Off To War... Recriutment/Discussion

haha i agree frozen. im sure the hydra will have a hard time moving about in the woods compared to us. but who wants to rabbit that it chases into the trap?
 

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We could make fakes, the Hydra attacked a rock in a pound, I'm pretty sure it would bite.

I think Claude would go for it. We might be able to get Aiden on side by convincing him that it would save Lora. Trinham is pretty slow right now we might just be able to out run him :p
 


Guys have any of you actually tried to light a fire outside? In a fresh forest everything is green and damp. There are dry twigs on the ground, sure, but we are not at a picnic either, you know, there's a Hydra chasing us and all that.

There is a really nice second level spell in the Spell Compendium (that Jemal banned after i requested it in his game) called Combust. That thing could light a fresh, sappy tree trunk on fire. But i forgot to take it! hm... I'll be sure to do so next time.
 

I have a solution, between you and Trinham you can distract the thing with magic, we only need enough time to gather a pile of wood together. At that point Jareth will use burning hands to light it up, since it's magical fire the pile of wood will light. If things are done properly, and if any one has any oil to add on to it just to speed things up feel free, it should start a quick blaze enough and large enough to at least get the thing off of our tails long enough fo us to get away.

It's a crazy plan but if it works it could just save our bacon and reserve a lot of our resources
 

Hmm.... But even if we get a nice big bonfire, it's not likely to spread very far. And the hydra might be able to work out "Hey, no fire there! Go there instead!"

And that fast healing 15 basically negates any damage we could do to it, so any kind of fight isn't really an option.

In my opinion, running is the best option right now... Maybe we can lead it away from the river, double back and get across.
All of us at least match its speed, so at the very least, we can stay ahead of it on land. I think only Onesimus wears medium/heavy armor, though I'm not sure about that. But I think everyone else wears light or no armor, so we should be fine with the pace.
 

This is true, I just like the idea of seeing this thing thrasing in an inferno.

On the note of movement I do believe Trinham is moving slower than all of us, but I don't exactly know if that is true
 

Thankfully, not according to the rules. Dexterity has no effect on your land speed, only your quickness. Speed is a set thing, done by race, and can only be affected by magical powers or class abilities after that. DEX deals with a bunch of other things, but not that.

...Otherwise it would be more like "I don't have to outrun the beastie. I just have to outrun you!" much more often. ;)
 

There is no rule for lose dex/ lose speed but I was thinking you wouldn't be as graceful and stumbling alot might slow you down. But since Claude was helping him along I guess that could make the difference, and keep them both at the same speed no problem.

Later I may make a rule about that it seems to me it would only need to be if you were in the extreme negs (like Trinham is) but losing 5' per round would be possible.

Spider's Path updated take note to the severed and burnt head. ;)

HM
 

we have to run.... we could maybe do this if we all had full health and the proper spells prepared. yea i have medium armor on so im moving at 20 but i can still get the x4 for a full round run action. i think we should have our fastest guy (anybody above 30 or we have a spell that could help?) get the hydras attention and lore it away from us and get the rest of the party, including my slow self and the handicapped trinham across that bridge and we dont stop runnin till we get to the manor lol.

hey we always could have the cat distract the beastie :devil:
 

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