1gp .5lb
Parchment(20sh) 4g -- [COLOR=red]20 sheets has to weigh something you can't [/COLOR]
[COLOR=red]carry that much paper and it not weight I think .5lb will be about[/COLOR] [COLOR=red]right[/COLOR]
Whetstone 2cp 1lb
Modified Scholars outfit
[I]Robe with belt, wide-brimmed hat, boots and cloak[/I]
[B]Total Weight: [/B]25lb [COLOR=red]paper makes this 25.5[/COLOR]
[B]Money:[/B] 13gp 7sp 8cp (125+9([URL="http://invisiblecastle.com/roller/view/2513118/"][COLOR=#800080]prof check[/COLOR][/URL]) start)
[B]Lgt Med Hvy Lift Push[/B]
[B]Max Weight:[/B] 33 66 100 100 200
[B]SPELLS:[/B]
[B]CLERIC[/B]
[B]Domains:[/B] Spell, Healing
[B]Domain Powers: [/B]
Spell -- +2 Concentration / Spellcraft (FRCS pg64)
Healing – You cast healing spells at +1 caster level
Spells/Day:
0/ 1 / 2 / 3 / 4 / 5 / 6 / 7 / 8 / 9
3/2
[B]WIZARD[/B]
[B]Specialist Evoker (give up enchantment/necromancy)[/B]
[B]Spells Known[/B]: 0=8 1=3
L0
Resistance
Acid Splash
Detect magic
Read Magic
Ray of Frost
Message
Open Close
Prestidigitation
L1
Burning Hands
Mage Armor
Magic Missile
[B]Spell Books[/B]:
Spells/Day:
0/ 1 / 2 / 3 / 4 / 5 / 6 / 7 / 8 / 9
1/1+1
Caster Save DC 13 = 3 + Spell Lvl + Bonuses
[COLOR=red]I have no clue how you are doing spells LOL so I won't even begin I'll just [/COLOR]
[COLOR=red]copy what I wrote before:[/COLOR]
[COLOR=red]Cleric-[/COLOR]
[COLOR=red]0lvl: 2 1stlvl: 1[/COLOR]
[COLOR=red]Wizard-[/COLOR]
[COLOR=red]0lvl: 1 1stlvl: 0[/COLOR]
[COLOR=red]So with bonus for high sats and specialization you should be casting:[/COLOR]
[COLOR=red]Cleric-[/COLOR]
[COLOR=red]0lvl: 2 1st lvl: 2[/COLOR]
[COLOR=red]Wizard-[/COLOR]
[COLOR=red]0lvl: 1 1st lvl: 2[/COLOR]
[COLOR=red]Which is one more spell than a 1st lvl character very kool[/COLOR]
[COLOR=black]Turning Check: 1d20+0[/COLOR]
[COLOR=black]Turning Damage: 2d6+ [/COLOR][COLOR=red]don't know why this is hiding here I can bearly see it[/COLOR]
Background: Lurik. Lurik is essentially a low born noble, far enough away from the family title so as to not have any chance of holding it, which works out since he has no desire whatsoever to take it. His relatively high IQ and moderate wealth of his family allowed Lurik to obtain a fine education and training as a scribe which gave him enough of an income to further his studies. Lurik benefits from a semi-eidetic memory, by which he remembers anything and everything he writes down, no small asset to his studies and scribing. Lurik’s only goal in life is to further his understanding of the arcane and divine.
Largely self trained in matters arcane, martial, and spiritual, Lurik approaches all facets of his life as art forms. He begins each day with a meditative routine similar to Yoga and Tai Chi in which he practices his meager martial training, prays, and studies his spells. His skills as an archer are reminiscent of Zen archery, facing perpendicular to his target and drawing the bow with a sideways motion. The archery step is the final part of his meditation, wherein he draws the bow several times a fires mental arrows, perceiving perfection to allow for such in battle. After this he uses Prestidigitation to wash up. While his approach to his studies carries a strong Lawful scent, his views in the world are solidly neutral, going with whatever benefits him most.
If you could go into a more detailed background maybe how you first discoveried magic and what reasons draw him in to learning more I will reward you some bonus XP (Not enough to catch Deskjob LOL but they will help) I'll give you till Sat night midnight EST as that is when I will be giving out XP and putting you in the Roll Call.
Code:
[B]Name:[/B] Cogs
[B]Race:[/B] Weasel (Black Footed Ferret)
[B]Size:[/B] Tiny
[B]Gender:[/B] M
[B]Alignment:[/B] N (with a bit of a Lawful streak)
[B]Str:[/B] 3 -4
[B]Dex:[/B] 15 +2 [B]BAB:[/B] +0 [B]HP:[/B] 5 (11/2)
[B]Con:[/B] 10 +0 [B]Grapple:[/B] -17 [B]Dmg Red:[/B] 0/0
[B]Int:[/B] 6 -2 [B]Speed:[/B] 20 Climb 20ft
[B]Wis:[/B] 12 +1 [B]Init:[/B] +1
[B]Cha:[/B] 5 -3 [B]ACP:[/B] 0
[B]Base+Armor+Shld+Dex+DB+Nat+Misc=[COLOR=lime]Total[/COLOR][/B]
[B]Armor:[/B] 10 +0 +0 +2 +0 +1 +2 = [COLOR=lime]15[/COLOR]
[B]Touch:[/B] 14 [B]Flatfooted:[/B] 13
[B]Base Mod Misc Total[/B]
[B]Fort:[/B] 2 +0 +2
[B]Ref:[/B] 2 +2 +4
[B]Will:[/B] 2 +1 +3
[B]Weapon Attack Damage Critical[/B]
Bite +4 1d3-4 x3
[B]Languages:[/B]
[B]Feats:[/B]
Weapon Finesse
[B]Special Attack:[/B]
Attach
[B]Special:[/B]
Alertness
Improved Evasion
Share Spells
Empathic Link
[B]Skill Points:[/B] 5 Uses Master's Ranks When Better
[B]Skills Ranks Mod Misc Total[/B]
Concentration *^ 4 +0 +0 +4
Decipher Script^ 2 -2 +0 +0
Heal* 2 +1 +0 +2
Know (arcana) *^ 4 -2 +0 +2
Know (history) *^ 4 -2 +0 +2
Know (the planes) *^ 4 -2 +0 +2
Know (religion) *^ 4 -2 +0 +2
Profession (scribe)*^ 2 +1 +0 +3
Spellcraft*^ 4 -2 +0 +2
[COLOR=red]You can share skills I didn't know that?[/COLOR]
Balance 0 +2 +8 +10
Climb 0 +2 +8 +10
Hide 1 +2 +8 +11
Move Silently 4 +2 +2 +8
Spot 3 +1 +0 +3
*Cleric
^Wizard
[B]Lgt Med Hvy Lift Push[/B]
[B]Max Weight:[/B] 7.5 15 22.5 22.5 45
Tiny Quadruped (x.75)
[/sblock]
Well that is all I can find at the moment I usually catch stuff in game as well. What I really would like is for you to make a homebrewed area on your sheet stating the swaps you made from your cleric class. that will let me know if a year from now I think why doesn't he have that I can't remember. Trust me it happens alot.
HM