Off To War... Recriutment/Discussion

Excatly on the stats (I did not know the breath weapon was once per day) maybe just lose a d8 on that let me check when I get home.

Now for the +1 exsiting lvl it wouldn't be in place of spells you would get it every lvl so a +10 caster lvls (some dragons are very good spell casters)

I'm at work so really can't give you a good accounting but that was what i was my line of thinking.

HM
 

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Excatly on the stats (I did not know the breath weapon was once per day) maybe just lose a d8 on that let me check when I get home.

Now for the +1 exsiting lvl it wouldn't be in place of spells you would get it every lvl so a +10 caster lvls (some dragons are very good spell casters)

I'm at work so really can't give you a good accounting but that was what i was my line of thinking.

HM

Hm... that does make it tempting. I'll be asking about this on Enworlds 3 edition rules area for advice.

Though, one thing I fully intend on taking(if I can convince you to allow it) is a prestige class called Abjurant Champion. The main reason being, it would allow Aidan to use magic as his armor very effectively(which I would flavor as his draconic aspect manifesting), as well as not losing BAB or spell levels in the process.

I can PM you the stuff in a bit once I've more solidified my current plan.
 

NP Theroc, hey did you notice like I did how everyone was posting away until Aidan piped up about what he saw and then everyone grew very quiet. I can almost see the party stop dead still on the path as the slowly look around to see what he is talking about.

@everyone else: sorry didn't mean to scare you just your characters :p

HM
 

Well actually I was just about to post on Thursday evening when my ADSL went down and I was thrown off the net. :(

I have only just been reconnected.
 





[sblock=ABJURANT CHAMPION]Directly from Complete Mage.

"The true warrior disdains no weapon, no tool, that might win h im the day on the field of battle. And what is magic but another weapon hanging at your side, ready to be drawn and wielded when the need arises?"

—Caspian LaMont, Guard-Captain of the Knights Ascendant

While the eldritch knight (DMG 187) strives to balance his m ystical and martial prowess, and the spellsword (Complete Warrior) uses weapons to channel his spells, the abjurant champion focuses his arcane abilities both to augment his personal defense and to hinder enemy spellcasters. Perfectly suited for martial stalwarts who dabble in magic, this class offers characters the ability to improve their combat skills in ways neither soldiers nor spellcasters can.

BECOMING AN ABJURANT CHAMPION

Fighter/wizard and paladin/sorcerer are both common paths taken to become an abjurant champion, but given the requirements, any martial-oriented character can qualify by taking a single level of an arcane spellcasting class, from bard to wu jen. Single-classed hexblades (Complete Warrior) or duskblades (Player's Handbook II) can qualify but usually lack the abjuration spells that make this combination function best.

ENTRY REQUIREMENTS

Base Attack Bonus: +5.
Feat: Combat Casting.
Spellcasting: Must be able to cast 1st-level arcane spells, including at least one abjuration spell.
Special: Must be proficient with at least one martial weapon.

CLASS FEATURES

As an abjurant champion, your abilities are focused on melding arcane defenses and martial offense into a deadly alloy, a fierce combination of techniques that allow you to overpower or outlast your foes. You are also skilled in utilizing your abilities separately, casting spells or wielding weapons as other classes do.

Spellcasting: At each level, you gain new spells per day and an increase in caster level (and spells known, if applicable) as if you had also gained a level in an arcane spellcasting class to which you belonged before adding the prestige class level. You do not, however, gain any other benefit a character of that class would have gained. If you had more than one arcane spellcasting class before becoming an abjurant champion, you must decide to which class to add each level for the purpose of determining spells per day, caster level, and spells known.

Abjurant Armor (Su): Any time you cast an abjuration spell that grants you an armor bonus or shield bonus to AC, you can increase the value of the bonus by your abjurant champion class level. Abjurant champions rely on mage armor, shield, and similar spells instead of actual armor.

Extended Abjuration (Su): You depend on your abjuration spells to protect you in combat. Double the duration of abjuration spells you cast, as if you had applied the Extend Spell feat to them (but without any change in level or casting time).

Swift Abjuration (Su): Beginning at 2nd level, you can cast abjuration spells as a swift action, as if you had applied the Quicken Spell feat to them (but without any change in level). The maximum level of spell you can quicken in this way is equal to 1/2 your class level (rounded up).

Arcane Boost (Su): Beginning at 4th level, you gain the ability to burn arcane energy to empower your martial abilities. As a swift action, you can spend one of your uncast spells or spell slots to grant yourself one of the following insight bonuses for 1 round.

• Bonus on attack rolls equal to the spell's level.
• Bonus on weapon damage rolls equal to twice the spell's level.
• Bonus to AC equal to the spell's level.
• Bonus on saving throws equal to the spell's level.
• Resistance to acid, cold, electricity, fire, and sonic equal to 5 x the spell's level.

Martial Arcanist (Ex): At 5th level, you master the art of combining your militant and mystical training. From this point on, your caster level in a chosen arcane spellcasting class is equal to your base attack bonus (unless it would otherwise be higher). For example, a 7th-level fighter/1st-level wizard/5th-level abjurant champion has a base attack bonus of +12 (and thus a caster level of 12th). You can apply this benefit to only one arcane class to which you have added spellcasting levels by your advancement as an abjurant champion.

TABLE 3 - 1 : THE ABJURANT CHAMPION

HIT DIE :
D10

Class Skills
(2 + Int modifier per level): Climb, Concentration, Craft, Handle Animal, Intimidate, Jump, Knowledge (arcana), Ride, Spellcraft, Swim.

Level 1:
BAB +1, Fort +0, Ref+0, Will +2, Abjurant armor, extended abjuration, +1 caster level.
Level 2:
BAB +2, Fort +0, Ref+0, Will +3, Swift abjuration, +1 caster level.
Level 3: BAB +3, Fort +1, Ref+1, Will +3, +1 caster level.
Level 4: BAB +4, Fort +1, Ref+1, Will +4, Arcane boost, +1 caster level.
Level 5: BAB +5, Fort +1, Ref+1, Will +4, Martial arcanist, +1 caster level.[/sblock]
 

Hey HM when we get a chance can we start hammering out details on the soldier prestige class i found. if we wanna start tweaking it or anything. just wanna make sure i start moving in the right direction when i level up.

one more thing. ill be in canada for the winter olympics for some mission work from the 12-20th... ill have internet access but i might not get to post as often or as in depth.
 

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