that's what makes it fun what won't be fun for you is having 11 AC in an anti-magic zone ouch sure you don't want the studded leather?? LOL
 
Ok you are introduced IC and I am giving your character the red ink. 
 
[sblock=Lurik, Clr/Wiz Lv.1(1/0)]
could just be sblock Lurik levels are listed elsewhere
Appearance: Lurik. You can tell right away that this guy doesn’t go out of his way to be friendly. Tall and thin, Lurik has a semi regal and unstoppable look to him, at least in that “Haughtier that thou” sort of way, with shoulder length hair, sideburns and a goatee, neatly trimmed and maintained. Mostly traveling bareheaded he dons a wide brimmed hat in rain or bright sun. For the most part Lurik views the world with a calm disinterest, except when there is something to learn or study that gains his interest, and he keeps his communications with companions to a minimum (maximum efficiency) and typically refers to himself in the third person and uses the noble ‘we’ instead of ‘I’ but somehow manages to do it simply as a statement of fact rather than a boast. While Lurik does see himself as better than everyone he meets he has no desire nor need for anyone else to agree with him on that point. 
Can't wait to see you play him in the IC
 
	
	
	
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		[B]Name:[/B] Lurik
[B]Class:[/B] Cleric .5 / Wizard .5
[B]Race:[/B] Human
[B]Size:[/B] M
[B]Gender:[/B] M
[B]Age:[/B] 24
[B]Height:[/B] 5’11”
[B]Weight:[/B] 165lb
[B]Eyes:[/B] Piercing Blue
[B]Hair:[/B] Brown
[B]Skin:[/B] Light Tan
[B]Alignment:[/B] N (with a bit of a Lawful streak)
[B]Deity: [/B]Diety of Magic [COLOR=red]Will make a name if you wish to worship the deity or[/COLOR]
[COLOR=red]do you want to worship magic itself and your divine still comes from a deity [/COLOR]
[COLOR=red]you just worship his porfolio stronger is all your character your call[/COLOR]
 
[B]Str:[/B] 10 +0 (2p.)      [B]Level:[/B] 1 [COLOR=red]should be .5/.5[/COLOR]          [B]XP:[/B] 0
[B]Dex:[/B] 13 +1 (5p.)      [B]BAB:[/B] +0            [B]HP:[/B] 11 (1d6+2+3)
[B]Con:[/B] 14 +2 (6p.)      [B]Grapple:[/B] +0        [B]Dmg Red:[/B] 0/0
[B]Int:[/B] 16 +3 (10p.)     [B]Speed:[/B] 30          [B]Spell Res:[/B] 0
[B]Wis:[/B] 16 +3 (10p.)     [B]Init:[/B] +1          [B] Spell Save:[/B] 13+Lvl
[B]Cha:[/B] 10 +0 (02p.)     [B]ACP:[/B] 0             [B]Spell Fail:[/B] 0%
 
          [B]Base+Armor+Shld+Dex+DB+Nat+Misc=[COLOR=lime]Total[/COLOR][/B]
[B]Armor:[/B]     10    +0   +0  +1  +0 +0  +0  =  [COLOR=lime]11[/COLOR]
[B]Touch:[/B] 11              [B]Flatfooted:[/B] 10
 
         [B]Base   Mod  Misc  Total[/B]
[B]Fort:[/B]     1     +2           +3
[B]Ref:[/B]      0     +1     +2    +3
[B]Will:[/B]     2     +3           +5
[COLOR=red]is the +2 from the weasel??[/COLOR]
 
[B]Weapon          Attack     Damage     Critical    Range[/B]
Longbow           +1[COLOR=red](+2*)[/COLOR]         1d8        x3        100ft       
Dagger            +0         1d4       19/x2
Dagger(thrown)    +1 [COLOR=red](+2*)[/COLOR]        1d4       19/x2      10ft
[COLOR=red]* target within 30 feet[/COLOR]
 
[B]Languages:[/B] Common, High Elven, Dwarven, Draconic.
[COLOR=red]better if you took elven also they bing more into magic than dwarves and their [/COLOR]
[COLOR=red]being only one dwarf the group may ever meet and he is hard to understand as [/COLOR]
[COLOR=red]it is.[/COLOR]
 
[B]Feats:[/B]
  (Toughness)
  Point Blank Shot
  Precise shot
  Magical Aptitude
[COLOR=red]need to list where the feats come from please example Toughness (HB exchage)[/COLOR] 
[COLOR=red]Point Blank Shot (human bonus) etc. especially when you get the bonus when [/COLOR]
[COLOR=red]you hit 2nd lvl[/COLOR]
 
