I agree with @delericho about having a very simple baked in group reward element.
The other thing is that we DON’T do elaborate backstories. Maybe where you originated, and maybe a character goal (or if you want to lean into a Bond, Flaw, Ideal), but thats about it.
The characters are together to go adventuring (since they’re first level, well, my games start there), and their backstory and connectedness builds out of the adventures they have, and the times they save each other, etc.
All of this is also managed in a Session 0 where the expectations are all laid out for the campaign. I feel like you almost have to work to cause problems as a player.
The other thing is that we DON’T do elaborate backstories. Maybe where you originated, and maybe a character goal (or if you want to lean into a Bond, Flaw, Ideal), but thats about it.
The characters are together to go adventuring (since they’re first level, well, my games start there), and their backstory and connectedness builds out of the adventures they have, and the times they save each other, etc.
All of this is also managed in a Session 0 where the expectations are all laid out for the campaign. I feel like you almost have to work to cause problems as a player.