Off To War... Recriutment/Discussion

Hey ML glad you are around you could start a "Let's get going" post and see who follows LOL :p:p:p:p:p

But as to your post
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BTW FM I wouldn't recommend getting that Lay on Hands flavor thing. The math
speaks against it, and this is coming from a person who hates math :P
Lay on Hands can be used once per day to heal up to your Paladin level x your
 cha modifier. In Claude's case that would be 2x3 or a total of 6 HP. At level
 3, that would be 9 HP worth of healing. If you take the flavor ruling, you
 effectively halve your healing - out of 10 attempts at lay on hand, an 
average of 5 will succeed. In return you will get 2 or 3 points extra. 10
 attempts at lvl 3 = 3 x 3 x 10 = 90 points of healing. 5 attempts at lvl 3 +
 5 times the 3 HP flat bonus granted by the flavor = 3 x 3 x 5 + 5 x 3 = 60
 points of healing. at level 10 that would be (considering you leave your CHA
 at 16) 10 x 3 x 10 = 300 points of healing
 
10 x 3 x 5 + 5 x 10 = 200 points of healing. So, it's not worth it at both low
 and higher levels . Not to mention that if it fails in a critical situation but
 rolls the 50% in an off-battle healing attempt you'd be very annoyed.

I think FM is using an alternate Lay on hands ability, see the following:
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Lay on Hands (Su): Beginning at 2nd level, a paladin with a Charisma score of 
12 or higher can heal wounds (her own or those of others) by touch. She
 gains a pool of healing, which allows her to heal a total number of hit points
 of damage equal to her paladin level × her Charisma bonus. A paladin
 may choose to divide her healing among multiple recipients, and she
 doesn’t have to use it all at once.
 
 A Paladin may fill this pool with a full minute (10 rounds) of concentration and
 prayer. Refreshing the pool brings the Paladin's pool of healing back up to the
 maximum (Paladin level *Charisma Bonus). She may fill her healing pool a
 number of times per day equal to 1 + half her Charisma modifier (rounded
 down).
 
Alternatively, a paladin can use any or all of this healing power to deal damage
 to undead creatures. Using lay on hands in this way requires a successful 
melee touch attack and doesn’t provoke an attack of opportunity.
 The paladin decides how many of her daily allotment of points to use as
 damage after successfully touching an undead creature. The target may make
 a Will save(DC 10+1/2 Paladin Level+Cha) to negate the damage.
 
The paladin's Lay on Hands gains additional capabilities as she progresses in
 level as a paladin. The paladin may use all additional effects in conjunction 
with healing, as long as she spends enough points


No need to redo the math it might get really complacated.

HM
 
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I have access to everything. So if someone needs a write up on a PrC/Class/Spell/Feat etc. just ask. BTW I now remembered that HM had asked for the Duskblade writeup. While i'm too lazy to write the whole thing over from the PHB2, i found a link that seems to be accurate. Here.

On Lora being leader: well she certainly is smart enough to make the right and logical decisions, and she is trying her best not to be ruled by emotions. However her low CHA and problems with communication will make it difficult for her.

[sblock=To HM]Damn it i think i messed up Lora's build. I took the Milita feat so that i could then get levels in Eldritch Knight, as that was my idea of a warrior/mage type hero with only DMG/PHB resources. However later on you allowed other sources, provided they were written here or otherwise made accessible to you. So, there are better options than spending a feat to get proficiency with martial weapons. For example, getting a level in Dragonslayer gets both all weapons and all armours, and armour is required for the Spellsword PrC that i ultimately want to get.

So now... I can continue with the Wizard/Spellsword/Eldritch Knight build but if you rule that Spellsword does not require all armour proficiencies (which sort of does not make sense, provided it ultimately allows one to cast in armour with up to 30% spell failure negated.

Or you can rule that a level in Eldritch Knight grants them (i can get that past Wizard 6 with my Milita feat, and it would justify getting that feat.)

