Official Rules Updates (March 02, 2010)

I don't see why this would cause any problem with "The first time each round"

Players shouldn't have to pay careful attention to exact timing of using encounter attack powers to avoid losing the benefit of their epic destiny capstone ability for the rest of the encounter.
 

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Weird change with Lasting Frost. Now it's worse for wizards throwing ice bombs, but the Ranger with dual Frost swords still gets his full damage...

Not the way I would have considered changing it.
 

Players shouldn't have to pay careful attention to exact timing of using encounter attack powers to avoid losing the benefit of their epic destiny capstone ability for the rest of the encounter.
Why would they? The timing doesn't matter at all with "The first time each round"
 

Some very nice changes. I especially like the Winged Horde and Careful Attack changes. Now Winged Horde with Enlarge Spell isn't as brokenly overpowered as it previously was.
 

Why would they? The timing doesn't matter at all with "The first time each round"

Here's an example: A player has 1 remaining encounter attack power, that takes a minor action.

Divine Miracle is counterfactually worded as: "The first time you expend your last remaining encounter attack power each round, you regain the use of one encounter attack power of your choice.”

He uses the encounter attack power, recovers it with Divine Miracle, then uses a move --> minor action to use it again. He doesn't recover anything with Divine Miracle.

When the next round comes around, he has no encounter attack powers that he could use, so he can't "expend his last remaining encounter attack power" to trigger Divine Miracle.
 

Here's an example: A player has 1 remaining encounter attack power, that takes a minor action.

Divine Miracle is counterfactually worded as: "The first time you expend your last remaining encounter attack power each round, you regain the use of one encounter attack power of your choice.”

He uses the encounter attack power, recovers it with Divine Miracle, then uses a move --> minor action to use it again. He doesn't recover anything with Divine Miracle.

When the next round comes around, he has no encounter attack powers that he could use, so he can't "expend his last remaining encounter attack power" to trigger Divine Miracle.
Ok, now I understand. I thought you were referring to a player expending his last two minor action encounter powers during the same round and having to worry in which order he does that. Which of course didn't make sense, you're example is of course correct
 

Some great changes here.

Orb Wizard was changed to how I currently houserule it. The feature is still easily superior to the staff and wand in my opinion, but at least they all follow the same one time effect synergy now.

Divine Miracle: A great change that does not make the Epic Destiny weak in the least bit but rather closer to being on par with other options.
 




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