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Official D&D Sage Advice Compendium Updated

Sorry if someone already posted this, but yesterday the Sage Advice Compendium got updated: http://dnd.wizards.com/articles/sage-advice/sage-advice-compendium.

New things:

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[FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]Can a dragonborn sorcerer with a draconic bloodline have two different kinds of Draconic Ancestry? [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT]A dragonborn sorcerer can choose a different ancestor for the racial trait and for the Dragon Ancestor feature. Your choice for the racial trait is your actual ancestor, while the choice for the class feature could be your ancestor figuratively—the type of dragon that bestowed magic upon you or your family or the kind of draconic artifact or location that filled you with magical energy.

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[FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]Do the benefits from Bardic Inspiration and the [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]guidance [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]spell stack? Can they be applied to the same roll? [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT]Yes, different effects stack if they don’t have the same name. If a creature makes an ability check while it is under the effect of a [FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]guidance [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT]spell and also has a Bardic Inspiration die, it can roll both a d4 and a d6 if it so chooses.

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[FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]Is the intent that a bard gets to know the number rolled on an attack roll or ability check before using Cutting Words, or should they always guess? If used on a damage roll, does Cutting Words apply to any kind of damage roll including an auto-hit spell like [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]magic missile[/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]? [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT]
You can wait to use Cutting Words after the roll, but you must commit to doing so before you know for sure whether the total of the roll or check is a success or a failure. You can use Cutting Words to reduce the damage from any effect that calls for a damage roll (including [FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]magic missile[/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT]) even if the damage roll is not preceded by an attack roll.


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[FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]Does the fighter’s Action Surge feature let you take an extra bonus action, in addition to an extra action? [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT]Action Surge gives you an extra action, not an extra bonus action. (Recent printings of the [FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]Player’s Handbook [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT]no longer include the wording that provoked this question.)




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[FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]Can a bound and gagged druid simply use Wild Shape to get out? It’s hard to capture someone who can turn into a mouse at will. [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT]Transforming into a different size can be an effective way of escaping, depending on the nature of the bonds or confinement. All things considered, someone trying to keep a druid captive might be wise to stash the prisoner in a room with an opening only large enough for air to enter.




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[FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]Can a monk use Stunning Strike with an unarmed strike, even though unarmed strikes aren’t weapons? [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT]Yes. Stunning Strike works with melee weapon attacks, and an unarmed strike is a special type of melee weapon attack. The game often makes exceptions to general rules, and this is an important exception: that unarmed strikes count as melee weapon attacks despite not being weapons.


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[FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]Can the rogue’s Reliable Talent feature be used in conjunction with Remarkable Athlete or Jack of All Trades? [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT]No. Each of these features has a precondition for its use; Reliable Talent activates when you make an ability check that uses your proficiency bonus, whereas the other two features activate when you make an ability check that doesn’t use your proficiency bonus. In other words, a check that qualifies for Reliable Talent doesn’t qualify for Remarkable Athlete or Jack of All Trades. And Remarkable Athlete and Jack of All Trades don’t work with each other, since you can add your proficiency bonus, or any portion thereof, only once to a roll.




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[FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]The Shield Master feat lets you shove someone as a bonus action if you take the Attack action. Can you take that bonus action before the Attack action? [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT]No. The bonus action provided by the Shield Master feat has a precondition: that you take the Attack action on your turn. Intending to take that action isn’t sufficient; you must actually take it before you can take the bonus action. During your turn, you do get to decide when to take the bonus action after you’ve taken the Attack action. This sort of if-then setup appears in many of the game’s rules. The "if" must be satisfied before the "then" comes into play.




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[FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]Is there a hard limit on how many short rests characters can take in a day, or is this purely up to the DM to decide? [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT]The only hard limit on the number of short rests you can take is the number of hours in a day. In practice, you’re also limited by time pressures in the story and foes interrupting.

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[FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]If the damage from [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]disintegrate [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]reduces a half-orc to 0 hit points, can Relentless Endurance prevent the orc from turning to ash? [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT]Yes. The [FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]disintegrate [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT]spell turns you into dust only if the spell’s damage leaves you with 0 hit points. If you’re a half-orc, Relentless Endurance can turn the 0 into a 1 before the spell can disintegrate you.




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[FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]What happens if a druid using Wild Shape is reduced to 0 hit points by [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]disintegrate[/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]? Does the druid simply leave beast form? [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT]The druid leaves beast form. As usual, any leftover damage then applies to the druid’s normal hit points. If the leftover damage leaves the druid with 0 hit points, the druid is disintegrated.




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[FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]Using 5-foot squares, does [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]cloud of daggers [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]affect a single square? [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]Cloud of daggers [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT](5 ft. cube) can affect more than one square on a grid, unless the DM says effects snap to the grid. There are many ways to position that cube.