Or i can get a level in Dragon Slayer, but then i'd really need to swap Milita for Iron Will which is a prerequisite for the PrC.

Or... i don't know :) What do you think?[/sblock]
 
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I'm at work from 8am to 4pm

I'm out in the snow 4pm - 7pm because I got in a car accident. (I am ok)

I'm at dinner 7pm -9pm (cuze I was hungry)

And all the while my group is cozy and warm role-playing. Loved what I saw in Spider's Path. It was all great :lol:

Except nothing from Theroc (he is having computer problems and his mom is not well correct??) even if there's no ready to go from him by tomorrow night I will be moving things forward after I do XP (yes it is that time again) and you all have done excellent. Spider's Path is almost done and the bonus XP for completing the quest should put some of you at lvl 3 and others (Sphyh) at lvl 2.

But before that, well you will see tommorrow night... :devil:

[sblock=To ML]
Hmm.. Not sure on the Spellsword class I looked it up and I can't see Lora running around the battlefield in full plate even if she did have a 0% chance of failure. What would be the ideal build if you say hit 15 lvl??
We can look at that and work are way back and see what we need. And like I told Sphyh we could create a new prestige class.

Note: I would like to see a character progress in armor than just get new abilities(prof) all of the sudden cuze they took a class. Always hated when someone took one lvl in fighter, and it didn't fit with what they did before gaining that lvl. [/sblock]
 

[sblock=HM]Well yes think that powergaming stuff - take one level of that, and two levels of this, and five levels of this, to make a mean meatgrinder/caster or whatever hurts roleplaying.

However Lora was intended to be a warrior/mage from the start. At that time i was in a game and was running a lvl 20 Wizard so i didn't want another full progression caster. Hence me taking Milita, Dodge, and investing in STR and DEX.

I think that by far the best warrior/mage would ultimately include 10 levels of Spellsword - the ASF reduction will indeed allow Lora to fight in a Mithral Full plate with 0% spell failure. That was always one of the goals for me - to have her sacrifice some caster levels to gain versatility and durability. I saw that one full attack at later levels can drop an unprepared caster, and since i didn't want to focus on save or die spells, and blasting later on becomes pointless, i decided that even i'm lacking 6 caster levels i can still haste and stoneskin her and throw her in to melee.

The Channel Spell ability also looks very interesting to me, delivering magic in a unique way o the battlefield. Here is the full write up on Spellsword directly from Complete Warrior:

[sblock=SPELLSWORD]The dream of melding magic and weaponplay is fulfilled in the person of the spellsword. A student of both arcane rituals and martial techniques, the spellsword gradually learns to cast spells in armor with less chance of failure. Moreover, he can cast spells trough his weapon, bypassing his opponent's defenses.

Despite the class's name, a spellsword can use any weapon or even switch weapons. "Spellaxe", "spellspear", and other appellations for this prestige class are certainly possible but not commonly used. The requirements for this presitige class make it most attractive to multiclass wizard/fighters or sorcerer/fighters, although bard/fighters can meet the requirements just as easily.

Feared by other martial characters because of his ability to use spells, and feared by spellcasters because of his ability to cast those spells while wearing armor, a spellsword often walks the world alone.

Hit Die: 8

Requirements: To qualify to become a spellsword, a character must fulfill the following criteria:

Base attack bonus: +4
Skills: Knowledge (arcana) 6 ranks.
Feats: Proficiency with all simple and martial weapons and with all armor (heavy, medium, and light).
Spells: Able to cast 2nd-level arcane spells.
Special: Must have defeated a foe trough force of arms alone, without recourse to spellcasting.

Class Skills

The spellswords class skills (and the key ability for each skill) are Climb (Str), Concentration (Con), Knowledge (Int), Jump (Str), Profession (Wis), and Spellcraft (Int)

Skill points at each level: 2 + Int modifier.