 
[B]Class Features:[/B]
Cleric Aura () [COLOR=red]No arua as you have a neutral alignment and worship a neutral [/COLOR]
[COLOR=red]diety/aspect[/COLOR]
Spontaneous Casting (healing)
 
 
[B]Skill Points:[/B] 32       [B]Max Ranks:[/B] 4/2
[B]Skills                     Ranks  Mod  Misc  Total[/B]
  Concentration *^           4    +2    +2    +8
  Decipher Script^           2    +3    +0    +5
  Heal*                      2    +3    +0    +5
  Know (arcana) *^           4    +3    +0    +7
  Know (history) *^          4    +3    +0    +7
  Know (the planes) *^       4    +3    +0    +7
  Know (religion) *^         4    +3    +0    +7
  Profession (scribe)*^      4    +3    +0    +7
  Spellcraft*^               4    +3    +4    +11
[COLOR=red]looks like you listed your domain bonus but you don't get them just [/COLOR]
[COLOR=red]yet[/COLOR]
 
  *Cleric
  ^Wizard
[COLOR=red]good job here thanks[/COLOR] :)
 
 
[B]Equipment:             Cost   Weight[/B]
  Longbow              75gp    3lb
  Arrows(20)            1gp    3lb
  Dagger                2gp    1lb
  Spellbook            15gp    3lb
  Spell Comp pouch      5gp    2lb
  Holy Symbol (w)       5gp    --
  Backpack              2gp    2lb
  Bedroll               1sp    5lb
  Waterskin             1gp    4lb
  Beltpouch             1gp   .5lb
  Ink (1oz vial)        8gp    --
  Inkpen                1sp    --
  Scrollcase            1gp    .5lb
  Parchment(20sh)       4g     -- [COLOR=red]20 sheets has to weigh something you can't [/COLOR]
[COLOR=red]carry that much paper and it not weight I think .5lb will be about[/COLOR] [COLOR=red]right[/COLOR]
  Whetstone             2cp    1lb
  Modified Scholars outfit
      [I]Robe with belt, wide-brimmed hat, boots and cloak[/I]
 
 
 
[B]Total Weight: [/B]25lb  [COLOR=red]paper makes this 25.5[/COLOR]    
  [B]Money:[/B] 13gp 7sp 8cp (125+9([URL="http://invisiblecastle.com/roller/view/2513118/"][COLOR=#800080]prof check[/COLOR][/URL]) start)  
 
 
               [B]Lgt    Med   Hvy  Lift  Push[/B]
[B]Max Weight:[/B]     33    66    100   100   200
 
 
[B]SPELLS:[/B]
 
[B]CLERIC[/B]
  [B]Domains:[/B] Spell, Healing
  [B]Domain Powers: [/B]
       Spell -- +2 Concentration / Spellcraft  (FRCS pg64)
       Healing – You cast healing spells at +1 caster level
  Spells/Day: 
  0/  1  /  2  /  3  /  4  /  5  /  6  /  7  /  8  /  9
  3/2
 
  [B]WIZARD[/B]
  [B]Specialist Evoker (give up enchantment/necromancy)[/B]
  [B]Spells Known[/B]: 0=8  1=3
   L0
    Resistance
    Acid Splash
    Detect magic
    Read Magic
    Ray of Frost
    Message
    Open Close
    Prestidigitation
   L1
    Burning Hands
    Mage Armor
    Magic Missile
 
 
  [B]Spell Books[/B]:
 
  Spells/Day:
   0/  1  /  2  /  3  /  4  /  5  /  6  /  7  /  8  /  9 
   1/1+1
 
  Caster Save DC 13 = 3 + Spell Lvl + Bonuses
 
[COLOR=red]I have no clue how you are doing spells LOL so I won't even begin I'll just [/COLOR]
[COLOR=red]copy what I wrote before:[/COLOR]
 
[COLOR=red]Cleric-[/COLOR]
[COLOR=red]0lvl: 2 1stlvl: 1[/COLOR]
[COLOR=red]Wizard-[/COLOR]
[COLOR=red]0lvl: 1 1stlvl: 0[/COLOR]
 
[COLOR=red]So with bonus for high sats and specialization you should be casting:[/COLOR]
[COLOR=red]Cleric-[/COLOR]
[COLOR=red]0lvl: 2 1st lvl: 2[/COLOR]
[COLOR=red]Wizard-[/COLOR]
[COLOR=red]0lvl: 1 1st lvl: 2[/COLOR]
[COLOR=red]Which is one more spell than a 1st lvl character very kool[/COLOR]
 
   [COLOR=black]Turning Check: 1d20+0[/COLOR]
[COLOR=black]Turning Damage: 2d6+ [/COLOR][COLOR=red]don't know why this is hiding here I can bearly see it[/COLOR]
	 
 Background: Lurik. Lurik is essentially a low born noble, far enough away from the family title so as to not have any chance of holding it, which works out since he has no desire whatsoever to take it. His relatively high IQ and moderate wealth of his family allowed Lurik to obtain a fine education and training as a scribe which gave him enough of an income to further his studies. Lurik benefits from a semi-eidetic memory, by which he remembers anything and everything he writes down, no small asset to his studies and scribing. Lurik’s only goal in life is to further his understanding of the arcane and divine.
 
