D&D 5E Official D&D Basic Discussion Thread

Regarding the bless spell, wouldn't it be "cleaner" to say it grants advantage to those affected? (I know the average/mean of advantage vs. adding 1d4 can be greater, but still.)
 

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Fireball now does 8d6 damage? Am I reading that right?

Flamestrike does the same damage for a 5th level spell, and has a smaller radius...
 


Stuff about the wizard I noticed:
While arcane recovery does indeed have a spell level limit.
I've noticed they've actually boosted the damage on many arcane spells, Meteor Swarm actually does 20d6 bludgeoning + 20d6 fire damage now!
Permanency and that 20th level evoker ability from the playtest has been replaced with spell mastery and signature spell.

Fighter:
The champion fighter is really hard to kill at 18th level and gets a half prof bonus to all non-prof con, dex, and str checks.

Cleric:
Divine strike seems to have been moved to a domain ability, instead of something common for all clerics.

Rogue:
Sneak attack is now back to the 3e progression.
Rogues get blindsense, which actually does allow a rogue the ability to sneak attack someone in the dark. It was an issue brought up about the Rogue before.
 
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Regarding the bless spell, wouldn't it be "cleaner" to say it grants advantage to those affected? (I know the average/mean of advantage vs. adding 1d4 can be greater, but still.)

Yes. But then bless couldn't affect characters who have advantage from some other source.

And it would auto-cancel disadvantage. Blind? Cast bless. Poisoned? Cast bless. And so on. Of course there are other effect of blindness and poison, but having disadvantage to all checks and rolls is a big part of it in combat.

Thaumaturge.
 


Stuff about the wizard I noticed:
While arcane recovery does indeed have a spell level limit.
I've noticed they've actually boosted the damage on many arcane spells, Meteor Swarm actually does 20d6 damage now!

The way I read it, it's 40d6. 20d6 fire AND 20d6 bludgeoning.

Thaumaturge.
 

Yes. But then bless couldn't affect characters who have advantage from some other source.

And it would auto-cancel disadvantage. Blind? Cast bless. Poisoned? Cast bless. And so on. Of course there are other effect of blindness and poison, but having disadvantage to all checks and rolls is a big part of it in combat.

Thaumaturge.

Good calls. It would be weird to be blinded and/or poisoned, and then bless takes the sting away. :)
 


I like how some spells do more damage/more effect/more targets/whatever when prepared at higher levels. Prevents us from having five separate cure spells, ten separate 'do damage to a guy with fire' spells, etc.
 

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