Class Features

All of the following are class features of the spellsword prestige class.

Spells per day: At every odd-number level, a spellsword gains new spells per day as if he had also gained a level in an arcane spellcasting class he belonged to before adding the prestige class. He does not, however, gain any other benefit a character of that class would have gained (improved chance of controlling or rebuking undead, metamagic or item creation feats, and so on), save for increased effective level of spellcasting. If a character had more than one spellcasting class before becoming a spellsword, he must decide to which class he adds the new level for purposes of determining spells per day.

Ignore spell failure (Ex): Beginning at 1st level, a spellsword's hard work and practice at merging spellcraft with weaponry starts to pay off. As an extraordinary ability, he ignores a portion of the arcanse spell failure chance associated with using armor. This reduction starts with 10% and gradually increases to 30%, as shown on the class table. A spellsword subtracts the given percentage value from his total spell failure chance, if any. For instance, a character wearing scale mail and carrying a small shield normally has a spell failure chance of 30%, but this drops only to 20% for a 1st-level spellsword.

Bonus Feat: At 2nd level, a spellsword advances his art, gaining a bonus feat. This bonus feat must be either a metamagic feat or one drawn from the list of bonus feats allowed to a fighter (see Table 5-1 on page 90 of the Player's Handbook)

Channel Spell (Sp): At 4th level, a spellsword can channel he can cast into his melee weapon. Using this ability requires a move action, and the spellsword uses up the prepared spell or spell slot just as if he had cast the spell. The channeled spell affects the next target that the spellsword successfully attacks with his weapon (saving throws and spell resistance still apply). Even if the spell normally affects an area or is a ray, it affects only the target. The spell is discharged from the weapon, which can then hold another spell. A spellsword can channel his spells in to only one weapon at a time. Spells channeled in a weapon are lost if not used in 8 hours.

Multiple Channel Spell (Sp): A 10th level spellsword can channel two spells in to his melee weapon, using a move action to channel each one. Both channeled spells affect the target the spellsword successfully attacks with his weapon, in the order the spells were placed in to the weapon. As with the channel spell class feature, saving throws and spell resistance apply normally. Each time a spellsword uses multiple channel spell, two of his five channel spell uses per day are expended.

Table 2-32: The Spellsword (can't make tables in ENWorld :()

Level 1:
BAB +1, Fort +2, Ref+0, Will +2, Ignore spell failure 10%, +1 caster level.
Level 2: BAB +2, Fort +3, Ref+0, Will +3, Bonus feat
Level 3: BAB +3, Fort +3, Ref+1, Will +3, Ignore spell failure 15%, +1 caster level.
Level 4: BAB +4, Fort +4, Ref+1, Will +4, Channel spell 3 /day
Level 5: BAB +5, Fort +4, Ref+1, Will +4, Ignore spell failure 20%, +1 caster level.
Level 6: BAB +6, Fort +5, Ref+2, Will +5, Channel spell 4 /day
Level 7: BAB +7, Fort +5, Ref+2, Will +5, Ignore spell failure 25%, +1 caster level.
Level 8: BAB +8, Fort +6, Ref+2, Will +6, Channel spell 5 /day
Level 9: BAB +9, Fort +6, Ref+3, Will +6, Ignore spell failure 30%, +1 caster level.
Level 10: BAB +10, Fort +7, Ref+3, Will +7, Multiple Channel spell[/sblock]

I really like everything about that class. My ideal situation at level 15 depends on certain things. If i know she will get past level 15, i will get 6 levels of Wizard to make use of the increase in saving throws they get at that level. If not, I'll aim for maximum levels in Spellsword. Also, there comes the problem with the lack of armor proficiency.

So, Ideally at level 15, Lora is a Wizard 6/Spellsword 9. At level 20, she is Wizard 6, Spellsword 10, Eldritch Knight 4.