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[FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]What actions can monsters use to make opportunity attacks? Are Multiattack and breath weapon actions allowed? [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT]A monster follows the normal opportunity attack rules ([FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]PH[/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT], 195), which specify that an attack of opportunity is one melee attack. That means a monster must choose a single melee attack to make, either an attack in its stat block or a generic attack, like an unarmed strike. Multiattack doesn’t qualify, not only because it’s more than one attack, but also because the rule on Multiattack ([FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]MM[/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT], 11) states that this action can’t be used for opportunity attacks. An action, such as a breath weapon, that doesn’t include an attack roll is also not eligible.



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[FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]The [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]stinking cloud [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]spell says that a creature wastes its action on a failed save. So can it still use a move or a bonus action or a reaction? [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT]Correct. The gas doesn’t immobilize a creature or prevent it from acting altogether, but the effect of the spell does limit what it can accomplish while the cloud lingers.



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[FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]Does a creature with Magic Resistance have advantage on saving throws against Channel Divinity abilities, such as Turn the Faithless? [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT]Channel Divinity creates magical effects (as stated in both the cleric and the paladin). Magic Resistance applies.





I wish the reply on stinking cloud had been more precise - since losing action loses you your bonus action too. Movement and reactions are fine but *technically* spending your action stretching is not the same as losing your action or cannot take action so this reply means...

Inside stinking cloud with failed save, I can still use bonus action abilities and spells that are otherwise legal.

If that's the actual intent, fine, but it seems off.
 

After listening to the Sage Advice video I have come around on it.

I think both taking a bonus action after its requirement and not splitting up actions is the way to go because it makes things simpler, especially the latter.
 

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After listening to the Sage Advice video I have come around on it.

I think both taking a bonus action after its requirement and not splitting up actions is the way to go because it makes things simpler, especially the latter.

I don't think that applies to simplicity that runs contrary to verisimilitude. Unnatural and arbitrary constraint adds complexity and takes the player out of the game.
 

Totally not the case, from a simple grammatical perspective. "If you take the Attack action on your turn" is not the same as "after you take the attack action," nor is it the same as "once you have completed the attack action in its entirety," nor is it in any other way past tense. "You take" is present tense, as opposed to "you took" or "you have taken."

Similarly, "you can use a bonus action" is also present tense, and not future tense. It is not "you will be able to" or "you can then take" or anything of the sort.

I will agree that in most cases, an "if a, then b" structure suggests that "a" come first, but certainly not all the time. In this instance, it seems most reasonable to read "a" and "b" as happening at the same time. Take, for example, the wording of the Extra Attack feature, "whenever you take the Attack action on your turn." That's still an "if a then b" logic structure, but the word "whenever" implies concurrence. In fact, that is exactly how I've been reading the feat all along, reading the "If" the same as a "When," so that the Shield Master can choose to have an Extra Extra Attack that can only be used for the Shove and precludes other bonus actions on his turn, but otherwise (especially for timing) works the same as the Extra Attack. Slice, shove, slice... shove, slice, slice... slice, slice, shove... no difference.

If I take a quarter off of the shelf, it has been taken off of the shelf. If I take someone's advice, I have taken that advice. If I take a look at something, that look has been taken. If I take a selfie, the picture is done. At no time is any action that I take in the process of happening. Present tense would be taking. Can you give an example of take that is in process rather than already having happened?

This whole concept that the Attack Action is the same as the attack you make "with this action" (note that "with this action" also doesn't really carry timing constraints) is new, and the fact that Jeremy has been beating that drum a lot in the past few weeks doesn't change the fact that it's new. His insistence that declarations don't count opens other issues, as well. Take, for example, the Sanctuary spell. "Until the spell ends, any creature who targets the warded creature with an attack or a harmful spell must first make a Wisdom saving throw." If you fail the saving throw and don't choose another target, then you don't make an attack and therefore under the new Crawford interpretation you have not taken the Attack Action, and you're free to Dash, Dodge, Cast a Spell, etc.

That's not true at all. Specific beats general and the game explicitly says spells are specific rules. Sanctuary works just fine with both Crawford's ruling AND with not having the ability to switch to a dash or other action.
 

From the PHB

Shield Master
You use shields not just for protection but also for offense. You gain the following benefits while you are wielding a shield:

If you take the Attack action on your turn, you can use a bonus action to try to shove a creature within 5 feet of you with your shield.

It doesn't say if you have taken. It says if you take, which is present tense. If you are presently attacking, then you can presently (not in the future) take a bonus action to shove.