Largely self trained in matters arcane, martial, and spiritual, Lurik approaches all facets of his life as art forms. He begins each day with a meditative routine similar to Yoga and Tai Chi in which he practices his meager martial training, prays, and studies his spells. His skills as an archer are reminiscent of Zen archery, facing perpendicular to his target and drawing the bow with a sideways motion. The archery step is the final part of his meditation, wherein he draws the bow several times a fires mental arrows, perceiving perfection to allow for such in battle. After this he uses Prestidigitation to wash up. While his approach to his studies carries a strong Lawful scent, his views in the world are solidly neutral, going with whatever benefits him most.
 
If you could go into a more detailed background maybe how you first discoveried magic and what reasons draw him in to learning more I will reward you some bonus XP (Not enough to catch Deskjob LOL but they will help) I'll give you till Sat night midnight EST as that is when I will be giving out XP and putting you in the Roll Call. 
 
 
	
	
	
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		[B]Name:[/B] Cogs
[B]Race:[/B] Weasel (Black Footed Ferret)
[B]Size:[/B] Tiny
[B]Gender:[/B] M
[B]Alignment:[/B] N (with a bit of a Lawful streak)
 
 
[B]Str:[/B] 3  -4            
[B]Dex:[/B] 15 +2            [B]BAB:[/B] +0            [B]HP:[/B] 5  (11/2)
[B]Con:[/B] 10 +0            [B]Grapple:[/B] -17       [B]Dmg Red:[/B]  0/0
[B]Int:[/B]  6 -2            [B]Speed:[/B] 20          Climb 20ft
[B]Wis:[/B] 12 +1            [B]Init:[/B] +1          
[B]Cha:[/B]  5 -3            [B]ACP:[/B] 0             
 
          [B]Base+Armor+Shld+Dex+DB+Nat+Misc=[COLOR=lime]Total[/COLOR][/B]
[B]Armor:[/B]     10    +0   +0  +2  +0 +1  +2  =  [COLOR=lime]15[/COLOR]
[B]Touch:[/B] 14              [B]Flatfooted:[/B] 13
 
         [B]Base   Mod  Misc  Total[/B]
[B]Fort:[/B]     2     +0           +2
[B]Ref:[/B]      2     +2           +4
[B]Will:[/B]     2     +1           +3
 
[B]Weapon          Attack     Damage     Critical[/B]
Bite               +4         1d3-4      x3          
 
 
[B]Languages:[/B] 
 
[B]Feats:[/B]
  Weapon Finesse
 
 
[B]Special Attack:[/B]
  Attach
 
 
 [B]Special:[/B]
  Alertness
  Improved Evasion
  Share Spells
  Empathic Link
 
 
[B]Skill Points:[/B] 5        Uses Master's Ranks When Better
[B]Skills                     Ranks  Mod  Misc  Total[/B]
  Concentration *^           4    +0    +0    +4
  Decipher Script^           2    -2    +0    +0
  Heal*                      2    +1    +0    +2
  Know (arcana) *^           4    -2    +0    +2
  Know (history) *^          4    -2    +0    +2
  Know (the planes) *^       4    -2    +0    +2
  Know (religion) *^         4    -2    +0    +2
  Profession (scribe)*^      2    +1    +0    +3
  Spellcraft*^               4    -2    +0    +2
 
[COLOR=red]You can share skills I didn't know that?[/COLOR]
 
 
  Balance                    0    +2    +8    +10
  Climb                      0    +2    +8    +10   
  Hide                       1    +2    +8    +11
  Move Silently                 4    +2    +2    +8
  Spot                       3    +1    +0    +3
 
 
  *Cleric
  ^Wizard
 
               [B]Lgt    Med   Hvy  Lift  Push[/B]
[B]Max Weight:[/B]    7.5    15   22.5  22.5    45
Tiny Quadruped (x.75)
	 
  
[/sblock]
 
Well that is all I can find at the moment I usually catch stuff in game as well. What I really would like is for you to make a homebrewed area on your sheet stating the swaps you made from your cleric class. that will let me know if a year from now I think why doesn't he have that I can't remember. Trust me it happens alot. 
 
HM