If the armor thing is such a problem, I'd be happy if you allow me to take a different feat in place of the Milita feat (something to help Lora get to WW attack as that thing requires a boatload of feats). and just grab a fighter level. While normally that would make it a powergaming choice, a level in fighter in a war campaign seems adequate.

So, if you allow me to swap Milita with something else as i get the fighter level (there are rules for feat retraining in the PHBII i can post them if you wish). Lora's build at level 15 can be such:
Wizard 6/Fighter 1/Spellsword 8. At level 20 she will be Wizard 6/ Fighter 1/ Spellsword 10/ Eldritch Knight 3.

She will cast spells as a 13th level Wizard, but get to ignore 30% ASF, get to use that awesome Channel Spellability, and have very a decent BAB of 17.

Honestly the Milita feat had two uses in my build:

1 - Justify Lora's beginnings as a warrior/mage, her ties to the military training, her brother and the whole rape scenario.
2 - save me a level of Fighter and thus granting Lora one more caster level (which as i see now is not that important as she can still cast level 7 spells at lvl 20 even with a level of fighter added)

Phew, that was a lot of writing B-) [/sblock]
 
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Experience Jan 16th - Jan 31st

Code:
Sphyh                         370
Frozen Messiah                490
ghostcat                      480
Myth and Legend               490
DragonWriter                  170
Theroc                        360

Congrats to ML for reaching Level 3

And looks like from the RG that Onesimus, Trinham, and Aidan will be leveling up the 15th of Feb :lol: awesome

[sblock=ML]
Umm... A wizards BAB doesn't reach +4 till lvl 8 am I missing something? [/sblock]
 

Yay Level 3! :) I leveled Lora up in the RG, she got max HP this time! [sblock=HM]Yes damn it here is why i had to take that ED level at CL7 now i remembered! I had written it like that initially but then changed it as i got distracted :) So yeah, think of it as Wizard6/ED1/SS10/ED3

Also, I went for Mobility now. It seems she will indeed have enough feats to get WW attack, and soon! She will get a bonus Wizard feat at lvl 5 which will be Quicken Spell (to get those lovely Quickened True Strikes later on)

She will then get a regular feat at LVL 6 which will be Combat Expertise

She will get an extra fighter feat at CLVL 7 (first ED lvl) which will be Spring Attack since by then she will have 4 BAB.

She will then get a regular feat and a bonus feat at Clvl9 (2nd SS lvl) - The regular feat will be Arcane Strike, the other one - WHIRLWIND ATTACK WOOHOOO! :D By the way I'm guessing you don't have anything against Arcane Strike? Or it working with a WW attack?[/sblock]
 
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Hm... I know the basic concept of Aidan, but am starting to wonder if I know the best 'mechanical' setup for him.

Basically, I plan on making him a 'warrior/mage' via Dragon Disciple and Sorcerer, but I'm not sure if I should supplement anything else in there, as my spells will be weak and I'll definitely be hurting my BAB.

lol

Anyways, not a big deal at the moment.
 


Wow we have 3 hybrid characters and a battle sorcerer already.. Why all the sudden love for sacrificing power for versatility :D Theroc - you should read this article. I know i did :)

I had ALWAYS planned for Aidan to slowly unlock magic in his blood. It's why I mentioned he had distant ties to nobility. My idea was that dragon blood was long passed through the nobility of the area, generally watered down. Aidan happens to have enough of it to manifest supernatural gifts(or spells).

Oh, HM. Aidan has no rations. He was not prepared for traveling separated from the camp as none had told him to supply his own rations(militaries usually provide those for their men.)
 

Oh, HM. Aidan has no rations. He was not prepared for traveling separated from the camp as none had told him to supply his own rations(militaries usually provide those for their men.)

Claude is in the same problem at the moment since I believed that we would be alongside a military force for the entire time, I think we will be all right though as long as Moggins keeps with the senseless killing of fuzzy animals :p
 

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