At this point I feel like JC is just purposefully using his own judgment of " I don't want my fighters at my table giving themselves advantage" but also sees the rules don't explicitly forbid it, so he just isn't coming out and saying "the rules should read, if you take the attack action, and after all attacks are made if you have multiple attacks, then you can as a bonus action attempt to shove with your shield you are wielding."
 
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If I take a quarter off of the shelf, it has been taken off of the shelf. If I take someone's advice, I have taken that advice. If I take a look at something, that look has been taken. If I take a selfie, the picture is done. At no time is any action that I take in the process of happening. Present tense would be taking. Can you give an example of take that is in process rather than already having happened?
...
That's not true at all. Specific beats general and the game explicitly says spells are specific rules. Sanctuary works just fine with both Crawford's ruling AND with not having the ability to switch to a dash or other action.

If you take a quarter off the shelf, you can pick it up with your left or right hand. If you take someone's advice, you can still pretend to be ignoring her. If you take a look at something, you can squint. If you take a selfie, you can use a special filter to make yourself look pretty.

With regard to Sanctuary, specific and general doesn't enter into the equation. If you fail the saving throw and you do not choose another target, you have not made an attack, period. You've not even targeted the protected creature. You've declared the attack, but not attacked, and therefore (per the new Crawford interpretation) you have not taken the Attack Action and you can do something else instead.
 

Also in the PHB under combat, making an attack.

"If there's ever any question whether something you're doing counts as an attack, the rule is simple: if you're making an attack roll, you're making an attack."
 

And BTW I am not saying if you disagree with me you're wrong and I'm right, I am mainly saying that I can see coming to either conclusion could be valid at this point. I'm just more in favor of my interpretation and mean no offense to anyone who sees it differently than I.
 

If you take a quarter off the shelf, you can pick it up with your left or right hand. If you take someone's advice, you can still pretend to be ignoring her. If you take a look at something, you can squint. If you take a selfie, you can use a special filter to make yourself look pretty.

I get what you are trying to do with those examples, but during none of them are you stopping after you start and then doing something else.

If you take it with your right or left hand,the action is over and done with immediately, regardless of hand. If you pretend after the fact to ignore her, that doesn't change the fact then when you take her advice, the act is done with as soon as you take it. Squinting is irrelevant to whether or not the act is over with as soon as you take the look. The filter is set up before you even begin the act of taking the selfie or else you add it after.

With regard to Sanctuary, specific and general doesn't enter into the equation. If you fail the saving throw and you do not choose another target, you have not made an attack, period. You've not even targeted the protected creature. You've declared the attack, but not attacked, and therefore (per the new Crawford interpretation) you have not taken the Attack Action and you can do something else instead.

It doesn't matter whether you make an attack. You don't get to even try to target someone without taking the attack action. Once you fail the save, you have taken the attack action, but failed to attack anyone so your action for that turn is over. The same with the cast a spell action. You have taken the action and cast the spell, but failed to target anything and lost the action and spell. The new Crawford ruling doesn't affect that.
 

Also in the PHB under combat, making an attack.

"If there's ever any question whether something you're doing counts as an attack, the rule is simple: if you're making an attack roll, you're making an attack."

But again, it doesn't matter if you've failed to make the attack. You don't even get to target someone until you make an attack using the attack action. Failing to complete the attack due to Sanctuary doesn't undo your attack action. It just means that your attack action failed at step 1.
 

Grammar Pedantry Warning!!

"You take" is not "present" tense, but, rather present simple and is used for actions that are repeated over time. "If you take" is conditional tense and typically follows that the conditions must be met before the second part of the sentence occurs.

Such as, "If it rains, I will take an umbrella" would be most common. If/can clauses are also typically read this way. "If I have a driver's license, I can legally drive a car" would be a good example. Without the conditional, the result is not possible.

So, a grammatical reading of "If you take the Attack action on your turn, you can use a bonus action to try to shove a creature within 5 feet of you with your shield." would read that the Attack action must be taken before you can take your bonus action. The Attack action cannot be broken up - additional attacks are not additional actions. They are simply part of the same action.

(Barring, of course, specific exceptions like moving)

The RAW reading of this, coupled with an actual grammatical reading would support Crawford's interpretation. Conditionals are not read as suggestions nor are they read as having more conditions than what is stated. If/then conditionals are what they are. You take the Attack Action, then you can take the bonus action from Shield Master because the condition for taking the bonus action is that you take the Attack Action.

Now, granted, I won't be changing how we do it in our game. But, from a RAW reading, yes, I can see why this would be the RAW interpretation. For you to take the bonus action in the middle of the Attack Action requires reinterpreting the Attack Action to mean that gaining multiple attacks creates multiple Attack Actions, which can be interrupted. However, RAW doesn't support this. Attack actions are discrete - regardless of how many attacks you actually make.
 

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